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welp, time to go back to 1km..
Loot set to 500% is pretty sweet though.
Hope you keep working on this mod and are able to fix it, the map being 2x (maybe 3x in the future? :P) as big as normal would make the game even better than it already is, hopefully interiors get added too tho that seems unlikely haha
Well sorry about the rambling lol and thanks for all the great mods you make
Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <20a025bba6874f73adca28fec451f638>:0
at AStarTileContentsManager.GetContents (System.Int16 index) [0x00001] in C:\Survivalist2\Assets\Scripts\Terrain\AStar.cs:94
at AStarTile.AddMoveableObstacle (AStarMoveableObstacle obstacle) [0x0002d] in C:\Survivalist2\Assets\Scripts\Terrain\AStar.cs:24
at AStar.AddMoveableObstacle (AStarChange& change) [0x001f9] in C:\Survivalist2\Assets\Scripts\Terrain\AStar.cs:2055
at AStar.ApplyChange (AStarChange& change) [0x00251] in C:\Survivalist2\Assets\Scripts\Terrain\AStar.cs:1943
at AStar.GetNextRequest () [0x000a0] in C:\Survivalist2\Assets\Scripts\Terrain\AStar.cs:1852
at AStar.ThreadFunc () [0x00050] in C:\Survivalist2\Assets\Scripts\Terrain\AStar.cs:2095
"Error loading DLLs from C:\Program Files (x86)\Steam\steamapps\workshop\content\1054510\3353896603/DLLs: Exception has been thrown by the target of an invocation."
It just stutters at the start when entering the game but after that it's smooth.
Question, does the huge 2km remain locked when the player changes zones?
Specs:
i7-9700ks
RTX 2070S
32GB DDR4 3600MHz
1TB NVME Drive
Not sure how that compares to you, but I would think it should be fine, but maybe not. Hopefully the specs help someone figure that out. Appreciate the response Sweet, your mods are excellent btw.
Error Loading Game: Index was outside the bounds of the array.
Seems to only happen when using the largest map type, any idea? I cant tell from what it says what array it is, but I am assuming that there is an array that is holding the information for map gen and its falling outside of that. I leave everything default except the map size. Any ideas?