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Thanks, TWManiac!
Finally, the M.A.L.P. is pretty lame. To improve it, ditch the +2 orbital range, and instead have it reveal, say, 20 tiles on the map around the first city. It's used for scouting new worlds, so why not have it increase sight around the first city? Afterall, why would a recon/supply drone increase orbital coverage?
Again, I love the concept of this mod! Maybe the other SG factions will be your next project?
Sorry about the multiple posts (1,000 character limit).
First and fore most, when Hammond is in AI control, he is incredibly hostile (without any provocation), which doesn't fit the lore of SG-1. He's more diplomat than agressive. I assume he's aligned with the Purity afinity (I was aligned with Harmony), and he starts scoffing at my military and colonial weakness (2 marines, 1 combat rover, 1 missle rover, and 2 cities before turn 100 on standard pace seems pretty good, IMHO), and he became hostile withing 10 turns of landing (on the other side of a massive map). What gives?!
Mod system itself has bug making the game crash. Not this mod. This mod is xml correct.
Using mods in general can crash the game (per this writing).
When the game crashes and the unit order frame bottom left does not work, go to mod selection screen, change mod selection, back, change mod selection again, then load saved game.
There might be a stability issue with BaseSightRange.
I suspect that some (CivV) code may be present, but not (or not really) used any longer, giving modders the impression of functionality that is not viable in CivBE. My old 560TI might not like the big map mod.