Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Draxsath's Pop and Tech Mod
45 Comments
Muni Dec 25, 2022 @ 6:23am 
cool mod but cant be used against bots cause it, naturally disrupts the ai quite noticably.
DaysofKnight Aug 25, 2022 @ 8:00am 
Option for just the tech portion? The original Mod I have "SlowerDevelopment V1.2" doesn't work, and I really just want double Tech time and Cost
IvarL. Aug 18, 2022 @ 11:40pm 
Thank you for mod! :)
Guvenoren Jul 30, 2022 @ 10:41am 
Does this respect the AI?
pu239  [author] Jun 13, 2021 @ 1:36pm 
I'm so glad you are enjoying again! A lot of people tell me after they play it once they can't live without it. My favorite thing is slowing down the techs so your not constantly hitting tab to find techs to research every 5 seconds. That, and you really have to think hard about what techs you want to get first, and which ones you want to ignore completely.

@Storm - Yeah, the mod isn't much really, just editing XML files. I used a spreadsheet to calculate them and then just did a CTRL-F to locate each instance of resource costs. Literally anyone can do this to make their own version if they want to spend the time.
The Blind One Jun 8, 2021 @ 7:15am 
13 years ago I played with your mod.

Today I will play with your mod again.

It will be glorious once again!
STuRoK Jun 8, 2021 @ 2:11am 
Oh, I used a file compare online and see that you manually changed every cost for every tech. gotcha. Thanks for the mod !
STuRoK Jun 7, 2021 @ 10:15pm 
Hi, where did you change the "technology settings" to double the rss cost? I cannot find it.
Thanks!
STuRoK Jun 7, 2021 @ 6:43pm 
This mod seems absolutely necessary IMO. If it doesn't work, I need to figure out how to edit my files to get these changes implemented! Great mod
STuRoK Jun 7, 2021 @ 6:41pm 
So, just to clarify, this does NOT work with the (EE) Extended Edition?
Yarrickshad Nov 13, 2017 @ 5:32pm 
Hi. I don't know if I've done something wrong here but I don't see any change during solo CTW. Works fine for quick game. As it's a drop down mod, is there a way I can activate it for CTW?
pu239  [author] Aug 5, 2017 @ 7:29am 
"...\Steam\steamapps\common\Rise of Nations\Data\unitrules.xml"

The comments at the beginning of the file tell you what each variable does. The one for multiple units is "UBER_SIZE".
ΦΕΡΕΙΣ ΤΗΣ ΕΛΠΙΔΑ Jul 29, 2017 @ 9:58pm 
What XML file do I modify? So that the units are alone
pu239  [author] Jul 29, 2017 @ 9:32pm 
Xando - "Expensive" alone will still be 200% research times compared to the unmodded game, but 250% for research costs. "Expensive and Slow" will be 250% for both. I can update the description to explain this better.

Pablo - No I can't speak Spanish. Please stop spamming my comments section. Just google "how to modift Rise of Nations XML files." You literally open them with at text editor to modify them, but there is only so much you can change with XML alone.

I just tested the mod and it seems to be working fine.
ΦΕΡΕΙΣ ΤΗΣ ΕΛΠΙΔΑ Jul 29, 2017 @ 11:46am 
noooooooooooo why this mod is not working??!! Please, if you are going to close this mod, show me how to do it
Xando Jul 29, 2017 @ 8:33am 
Should I set Technology to Expensive or Expensive and Slow, if I want research to take longer time with the modded values?
ΦΕΡΕΙΣ ΤΗΣ ΕΛΠΙΔΑ Jul 28, 2017 @ 9:34pm 
hablas español?
pu239  [author] Jul 28, 2017 @ 8:13pm 
The Wise Wolf - I'm sorry it took so long to do this, I kept forgetting to do it. I have uploaded a new version without the select more units mod. I'll upload a seprate mod that includes that if anyone wants it.

Pablo, I don't know how to do that. This mod only edits XML files, which is pretty easy.
excr Jul 27, 2017 @ 2:28am 
Hi, thanks for the great mod! Would you be able to upload a version without the unit model changes?
The Wise Wolf Jul 14, 2017 @ 3:40am 
I'm again asking if you could release this mod without the Select More Units part.
ΦΕΡΕΙΣ ΤΗΣ ΕΛΠΙΔΑ Jul 13, 2017 @ 6:02pm 
Please you could do a mod, where the soldiers with machine guns, shoot only of foot, please
ΦΕΡΕΙΣ ΤΗΣ ΕΛΠΙΔΑ Jul 13, 2017 @ 5:54pm 
HOW you do this mod?
Zoythrus™ Jul 5, 2017 @ 10:58pm 
Since you updated the mod, the game will flip out and lag horrifically early on in the game. Even once, it killed the AI's, and they refused to work. I've tested it without the mod and it's fine, so you must have accidentally broken something.

Otherwise, I love this mod. :)
The Wise Wolf May 2, 2017 @ 11:55am 
Any update on the separate pop/tech mod?
pu239  [author] Apr 16, 2017 @ 12:21am 
Sure, I can make two versions of the mod. Will post it soon.
The Wise Wolf Apr 10, 2017 @ 4:06am 
Is it possible to use this without the "Select More Units" part? I rarely run into that problem and I like seeing the higher unit amounts.
Maybe split it in two mod options, one with second without?
pu239  [author] Apr 8, 2017 @ 3:56am 
I updated the mod to include my "Select More Units" mod.
Magne Halvard Mar 3, 2017 @ 11:03pm 
Nyar my computer!
Niv Feb 18, 2017 @ 9:43pm 
Been using this mod for years, thanks dude!
Hooj19 Feb 18, 2017 @ 9:43pm 
Thanks for keeping the mod alive! Used to use this all the time with Thrones and Patriots.
Astachoth Jan 16, 2017 @ 5:48pm 
This modification is fantastic! I set the game to very expensive also! I was surprised to discover that other people like slow games also. I enjoy the early eras the most, but I like to slowly reach the future. Thanks!
pu239  [author] Jun 5, 2016 @ 6:29pm 
If you want more farms, play as Egypt. If you want instant units, research Artificial Intelligence.

This mod is not meant to fundamentally change the game, just tweak it slightly to make it more enjoyable.
F1sh98 Jul 14, 2015 @ 1:34pm 
Unlimited farms? I'd like to combine this with unlimited farms.
TCJulian Jul 5, 2015 @ 8:30am 
Love the mod. Thanks for making it!!
arcanusdevious Mar 10, 2015 @ 11:53pm 
Well done. I enjoy the incremental increases, eventually buidling up into a rolling tide of destruction.
sinisterlocust Feb 28, 2015 @ 7:07am 
ok!
pu239  [author] Feb 28, 2015 @ 6:52am 
It will work on skirmish, CTW and multiplayer provided all players have the mod.
sinisterlocust Feb 25, 2015 @ 4:07am 
I was wondering, which game modes does this mod work on? I've not tried it outside the "Conquer the world" mode, but I can try on the other modes if need be.
Miski Feb 2, 2015 @ 2:35pm 
Thanks, :soviet:
SepticSchizo Jan 7, 2015 @ 8:29am 
nice mod, i can play every age to its full
Battle_Buddy Jan 6, 2015 @ 10:42pm 
ALSO,
since I don't technically have this game on steam, could you maybe update the post on RoNheaven?
Battle_Buddy Jan 6, 2015 @ 10:40pm 
Awesome, I've played this mod for...a while.
Is it possible to simply put the time into ridiculous levels, like something at 10x the normal rate? I'm looking for some way for the players to be forced to choose their era's priorities, as in, the price is similar but the time takes so long that its more tactically viable to choose merchantism over warmongering or vice versa.
This idea boils down to the era change itself being not terrible long when all the tech upgrades are achieved, but the upgrades in it being much longer, as a way of "defining" the era, so to speak.
pu239  [author] Jan 6, 2015 @ 6:44pm 
Thundersquid: Make sure you are selecting the mod in the mod drop-down when you are creating the game.
THUNDERSQUID Jan 5, 2015 @ 12:29pm 
dosent work
SepticSchizo Jan 2, 2015 @ 10:44am 
i'll try it ou