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as it cant be prepatcher when prepatcher is inactive
it usually means something prevented full startup or errored the menu gui
while technically possible implementing that would be rather high effort compared to... just unsubscribing to the old mod
@Bearzapt34 prepatcher doesnt cause such issue
@Ranger Dimitri if it happens without prepatcher loaded then i dont know why you are here
So when I quit my efforts last time it didn't start. Now I just clicked the game and it started without issue.
I spend time repeating the exact same thing in the weekend and could not get it to work, now it seem fine. I am very confused but I think the error must been on my side somehow.
So the good parts is my game is running and your mod is working. The bad part is that I overwrote the bad start player.log and oldplayer.log with logs from working starts.
So I thank you for your support effort and get back to you if I manage to replicate the problem. I am rather curious about this.
1.6: Same issue with this mod from steam, this mod from the GIT and the old 1.5 version.
Tested with only this mod and nothing else. Also tested with prepatcher, Harmony, performencefish1.5 and fishery1.5
All produce the result above
1.5: Same issue with this mod from steam, this mod from the GIT. Tested with only this mod and nothing else. Also tested with prepatcher, Harmony, performencefish1.5 and fishery1.5 and it fail to load game.
Running the orignial mod with 1.5 works fine.
It literally says its for learning only
Just do not use performance fish till bradson updates it
https://github.com/vjikholg/Performance-Fish
(considering going back to RW 1.5)
it reads the tag in the about file
you can see this with a number of mods not even having versioned files
the 1.6 assembly is in the root file section
which rimworld is fully setup to read
Here's my full log!
https://gist.github.com/HugsLibRecordKeeper/cd6daa8281eb83afe0d3b4c84e565e51
its steam page refers to this one
That forker doesnt show as reliable by their comments on the rw discords
So just wait for bradson
zetriths unseen for a year
its almost always needed to even begin to id oddities in mods
the hugs log
carries a modlist
patch data
system specs at times
and errors along with other info
Very valuable to see if its errors or what causing peoples issues
~~its why many modders have posts going post logs or no help~~
With even 400 mods logically made to load right
Many of us still have under 3 minute load times
So more than "it doubles my load time" is needed
Zetrith couldn't do anything with those reports in 1.4 and I doubt jik can ether
As there's no info