RimWorld

RimWorld

Stargates to Skipgates! [Stargate Retexture / Retheme Continuation & Update]
9 Comments
E1S4 Jul 12 @ 1:59pm 
Are we still getting raided thru the stargates with this mod?
Lucy Liberty ♡ Jan 18 @ 12:54pm 
You could also do some things with this for some anomaly shenanigans, like maybe an event with a malfunctioning/hacked skipgate controlled by a dark archotech that continually spawns hostile entities until you end up dealing with it.
Gaeus  [author] Jan 16 @ 5:39am 
@Lovecraft that's actually brilliant
Lovecraft Jan 16 @ 4:23am 
You should make an archotech skipgate that ends the game like launching the ship.
Gaeus  [author] Jan 15 @ 2:46pm 
@MrKociak, thank you very much, it's appreciated!
MrKociak Jan 15 @ 2:41pm 
Yo, just letting ya know I have 0 problems with continuations and stuff like this. If you wanna, you can even add that I gave permission in the description.
I'm honestly quite happy that people are continuing my older mods, it makes me feel slightly less bad about working on my current projects instead of those :smugcatsack:
Kyokui Avarus Jan 12 @ 11:10pm 
does this come with a 10,000 hour gregtech modpack?
Radixerus Jan 12 @ 2:59pm 
I don't mind some parts being called Stargate still since stuff like that exists in the real world. British people still call it petroleum even though it's gasoline!
Smiley Face Killer Jan 11 @ 12:09pm 
Very nice, definitely gonna be a keeper (when I use the gates at all of course)