Left 4 Dead 2

Left 4 Dead 2

L4D1 Animations - Rifle (V2)
126 comentarii
Milcoенг 26 mai la 5:49 
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Milcoенг 26 mai la 5:49 
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beastonlooker17 7 aug. 2024 la 9:16 
does this use the l4d1 rifle model or are the l4d2 and l4d1 rifle models the same?
DonutMuncher 27 iul. 2023 la 2:02 
no tls support :steamsad:
someguy 16 apr. 2022 la 5:29 
there's something missing where's the hunting rifle animation of l4d1?
Fairfield 17 sept. 2021 la 18:16 
make TRS animations on this please.
Fairfield 15 sept. 2021 la 14:01 
do these have the unused anims?
PyroFireGamer 10 aug. 2021 la 20:13 
can you do the l4d1 beta cocking animation for l4d2 please.
Fairfield 2 aug. 2021 la 9:08 
are these regular l4d1 viewmodel animations or l4d1 beta animations?
NvMe 令 19 nov. 2020 la 2:58 
These do support the new TLS skins
Snake Foolery 27 oct. 2020 la 8:29 
Could you update this to have all the new TLS features
Timmy 27 sept. 2020 la 5:48 
Hey Lt. Rocky. Will this addon be updated with a new flashlight position?
Fat_Fugue 25 febr. 2020 la 6:37 
I was signed up for version 1 and now I can't unsubscribe. what should I do?
Nishikiyama 29 ian. 2019 la 9:20 
Hey rocks, thanks for making this mod. I actually feel like I'm hipfiring.
Disgruntled Master Tech 28 dec. 2017 la 12:07 
This mod would be good if only the animation wasn't messed with and was the ORIGINAL L4D1 animation was perfect before updated by author
rick 22 dec. 2017 la 21:30 
what fov did you use to get that amazing view of the m16 in the 3rd picture?
Dank Ness 13 nov. 2017 la 9:55 
when i use it and i shoot the scar shows up and it keeps on buging even tho i have the m16 out
MARCHESCHI 12 aug. 2017 la 9:10 
why small fov??
WillZepp 11 aug. 2017 la 20:49 
I think you forgot to animate the Ulna joints on the "reaching-out" animations. Same goes for the reload animations used for the Shotguns; the arms still twist.
Chris6129 23 dec. 2016 la 18:55 
Shooting animation is odd, very twitchy but overall, good mod
KevinCXVII 14 dec. 2016 la 17:09 
nice
0bama 29 iul. 2016 la 10:27 
does it work with mods
JackRabbit™ 24 iun. 2016 la 22:01 
For the most part, I like it. The only thing I've noticed is that the firing animation is very twitchy.
BOBA 16 iun. 2016 la 14:09 
can you get back and fix nick's viewmodel ples and i will give u 5 amazing children
Quolley 2 apr. 2016 la 7:03 
Anybody else get weird spaghetti arms when their character reaches out with their hand?
NoddyAunt 26 mart. 2016 la 22:29 
I must ask actually, would you maybe consider working on the older betal animations if it was possible in the future? I understand that this type of thing takes a good amount of work, what messing around with old and new rigs and what not, but I think it'd be an interesting and cool option. Just a suggestion I had in mind. although if there's a better place to put this, tell me
press v to hydrate 20 dec. 2015 la 23:41 
@TheCrunchGamer
Unless you expect garbage TF2ish animations or weapons that are in a generic "CLOSE IN YER FACE THING", but they look fine to me.
died2pinwheel 20 dec. 2015 la 16:39 
Is it possible to lower the FOV of this weapon ONLY?
Dune Jumper 15 dec. 2015 la 10:27 
That's good. IMO these animations weren't meant to have origins as high up as they previously were.
Lt. Rocky  [autor] 15 dec. 2015 la 3:36 
If you're all fine with this version's turnout, I will move onto the next set when I have time.

I've had a recent change of heart in how to go with all this - I will try to stay true to the old style of the first game.
Dune Jumper 11 dec. 2015 la 16:53 
Yeah, this definitely looks better than it did in the original game.
Benjuhh 10 dec. 2015 la 15:31 
I am a L4D1 purist, maybe not as extreme as some but even I think this is a huge improvement over the original. It's nice to be able to grip the weapons rather than having them clip or holding them with two fingers. (Lol M16) The viewmodels may not be EXACTLY as same as the original but to be honest L4D1 didn't have the more "realistic" way of holding them when looking around.

You aren't doing anything wrong, and you can't satisfy everyone, but from a L4D1 fanatic, I think this is great, and I'd love to see something like this with the scope guns if you ever get the chance. Thanks Rocky. :)
Spoony 9 dec. 2015 la 12:56 
Love the new firing animations. I guess the only problem people had with the origin being changed was that it was inconsistent with the rest of the set i.e. shotguns and SMGs but I like what you've done so far. Keep up the good work!
ScLX 8 dec. 2015 la 18:51 
The last update was great, it looks pretty amazing now, man. Sorry if you felt pushed from all this, you did a pretty damn good job on this mod.
Pingas 8 dec. 2015 la 13:42 
This update is perfect the way it is. Ignore the L4D1 purists. It's close enough to the original.
Dune Jumper 8 dec. 2015 la 12:45 
This last update seems to have perfected it. I literally can't find any issues. Thank you for this. :)
Lt. Rocky  [autor] 8 dec. 2015 la 10:08 
I will update the set shortly, a 2.1 if you will. Its been modified to try and support the original L4D1 origin position, but if I stretch the skeleton any further the survivors are going to have spaghetti alien arms.

I'm trying my best folks, the reason I even came back to doing this was because of all the requests I got ever since first putting these out. Now I'm being told to undo everything, and its not a fun feeling; The L4D1 community is giving me conflicting requests and I don't know what people want from me.
Köllymi 8 dec. 2015 la 6:58 
Lt. Rocky, it nice to see you are trying to improve the anims to work with the l4d2 rigs, but the reality and truth is, l4d1 viewmodels are better, they are not attached to your screen and feel more flexible. i think you really should not update the other ones to l4d2 style, and maybe create us the scar and ak-47 on the l4d1 version viewmodels. You get better ratings and you know what, i bet everyone here agrees with me, that a gun pointing from your ear is kinda dumb.
Disgruntled Master Tech 6 dec. 2015 la 17:06 
Damn
Lt. Rocky  [autor] 6 dec. 2015 la 14:35 
It was neccesary to prevent the clavicles from clipping into the screen in the old way. I know I can't please everyone, but that's why I releaed the source files.
Shnakey 4 dec. 2015 la 9:22 
can you atleast have v1 back?
Disgruntled Master Tech 2 dec. 2015 la 14:36 
Yeah V1 is way better I really don't like the new fire animations I drop frames while firing because of that
低手 29 nov. 2015 la 23:39 
I agree with Slartibarty , I also think V1 is better than V2:health:
Slartibarty 29 nov. 2015 la 7:03 
Could you make a version with the old so called 'V1' animations, I honestly think they look a lot better than these ones.
低手 28 nov. 2015 la 20:06 
I like your mod , but I don't think change is good , sorry about that , I like before , HaHa !
annex 15 sept. 2015 la 15:12 
l4d1 animations for ak47 plz
prince 30 mai 2015 la 9:38 
do the l4d1 beta animations for this rife please :D
Snipes 23 mai 2015 la 14:54 
Truly a stellar job, Rocky. The only complaint I have is the placement of the fingers in first person: they stick out too long. If you could, could you hide the fingers with the handguard on all the rifles?
JACK1E 19 apr. 2015 la 15:16 
Is it even possible to fix the hand placement so it's not floaty? I saw an old video that showed a mod that put the these anims in the game and the hands didn't float on the guns, but that was back when these mods only worked on local servers and the shotgun reload flickered.
Wesker's Girlfriend 6 mart. 2015 la 14:25 
Check the ♥♥♥♥♥♥♥♥♥♥ set description for what he'll do next.