Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem






http://steamcommunity.com/sharedfiles/filedetails/?id=100876045
What do you mean?
Updated. Now try to exploit it you little trouble maker! >:D JKJK
Why do you doubt me? :P
Anyways, I test concepts, not quirks of Source engine or Portal 2's Source-modified engine or whatever. Hate quirk testing. Read up on this:
http://www.steamcommunity.com/workshop/discussions/-1/882949475710689142?appid=620
Did you push against the door? If so, that just seems to be a fault of Portal 2 entities as I'll find a work-around. I may need to use a light bridge instead of connecting directly to the exit door and have the player cross.
How so? Picture? YouTube video? The way I intended the three cubes to be put in place all at the same time is the use of all portals.
The spacious interior is a result of making it easier to read antline configurations. Out of curiosity, have you seen this concept before because I just randomly thought of it yesterday. I don't know if it has been done before.