Age of Wonders 4

Age of Wonders 4

Barbarian Sub-Culture Rework
107 Comments
JKingJ Sep 8 @ 1:51am 
Forgot to mention, but AI factions (including premade factions) default to Ashlander. Shouldn't they default to Woodlander since that's the closest to the base game Barbarian culture? I assume this is happening because Ashlander is at the top of the list. You might want to reverse the order of the list and put Woodlander on top.
SunSpartan  [author] Aug 21 @ 2:15pm 
@Guilty44: What doesnt work?
Guilty44 Aug 21 @ 11:40am 
doesn't work for me
SunSpartan  [author] Aug 13 @ 5:53pm 
@KromactheRave. You'll need to unsubscribe and resubscribe to force the client to update, but it should be fixed.
KromactheRave Aug 13 @ 7:58am 
so, might be fixed now, but playing as woodlanders, no scouts appear in production options, and also start without them. Also, not sure if this is intentional (tooltip makes me think not) but north- and woodlanders war shamans heal allies in their target area (haven't tested ashlanders)
Silent Service Aug 12 @ 6:40am 
We need Reaver Sub culture with Pirate look
SunSpartan  [author] Aug 11 @ 2:39pm 
I wasn't planning on it, but did you have a suggestion?
EBT User Aug 11 @ 1:26pm 
Do you plan to add other sub cultures for the other affinities?
SunSpartan  [author] Aug 11 @ 11:53am 
Ugh, sorry about that! I've just fixed it, should be good now.
FunLovinGuy Aug 10 @ 8:36pm 
Not sure what happened, but I just spawned in a game as the Ashlanders and I could not train Pathfinders. Is that intended?
SunSpartan  [author] Aug 7 @ 11:27am 
@JKingJ: Thanks for letting me know. Looks like the Campaign Lords can't really be messed with. I've fixed it now, you may need to resubscribe to see the fix.
JKingJ Aug 2 @ 4:25pm 
I'd like to report a bug. This mod, for whatever reason, breaks the premade rule Arachna. Her entry is completely blank in the pantheon until you disable this mod.
rflox93 Jul 29 @ 3:50pm 
Still crashing, I will disable it for now.I It probably will work again for me when you eventually update it for the next DLC
SunSpartan  [author] Jul 29 @ 2:57pm 
I've actually just pushed an update that adds back the deleted file. Maybe that will fix it for you
rflox93 Jul 29 @ 2:49pm 
I will verify the files, I wont bother you again with this
rflox93 Jul 29 @ 2:45pm 
crashed again lol
SunSpartan  [author] Jul 29 @ 1:51pm 
Sorry about your old save :/

But glad its working in general
rflox93 Jul 29 @ 1:49pm 
my older save still crashes but I can start a new one without crashes so I supposed it is fixed

Thks !
SunSpartan  [author] Jul 29 @ 10:31am 
Could you try reinstalling the mod? Looks like its referencing an old rpk that I had removed
rflox93 Jul 29 @ 10:17am 
Just sent them
rflox93 Jul 29 @ 10:15am 
Yes I can
Redfog Jul 29 @ 6:53am 
so with just this mod active, starting as any barbarian faction will crash the game, subculture doesnt matter, and you will also crash not has a barbarian faction i assume because an AI tries to spawn with them, checking the crash log for errors it gives a whole bunch of UI/Neosis errors, heres some of the full lines copy pasted

UI/Noesis[NOESIS ERROR] Resources/Buttons.xaml(1091,23): Cannot set value for 'Binding.Path', unable to convert '(AllowInspecting)' to a valid value

UI/Noesis[NOESIS ERROR] Style Setter can't have TargetName

UI/Noesis[NOESIS ERROR] Resources/Buttons.xaml(1091,23): Cannot set value for 'Binding.Path', unable to convert '(AllowInspecting)' to a valid value

UI/Noesis[NOESIS ERROR] Game/CustomElements/ShieldView.xaml(113,5): 'UI.Game.ShieldV' does not contain a definition for 'OnLeaderPortraitClicked'

Several show up multiples times one after the other, if you need i can send you the generated log files for all my tests that crashed
HjAa Jul 29 @ 12:06am 
Works well for me. Started a game against an Ashland culture yesterday.
SunSpartan  [author] Jul 28 @ 8:03pm 
@Redfog @rflox93 I'm not having any issues. Could you run the crashlog and tell me if it says anything? Is it happening with choosing any specific subculture, or will any of them trigger it?
Redfog Jul 28 @ 6:11pm 
same is happening to me as well, crashes after faction creating just before it finishes loading into the game, seems to do it even if you arent barbarian culture (though i assume its because one of the AI factions its generated is)
rflox93 Jul 28 @ 3:40pm 
the new update crashes my game, it is the only mod I have that got updated lately. I tried both an ongoing game and a new one with the northlanders subculture
HjAa Jul 25 @ 9:33am 
Sweet! Look forward to seeing them in action!
EpyonComet Jul 25 @ 7:23am 
Oh, awesome. Well done!
patoo Jul 24 @ 11:37pm 
woohoo thank you so much :btd6stunned:
SunSpartan  [author] Jul 24 @ 2:22pm 
Good news everyone - I finally fixed the invisible unit problem! I've also added champion rank bonuses to the war shamans to match the other support units once the new patch drops. Enjoy ~
HjAa Jul 23 @ 11:19am 
Thanks for a fun mod!! I am getting something even more random. Invisible embarked Ashlander Pathfinders. Very specific, I know. :HappyMask:
Dr. Sinclair Jul 3 @ 9:09pm 
Ah, i was wondering what was up with the shamans. I thought i messed up my load order somewhere.

That said, thanks for the amazing mod!
SunSpartan  [author] Jun 27 @ 3:39pm 
Yeah, I need to fix the modularity. Thankfully I just finished wrapping up the other mods I was working on, so I can put my full attention back to this
mmmihkel Jun 27 @ 8:29am 
Seems the missing body is only on war shaman without a cultural background, at least woodlander war shaman is ok.
mmmihkel Jun 9 @ 2:33am 
The war shaman is missing its model and lags in battle. Other units are good.
Theobald Apr 10 @ 2:44pm 
Thanks a lot ^^
SunSpartan  [author] Apr 10 @ 1:16pm 
Sure, I'll add that to the list
Theobald Apr 10 @ 10:29am 
Would you consider giving the woodlander subculture to Arachna ?
Estoc Bestoc Apr 9 @ 4:29am 
@SunSpartan Take your time, we aren't going anywhere :er_wave:
SunSpartan  [author] Apr 8 @ 8:21pm 
I did use Primal to blueprint. But as mentioned, I'll be taking another pass at this mod in the coming weeks to fix it.
Estoc Bestoc Apr 8 @ 3:25pm 
@SunSpartan Could you use the Primal culture support unit as a sort of blueprint for how to do a single unit with different damage types? It seems like the way Primal is done, its essentially a different unit internally, with a similar name for each subculture. Or it might be a case of having equipment assigned, with each subculture having a prompt to give the unit This but never These, eg. Fire damage staff for Sabertooth but never any other staff.
kceeri Apr 6 @ 2:47am 
could you make so the ashlanders dont get the stability debuff from magma and ash Biome?
MantisUK Apr 4 @ 3:08pm 
Seems to remove Karissa the Red from the list of leaders
UncleanlyMetal Apr 3 @ 8:56pm 
Thank you for the quick fix :)
SunSpartan  [author] Apr 3 @ 8:53pm 
Got it fixed! I'll be doing a small overhaul of this mod in the coming weeks to iron out some of the other minor bugs. Let me know if you find any more.
SunSpartan  [author] Apr 3 @ 8:13am 
@Uncleanly Metal, thanks for the heads up. I'll try to get it fixed this weekend.
UncleanlyMetal Apr 1 @ 2:57pm 
Hey this mod breaks the giant kings animations for some reason. I know the update came out but I figured I let you know
Estoc Bestoc Mar 16 @ 1:55pm 
@SunSpartan Spotted a spelling error; -heS instead of heX :Knolan:
Estoc Bestoc Mar 16 @ 7:44am 
@SunSpartan Thanks for all your work, man. And if you need any help, you could always ask the developers.
SunSpartan  [author] Mar 15 @ 9:09pm 
@Estoc I would love to do that. I spent hours trying to make it work though and gave up. I'm not sure why, but getting the war shamans to populate correctly was such a headache. I'll try revisiting it after the next patch drops though.