Sid Meier's Civilization V

Sid Meier's Civilization V

Shu Kingdom
23 kommentarer
nicovallejos 30. jan. 2019 kl. 20:26 
@chillla1979

Yes. I suspected his mod is out of date already. Also, with the Total War: Three Kingdoms nearing release this coming Spring, this mod has to be updated soon. If not, JFD or any other modders like Kobazco will take over the mod soon.
Coyote 4. okt. 2018 kl. 10:45 
Is there a way to get this to work? Do I need a DLC or what?
Rabid Mongoose 26. dec. 2016 kl. 18:00 
If someone wants to add start positions for YNAEMP location 76, 56
deodonatus 22. maj 2016 kl. 20:11 
Are these mods compatible with Mac? I subscribedto your series of mods and enabled them, but I can't select any of the Three Kingdoms civs. I downloaded a couple from the steam downloader site, but if I try to open the files, my computer simply tells me I don't have an application to open them.
TemplarPo 16. mar. 2016 kl. 10:56 
How to make it work please
Justdoob 17. jan. 2016 kl. 13:43 
how do i get this mod to work?
charliu 29. juni 2015 kl. 17:51 
Awesome mod!
Flamable Spider 7. juni 2015 kl. 21:10 
Great.
Now how do I get it to work?
Senkiboy 19. apr. 2015 kl. 2:50 
ive downloaded the mod but it doesn't show up when i try to start a new game
Hurmit.J 7. apr. 2015 kl. 20:00 
厲害喔
HandsomeJakx 14. mar. 2015 kl. 1:50 
I feel that this is a missed opportunity no inclusion of Zhuge Liang (Master Strategist) or Guan Yu (God of War)
The Dove of War 10. mar. 2015 kl. 11:59 
the tiger general is kinda weak compared to the ottomans janissary
X-JAGUAR 9. mar. 2015 kl. 7:38 
한글은 없는건가요??
the gorbus jeebus 7. mar. 2015 kl. 20:37 
I can't play as this Civ and I set everything up correctly. Do you need any DLC to use this mod? Or can you not play as this, like it is just an enemy? Thanks!
JEELEN 4. mar. 2015 kl. 8:31 
OK.
What a fun party...  [ophavsmand] 3. mar. 2015 kl. 14:58 
These mods shouldn't conflict with any other mod I know of but won't really have support for any of them either, like say Civ IV Traits or Civ Decisions. I'll add support though if enough people ask for it.
JEELEN 3. mar. 2015 kl. 11:42 
@Trofflesby I guess this works like a China split civ pack, but is there any compatibility with existing mods/maps?
What a fun party...  [ophavsmand] 3. mar. 2015 kl. 9:00 
Yeah, it doesn't actually change the unhapiness for the number of cities and its population, so if you keep conquering you'll be slammed by loads of unhapiness just from the sheer amount of regular unhapiness.

I'll go test a few things out then get back to that, in regards to the resistance thing.
Friendly 3. mar. 2015 kl. 8:40 
So the "normal" unhappiness for the amount of cities is not affected? I think keeping the resistance and having an automatically built courthouse sounds like a good idea. :)
What a fun party...  [ophavsmand] 3. mar. 2015 kl. 7:53 
Well, the way the code works is that it just simply sets the resistance turns to 0 and automatically builds a courthouse in an occupied city. It is quite overpowered, but it's just a trait that seems really fitting thus I'd like to keep it in as much as possible.

Perhaps just having one or the other would suffice? I'm not sure what would work better - just ending a resistance immediately, or just automatically building a courthouse. It's these kinds of things that are kinda hard to balance.
Friendly 3. mar. 2015 kl. 6:34 
agree with Maycroft as well... maybe half the normal unhappiness would be ok, but even that would make this one my favorite I think. Takeing over a city and start producing units immediately turns you into a steamroller when played right.
ThePrice0fSoap 3. mar. 2015 kl. 6:26 
I kinda agree with Maycroft.
Maycroft 3. mar. 2015 kl. 5:15 
UA is tooo OP. I mean, no more problems with conqureing the world.