RimWorld

RimWorld

Terminators
129 Comments
CrackaJack  [author] Oct 6 @ 11:47am 
oh well this isnt my code at all, only the xml stuff..
oh uhm iirc Assembly-CSharp.dll, and some others, just pack all of them to be sure :D theyre not large
TurtleShroom Oct 6 @ 8:59am 
Which DLL files do you need to give it?
TurtleShroom Oct 6 @ 8:58am 
There's nothing wrong with admitting your code needed help from an artificial intelligence engine. That's one of the reasons they exist at all. All that matters is that you have enough integrity to say that.
CrackaJack  [author] Oct 6 @ 8:47am 
you´ll need to feed the AI with all .dll files from rimworld. (it´ll actually walk you through it, but i had no luck with chatgpt)
if youre using visual studio its a bit more complicated, i cant explain this, ask a programmer, or ask ai for step by step instructions to solve it yourself, or use claude AI- it has been recommended. i should probably try that myself, first, lol. guess im still hoping i dont have to put an "AI made content" tag onto this mod. on the other hand it´d be fitting to use skynet itself...
TurtleShroom Oct 5 @ 2:28pm 
How do you do that? I still have no idea how to get artificial intelligence engines to make C-Sharp, or even where to begin. Also, I tried downloading the Visual Basic thing but it doesn't let me make "Rimworld" C-Sharp DLL files.
Larson Oct 5 @ 12:25pm 
Did you try Claude AI instead of ChatGPT already? For me its the best when it comes to Coding. I updated a few mods for myself already with Claude AI and it worked perfectly.
CrackaJack  [author] Sep 29 @ 9:00am 
dont message mlie pls, him i´ll ask myself if i do. but greetings to zaljarem, i love his mods
TurtleShroom Sep 29 @ 8:58am 
That's alright. I'll see if I can do some lobbying myself.

Ultimately, though, the best thing you can do is message Mlie or Zaljeram and see if they can do it. I am friends with both of them. I'll see what I can do.
CrackaJack  [author] Sep 29 @ 8:36am 
i alone am sadly incapable of updating this to 1.6. i asked many people, i´ll keep asking for help with this.
many days have gone by, trying to get chat-gpt to update it, but started thinking learning to do this myself would actually be faster then having chat-gpt misinterpret everything again and again.
i´ll keep trying on and off. but we´re talking about my free time here, which is limited
TurtleShroom Sep 28 @ 2:47pm 
I miss this Mod so much!
CrackaJack  [author] Aug 26 @ 1:31pm 
skynet armoury, so far
ParasiticSquid Aug 26 @ 11:24am 
Any compatibility with androids expanded or other android adding mods?
CyberNinja Jul 12 @ 5:18am 
Please update mod. This mod very very good!):steamthumbsup:
CrackaJack  [author] Jul 11 @ 5:05am 
...so, im working on it but cant rly give any ETA
CrackaJack  [author] Jul 11 @ 5:05am 
me2 man but i gotta do it with chat gpt after work
TurtleShroom Jul 10 @ 6:01pm 
DARN! I was hoping for Terminators once I updated my Mods for V1.6!!
CrackaJack  [author] Jul 10 @ 3:36pm 
yes, but not overly soon
DOCTOR CROW Jul 10 @ 10:55am 
1.6?
TurtleShroom Jul 1 @ 8:44am 
Basic Terminator Bees produce Terminator Fuel Cells, while advanced Terminator Bees produce Antique Skynet CPU's, which are normally obtained only through Quests.
CrackaJack  [author] Jul 1 @ 4:45am 
dont worry, youre hard to forget^^ but tell me what is special about those bees?
TurtleShroom Jun 30 @ 4:08pm 
You heard me.

Terminator.

Bees.



(You might also remember me from the SCP Mod. I update one of your Races and added them to that Mod. Maybe we'll collaborate again one day!)
CrackaJack  [author] Jun 29 @ 4:48pm 
T-T what
TurtleShroom Jun 29 @ 4:22pm 
I'LL BEE BACK: https://www.steamcommunity.com/sharedfiles/filedetails/?id=3507100313 .

Yes, that's right. TERMINATOR BEES.
CrackaJack  [author] Jun 25 @ 7:05am 
should be fixed
CrackaJack  [author] Jun 25 @ 6:19am 
patching mistake... no miracle it worked for me i had the patched mod active
CrackaJack  [author] Jun 25 @ 6:16am 
im sorry i found out why :D my bad
xkp92110(orick) Jun 24 @ 9:47am 
i test resub.
other weapons is fine.
i still get white texture about wn25& charged minigun.
i check folder Textures\Terminator\Weapons.
CJPlasmagun,CJTerminatorcolt,CJTerminatorgun

there no texture about wn25& charged minigun.

perhaps steam didn't update?

https://steamcommunity.com/sharedfiles/filedetails/?id=3507774222
CrackaJack  [author] Jun 24 @ 9:38am 
can´t reproduce your bug here, must be a conflict i guess, or have something to do with the skynet mod loading before biotech tho this didnt seem to have any impact on the guns in my test
CrackaJack  [author] Jun 24 @ 8:49am 
it works for me o.O anything in the log about charged minigun or wg25? i´ll double check though- for now i suggest deleting-redownloading both mods. a missing texture is usually not a white square but purple, thats weird
xkp92110(orick) Jun 24 @ 7:15am 
i have white texture about wg25 &changed mingun.
wg25 &changed mingun without texture?

https://steamcommunity.com/sharedfiles/filedetails/?id=3507662262
CrackaJack  [author] Jun 17 @ 7:05am 
plasmagun update, including another patch for skynet armoury :)
added plasma rifle, patched skynet plasma weapons to use new projectile+sound, theyre a bit differently balanced now, feedback welcome
CrackaJack  [author] May 24 @ 7:12am 
kill one, or quest
Knight Nestor May 23 @ 10:19pm 
how do you get a CPU to make a t-800?
CrackaJack  [author] May 8 @ 7:09am 
if you guys rly want it, i can get drawing some more :)
i liked the mod to be small, tho
CrackaJack  [author] May 8 @ 7:07am 
they already exist in other mods

"skynet armoury" adds a lot of terminator models, hunter seekers and weapons.
(which are integrated into the enemy faction from this mod! sub both=diverse terminator armies)
"m.o.t.h.e.r." adds a big hunter seeker boss and also some terminator models+quest involving those, havent done anything patchwise with it yet, though.

both mods implementations of different terminator models are very good, i feel like its just not neccessary to draw them again- am i wrong?
ThumbStick  [author] May 8 @ 6:25am 
@CSM-101 "T-800" I'm not sure. But I might be able to start working on this in a month after finalizing the development of this .
CSM-101 "T-800" May 8 @ 3:49am 
so will the T-X, 600 and 700 series come? maybe I'm asking too much, but I'm excited because I haven't seen this mode before.:steamhappy:
CrackaJack  [author] May 8 @ 3:46am 
...and thank you :)
CrackaJack  [author] May 8 @ 3:46am 
get the mods "skynet armoury" and "m.o.t.h.e.r", this mod is focused on the human looking types
CSM-101 "T-800" May 8 @ 3:42am 
It's the kind of mod I've been looking for, but is it only T-800 and 880? Are other models coming? Maybe HK units or something.
CrackaJack  [author] Apr 26 @ 2:08pm 
an rpg sends the explosion into its target, melting it from within. those were engineered to take tanks out.
rypka Apr 26 @ 7:48am 
and when you get pushed against a wall or something you could break like 10 bones. a terminator is out of metal he does not care about that
rypka Apr 26 @ 7:46am 
oh and they would survive a rocket.Most of the time its not the rocket itself but the schockwave that tears youre organs and that kills you.
CrackaJack  [author] Apr 18 @ 8:28am 
ask there, maybe, i dont know. we did not create a patch for it, maybe they did
Ry0___X Apr 17 @ 9:54pm 
CE?
rypka Apr 11 @ 9:05am 
okay
CrackaJack  [author] Apr 7 @ 6:24pm 
hm. they are supposed to be movie like, but its the rim. a movie terminator wouldnt tank a rocket, you could disable it with enough high caliber fire. everyone is heavily armed, but believe me they´d shred a bunch of cops with pistols. a terminator is a problem, but not unsolvable for people that can handle scythers and cendipedes. what truly makes them dangerous in the movies is their intelligence, they take damage only when neccessary, calculated. they wouldnt blindly charge, like they do in this game, which i cant change. and if we just make them more tanky and more dangerous, the entire game will revolve around surviving them and al other mechs will be worthless to have
rypka Apr 7 @ 8:23am 
ok but they just don´t feel like in the movies,so i can understand that you need to balance them
CrackaJack  [author] Apr 6 @ 12:54am 
we had to nerf them, after all they can raid you too. they should still be pretty tanky for their size
rypka Apr 5 @ 9:33pm 
and the anti terminator terminator. sorry for my englisch and that i dont know the name of the villain in terminator 3