Survivalist: Invisible Strain

Survivalist: Invisible Strain

SIS Map Settings
55 Comments
tommy.duke May 19 @ 1:44pm 
no problum sweetcaptn yea hopefully there is a possible fix
SICK May 18 @ 10:41am 
an example would be: my character says he's gonna chop some woods, but doesn't do anything and stands still, then when i control him and tells him to chop wood for example. he simply doesn't do it, i reload my save and he does one chop, then freezes, might be a memory thing, hope it helps fixing this mod
SICK May 18 @ 10:17am 
like tommy said, i encountered the same issue, i had a fresh start and was really excited then this happened, it's gameplay breaking tbh, once i reload a save sometimes they carry out their jobs and then freeze in their places again, i think it's a processing thing.

welp, time to go back to 1km..
SweetCaptn  [author] May 18 @ 9:45am 
Well that's unfortunate.. The 2m^2 sizes aren't officially supported so that must be why the pathfinding issues are arising. I'll put a note in the description to let everyone know, thanks!
tommy.duke May 18 @ 6:36am 
there are pathfinding issues and my guy will just repeat the same action of cutting wood etc zombies get stuck on invisable walls when there are no walls
Seph May 17 @ 8:58pm 
now this is a mod i really needed ! works like a charrm with zedmulate too :er_heart: good job Captn
teeravat, May 9 @ 5:50pm 
yes it works perfectly now x4:steamthumbsup:
Violation May 8 @ 3:07am 
o.0 this works like a charm I love it !!!!
SweetCaptn  [author] May 8 @ 1:20am 
I think so! I haven't tried it personally but it shouldn't conflict
Violation May 7 @ 1:35pm 
curious does this work on zedmulate I would like to use it to make the map more flat?
SweetCaptn  [author] May 7 @ 12:11am 
Updated to allow changing map hilliness (how flat / mountainous it will be)
SweetCaptn  [author] May 7 @ 12:09am 
Map generation will fail if you increase everything too much, there's nothing I can do about that I believe
SweetCaptn  [author] May 7 @ 12:06am 
There is no fix for the index out of range, you have to keep playing with the settings until it works. It's what the game is capable of handling. Oddly enough, I don't have any issues using the Huge map setting, but increasing everything else will make that error pop.
Sooner535{UFIP} Mar 13 @ 8:46pm 
Any updates on this?
Dank Mushroom Feb 20 @ 10:52am 
yeah same issue here
Wish Granter Feb 20 @ 9:53am 
Bob stated that he fixed map generation for huge maps from mods but it still sadly doesnt work.
dragon_0_0_0 Feb 8 @ 8:36am 
how the repair going on this mod?
中Siany Jan 31 @ 9:23pm 
Dude, is there a fix for mod? I had the same problem they had
qinlongfei Dec 25, 2024 @ 2:08pm 
The index was out of range error also happens when setting the world map size at 2km, and have any of the other setting at 200 (haven't tried anything between 100 to 200 to find the bitter spot). Which is a shame since this means we can have a large map similar to the first game but very sparse, or have a relatively small but highly dense map.

Loot set to 500% is pretty sweet though.
XyuJIonaH Dec 25, 2024 @ 7:21am 
"Error loading game: Index was out of range. Must be non-negative and less than the size of the collection, Parameter name: index" yea check this: "...and less than the size of the collection" i really think this is the game issue.
XyuJIonaH Dec 25, 2024 @ 7:16am 
Yea, game cant load with 1k% values, "Index was out of range", so mod is working, but there is the issue in the game, write to Bob or something, maybe he will fix that.
XyuJIonaH Dec 25, 2024 @ 6:30am 
v223
XyuJIonaH Dec 25, 2024 @ 6:29am 
Tested on beta branch btw
XyuJIonaH Dec 25, 2024 @ 6:28am 
Hey Captn, maybe i figgired out about the issue, saves are working, with mods and s.l.t., but i think the game just cant get too high values of generation(like 1000% of cities) (we are played in 2km^2 world with standard settings, for the original game), i will test some with generation settings and will update the comment, dont delete the mod rn.
SweetCaptn  [author] Dec 17, 2024 @ 4:47pm 
Hey :) thanks to everyone for reporting the issues, and you for the detailed explanation of what's happening! Helps me a ton, I can't promise I'll get it fixed but when I get the time it will be one of my top priorities. If I can't find a fix, I'll eventually remove the mod (wasting player's saves was not the intention ha)
TGxRedPlayer Dec 17, 2024 @ 1:27pm 
Don't know how I missed this mod lol but I downloaded it as soon as I saw it to test it a little and it seemed to work okay (just a few split second fps dips that went away after a few minutes), while playing everything worked fine and the game was able to load the save if I just left to the main menu but once I completely closed the game it would crash after trying to load the save so maybe it's like a cache problem or something? Like once you generate the map all the info gets saved in the current session so you can leave and enter but after you close the game that data is no longer there so maybe that's why it can no longer load the save?
Hope you keep working on this mod and are able to fix it, the map being 2x (maybe 3x in the future? :P) as big as normal would make the game even better than it already is, hopefully interiors get added too tho that seems unlikely haha
Well sorry about the rambling lol and thanks for all the great mods you make
r1cky Dec 15, 2024 @ 7:49pm 
I was enjoying this awesome mod using the largest map (2km) setting until I couldn't load my save game anymore :(
WaOa Dec 10, 2024 @ 9:43pm 
I always meet a problem in a huge map:

Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <20a025bba6874f73adca28fec451f638>:0
at AStarTileContentsManager.GetContents (System.Int16 index) [0x00001] in C:\Survivalist2\Assets\Scripts\Terrain\AStar.cs:94
at AStarTile.AddMoveableObstacle (AStarMoveableObstacle obstacle) [0x0002d] in C:\Survivalist2\Assets\Scripts\Terrain\AStar.cs:24
at AStar.AddMoveableObstacle (AStarChange& change) [0x001f9] in C:\Survivalist2\Assets\Scripts\Terrain\AStar.cs:2055
at AStar.ApplyChange (AStarChange& change) [0x00251] in C:\Survivalist2\Assets\Scripts\Terrain\AStar.cs:1943
at AStar.GetNextRequest () [0x000a0] in C:\Survivalist2\Assets\Scripts\Terrain\AStar.cs:1852
at AStar.ThreadFunc () [0x00050] in C:\Survivalist2\Assets\Scripts\Terrain\AStar.cs:2095
gheikom Dec 10, 2024 @ 9:15am 
Savegame wont work......exclude failure
tim265478 Dec 10, 2024 @ 2:03am 
Thanks for your work and your mods SweetCaptn!
SweetCaptn  [author] Dec 4, 2024 @ 11:11pm 
That definitely changes things, but I think the two errors arent connected. Ill see about that crash, thanks!
tim265478 Dec 4, 2024 @ 9:46pm 
I get that error also with 1 km map. I'll get a few errors generating maps, then one will work and I can play and save/load. Seems when I reboot PC and then game I'll get the error.
"Error loading DLLs from C:\Program Files (x86)\Steam\steamapps\workshop\content\1054510\3353896603/DLLs: Exception has been thrown by the target of an invocation."
teeravat, Dec 4, 2024 @ 9:29am 
Just using the vanilla slider and 2km map, map creation went smoothly, but when I tried to load the save game it failed.
SweetCaptn  [author] Dec 4, 2024 @ 1:00am 
Did you increase any other settings or only the 2km^2 maps?
teeravat, Dec 4, 2024 @ 12:07am 
Having the same problem, load save game failed. Dang what a shame it should have been a great mod
teeravat, Dec 3, 2024 @ 2:57pm 
Hey it great mod.
It just stutters at the start when entering the game but after that it's smooth.
Question, does the huge 2km remain locked when the player changes zones?
Sooner535{UFIP} Nov 30, 2024 @ 9:34am 
Possibly, there is for sure a limitation I am hitting somewhere. Fingers crossed for you sir/madam.
SweetCaptn  [author] Nov 30, 2024 @ 9:29am 
Oh! I see now.. So you had already generated the map, and had no trouble playing on it until you tried loading the save later on. I'll look into that, but its probably a limitation on the amount of entities the game can load
Sooner535{UFIP} Nov 30, 2024 @ 9:20am 
Eh if you dont find a solution I will prob just put the game down for awhile. Had a really really good start last night and have had to restart multiple times. Its no biggie.
SweetCaptn  [author] Nov 30, 2024 @ 9:18am 
Maybe try reducing the town / communities / vehicles / props sliders
Sooner535{UFIP} Nov 30, 2024 @ 9:13am 
Map generation works just fine, loading the map is the issue. Could it be that you dont have the bounds set for loading or something? Never looked at the code for this game so just grasping at straws :).

Specs:
i7-9700ks
RTX 2070S
32GB DDR4 3600MHz
1TB NVME Drive

Not sure how that compares to you, but I would think it should be fine, but maybe not. Hopefully the specs help someone figure that out. Appreciate the response Sweet, your mods are excellent btw.
SweetCaptn  [author] Nov 30, 2024 @ 9:08am 
I believe much of it depends on your computer (I could be wrong). In my case I can create the 2km^2 maps and play on them, but if I try adding more towns or roads, the map generation fails. There's nothing I can do unfortunately, but I'll take a look
Sooner535{UFIP} Nov 30, 2024 @ 8:41am 
Getting the following:
Error Loading Game: Index was outside the bounds of the array.

Seems to only happen when using the largest map type, any idea? I cant tell from what it says what array it is, but I am assuming that there is an array that is holding the information for map gen and its falling outside of that. I leave everything default except the map size. Any ideas?
SweetCaptn  [author] Nov 15, 2024 @ 4:18am 
I believe only in beta at the moment
Dank Mushroom Nov 15, 2024 @ 4:06am 
will this work for stable version or only bata?
SweetCaptn  [author] Nov 15, 2024 @ 3:58am 
New patch adding the ability to choose Huge map (2km²). All the credits to Bob for adding the support
Dank Mushroom Nov 3, 2024 @ 10:46am 
demonnight187 is my discord if you wanna talk more effectively i love this idea and would really like to play it
Dank Mushroom Nov 3, 2024 @ 10:45am 
i have tried lower and it still kicks me out
SweetCaptn  [author] Nov 3, 2024 @ 10:43am 
What error do you get? I think a lot depends on your computer (and the game itself) to how much it can handle, so setting extraordinary values on the sliders is sometimes going to get you kicked out when the map is generating. Not sure if this is the error you are getting, but try setitng lower values
Dank Mushroom Nov 3, 2024 @ 10:32am 
Do all the SIS mods work together as well ?