Victoria 3

Victoria 3

Add Wargoals During Wars
88 Comments
zzzptm Oct 27 @ 5:29pm 
Looking forward to reducing infamy and time between claims. I made a local copy and divided the value settings for conquering a state by 4 and the ones for treaty enforcement by 8. Not perfect, but I think they're good numbers for adding more goals in a war, about 25% more infamy cost than adding the goal in the prewar negotiation for taking states. Diplomatic articles went down to 2.8 each, I think that's a good number for what's essentially free in the prewar negotiations.
bamcat  [author] Oct 3 @ 6:19pm 
@tsnfosst ok soon
tsnfosst Oct 1 @ 9:55pm 
due to the code problem, infamy of claim is ridiculously high. plz fix.
Chemiker Sep 22 @ 6:38am 
please add in metadata.json string - "game_custom_data" : {
"multiplayer_synchronized" : true - then what crashes when creating a network game
PLUTON Sep 2 @ 7:44am 
What languages it support already?
humberto.quijano Aug 30 @ 4:34pm 
I found the solution for the issue of return state and conquer state wargoal showing the states previously marked in a wargoal.
It seems the issue due to split states, specially in places like Mexico and USA where a state is split in 3 (Mexico, USA and natives.)
In the "second_state_trigger = {" section
replacing this line: "NOT = { is_target_of_wargoal = scope:target_country }"
With the following, fix the issue:
NOT = {
scope:target_country = {
any_scope_state = {
owner = {
scope:target_country = THIS
}
ROOT = THIS
is_target_of_wargoal = scope:country
}
}
}
bamcat  [author] Aug 23 @ 6:42am 
@Eastlessland @Loki the God of Mischief @Calista Calliopée Manstainne

I've just released an update that reduces the infamy penalty for adding wargoals
Could you add a game rule to adjust infamy and cooldown of extra wargoal ? There is too many infamy and it takes long time to add an another wargoal
Eastlessland Jul 26 @ 8:15pm 
this adds way too much infamy, is there a version where it doesn't do that? As America it took me 48 infamy to add return state mexican texas
Loki the God of Mischief Jul 25 @ 1:55am 
I'd love to see an option (perhapsa via game rule?) where we can tweak the amount of infamy gained by adding wargoals. Currently they are far too high in my opinion which makes them almost unusable.
bamcat  [author] Jun 28 @ 10:00pm 
@humberto.quijano Thank you for bringing this to my attention
humberto.quijano Jun 28 @ 4:30pm 
It seems that with 1.9 the "is_target_of_wargoal" trigger is not longer working as it should.
As consequence, if you use for example add the conquer state war goal, the list of states still show the ones that you already have in your war list. So potentially you could have duplicate goals. For humans is easy to not make a mistake, but the AI usually choose to conquer the same state every single time.
burgburg Jun 28 @ 6:40am 
is there a way to set a gamerule for the amount of infamy gained
mat_777 Jun 25 @ 9:38am 
very nice thank you very much,
when you have fixex everything i suggest to add enforce treaty articles if you have time
bamcat  [author] Jun 24 @ 10:41am 
@mat_777 @DrUltraLux
@humberto.quijano

Updated to 1.9. War reparations, liberate & transfer subject have been removed temporarily until a solution can be found.
mat_777 Jun 21 @ 1:50pm 
thanks :steamthumbsup:
bamcat  [author] Jun 20 @ 8:42pm 
@mat_777 soon
mat_777 Jun 20 @ 4:12pm 
update please
bamcat  [author] Jun 7 @ 1:32pm 
@DrUltraLux I probably wont be able to fix the mod until after 1.9
DrUltraLux Apr 25 @ 11:27am 
Adding wargoals doesn't work anymore, they appear for a split second in the war summary, and then immediately vanish.
Sometimes the AE cost is also being doubled.
humberto.quijano Apr 18 @ 12:37am 
There is a problem with liberate subject, the end result is that you as a holder create a war goal to liberate the subject and the stakeholder is also the subject instead of their overlord, which causes the wargoal to be marked as invalid. I think the add_war_goal scripped effect is missing a parameter, to make it clear their overlord is the one liberating them instead of themselves.
Y Apr 5 @ 9:53pm 
Can I achieve my goal of reducing myself in the war? The Allies achieved their objectives and the enemy agreed to defeat, but the Allies felt that I could achieve all of them, leading to months of pointless war
ABC Apr 5 @ 9:05pm 
Hello! I translated your mod into Korean. Thank you for creating the mod.

https://steamcommunity.com/sharedfiles/filedetails/?id=3458895112
Yyyman Mar 27 @ 8:26pm 
Sometimes when I add wargoals in mp the wargoals aren't added. Any thoughts as to why?
bamcat  [author] Mar 27 @ 5:41pm 
@KushGene Nice work, I've added it to the description
KushGene Mar 26 @ 2:32pm 
Hey bamcat, thanks for creating this mod. I created german translation localization for this mod, feel free to add it to the translation list.

https://steamcommunity.com/sharedfiles/filedetails/?id=3452638914
Reloader Mar 25 @ 1:37pm 
Could you add icons? Even some vanilla icons from gfx\interface\icons\lens_toolbar_icons would be very nice. Thanks for the nice mod!
Tenrukou Mar 19 @ 5:42am 
This mod has a textual bug, it does not compromise its use in the game, but it does hinder gameplay
Šupiluliuma Mar 15 @ 5:48pm 
You completely misunderstood the situation, I wasn't trying to make fun of them at all. Maybe don't have such a negative presumption on everyone in life.
mlpfeffer Mar 9 @ 5:36pm 
Hey @Šupiluliuma, making fun of what is almost certainly a young Chinese kid about housing prices being low may not be the own you think it is.
The Skink Mar 5 @ 10:46am 
@Šupiluliuma china is collapsing any day now, its just right around the corner. :steammocking:
Šupiluliuma Mar 4 @ 5:36am 
@七墓凉 Have you tried restarting the Chinese housing market? :D
RouteVenus Feb 25 @ 5:34pm 
@theblitz6794 just dont negotiate with those wargoals...?
theblitz6794 Feb 17 @ 8:22pm 
Can you allow removing wargoals as well? It's very easy to get stuck in a stalemate
七墓凉 Feb 15 @ 2:56am 
I added your mod and Chinese mod for milk, but there is no Chinese.
Pastafarian Feb 6 @ 5:16pm 
Only incorporated states can be demanded as war goals?
bamcat  [author] Jan 26 @ 8:48am 
@KushGene Just share the link in the comments and I'll add it to the description
KushGene Jan 26 @ 8:21am 
I did german translation. Where I can share it?
BeheadThoseWhoInsultKane Jan 15 @ 6:54am 
Revolts messing really hard with CBs are vanilla problem
diecicatorce Jan 15 @ 5:53am 
I wish this was infamy free because sometimes I demand releasing a country but then right as they're going to capitulate, they get a revolt that removes the wargoal. Happened 3 times with Russia and Kazakhstan
Makaramus Jan 14 @ 12:43pm 
I got a question for you: can you REMOVE war goals too? Do you think its achiveable and can AI use it? So you can make demands and you can abandon ones you fail to achive?
leeuwenhart08 Jan 13 @ 2:03am 
can this be added mid-game?
BeheadThoseWhoInsultKane Jan 7 @ 2:47am 
Currently war goal spam is kept to a minimum by AI
BeheadThoseWhoInsultKane Jan 5 @ 9:03pm 
Thank you mate!
MasterOfGrey Jan 5 @ 6:25pm 
Thank you, I'll give it a whirl!
bamcat  [author] Jan 5 @ 9:50am 
@MasterOfGrey
@NMA-995
@BeheadThoseWhoInsultKane

AI should now only add wargoals they *need*
bamcat  [author] Jan 5 @ 9:07am 
@MasterOfGrey
@NMA-995
@BeheadThoseWhoInsultKane

working on a fix right now
MasterOfGrey Jan 4 @ 10:02pm 
Needs something to prevent subjects from adding war reps as a goal on countries they can't personally overpower. I'm seeing forever wars between UK and Russia
zzzptm Jan 4 @ 1:44pm 
Liking the idea, finding the infamy hits to be too high for me to want to use... and the AI goes nuts adding goals to remove slavery in my nation, even when I don't have slavery to begin with.
NMA-995 Jan 4 @ 1:25pm 
When a subject adds a wargoal, it's considered a "primary" goal for its suzerain for some weird reason, and when the AI leader completes its actual primary wargoal, it begins to consider the wargoal of the puppet its primary objective