RimWorld

RimWorld

Home Sweet Home
154 Comments
Babaloo321 Sep 26 @ 2:21pm 
@cykonetic
Is that file critical for this mod to function, then? I'm not sure what you mean by "Good luck finding any references".
Levka  [author] Sep 4 @ 2:52pm 
@Cyberes 6... 7?
Cyberes Sep 4 @ 2:09pm 
1.6?
cykonetic Aug 11 @ 2:26pm 
Removing the Defs/GameComponentDefs/Defs.xml file seems to allow this mod to run in 1.6. My guess is that these components autoload now and cannot have a Def. Good luck finding any references.
Unstable Energy Aug 2 @ 1:26am 
1.6?
GULÉ🏠 Jul 27 @ 1:58am 
Does this need 1.6 update?
Felnel Jul 26 @ 11:45am 
1.6?
giggitybit Jul 23 @ 2:02pm 
Agree - this is a nice mod simply for realism
pubbydog Jul 14 @ 1:10pm 
thanks for your work on this mod, I would also love to see its return.
arhyn Jul 13 @ 4:41am 
I'd love to see an update to this. <3
Joey da Moey Jul 12 @ 10:30pm 
I would also like it if it updated to 1.6
fireflyinthdark Jul 11 @ 9:10pm 
Any chance of an update for this mod? :) I'm surprised it hasn't gotten more popularity, really adds a nice little touch to a game.
Papito Jun 20 @ 1:58am 
Thanks for informing us
Levka  [author] Jun 18 @ 5:01pm 
@Papito i may finally have motivation some time soon, who knows tho
Papito Jun 18 @ 12:48pm 
Will this get updated?
furel87 Jun 5 @ 5:43am 
Missing ThoughtDef.

Failed to find RimWorld.ThoughtDef named 'HomeSweetHome_DestinationArrival_Thought_Great_Psychopath'. DefDatabase<RimWorld.ThoughtDef> contains a total of 2787 loaded defs.
RKTY The Doggo May 7 @ 12:40pm 
breaks caravans and vehicles without people in them when assaulting bases.
Hellofend Apr 19 @ 11:56am 
just FYI to anybody looking at this mod, it's pretty broken with ANY mod that effects caravans; most notably vehicle mods. personally, i'd avoid it.
JayleeVT Apr 8 @ 1:45pm 
this mod gives so many game breaking bugs for me. :/ https://imgur.com/a/LBfSpUx
Rachty Mar 19 @ 2:09pm 
it is safe to remove mid save?
JayleeVT Mar 19 @ 2:05am 
This has a pretty severe bad interaction with vanilla outposts. Making a caravan into an outpost creates an empty caravan. And not all the pawns transfer to the outpost. When you remove the pawns and try to re-add them, they just dissapear.

I think the logs publisher is down right now 'cause it wouldn't work for me... But here a screenshot of the error: https://imgur.com/a/6Zdwdxo
k.koszarny Feb 8 @ 11:32pm 
Please consider what @Pong suggested: mod option slider to intensify or tone down all effects
Levka  [author] Feb 5 @ 4:45pm 
imma be working on my mods again soon
UntouchedWagons Dec 6, 2024 @ 11:25am 
Yeah I'm having the same issue with the Worried moodlet
Wimpykid1010 Nov 27, 2024 @ 7:44pm 
worried about carvan moodlet is bugged and is always applied regardless of if you have a caravan moving or not, luckily it can be disabled in mod options if anyone was having the same problem
|_| Clyax Nov 25, 2024 @ 11:06pm 
This should be in the base game.
Institutionalized Investor Nov 24, 2024 @ 10:22am 
agreed with below
Pong Nov 18, 2024 @ 8:40pm 
A single mod option slider to intensify or tone down all effects would please all the people all the time.
Skeleton Knight Nov 16, 2024 @ 11:11am 
@MercuryDoll Correct. Vehicles caravans give permanent -10 mood, even if vehicle caravan returns back.
Syilumi lunari Nov 15, 2024 @ 12:45pm 
@deep ate without table -10
dxrkdeception83 Nov 14, 2024 @ 12:50pm 
is it work with 1.4
Deep Nov 13, 2024 @ 12:00am 
isnt +8/+15 way too much? What do you think about making it +4/+8?
rowblocks Nov 12, 2024 @ 6:22pm 
@MercuryDoll only fix i found was turning it off in the settings
MercuryDoll Nov 12, 2024 @ 5:34pm 
Also getting the "colonists worried about phantom caravan" bug. I assume this is due to vehicle caravans working a bit differently.
Rat Kebab Nov 11, 2024 @ 6:25pm 
I'm late but I agree with the previous comment mentioning the ability to set an expected return date for the caravan would be a phenomenal edition
Zriatt Nov 8, 2024 @ 1:38pm 
lol, it's just feedback. You set up the mod in a way you thought was balanced, and I disagree on said balance. Thinking back on it, since it's a static balance, of course there will be some disagreement.

Probably the ideal set up would be to set an expected caravan return date in the send caravan menu, longer trips increasing the amount of days difference. Say if you expect your trip to be 50 days long, you'll get a mood buff for returning on days 45 to 60, but if you have only a two day caravan expected, You'll only get a mood buff from 40 hours to 60 hours, debuff hitting on that 60 hour mark.

I will judge you most dreadfully as a lazy bum who creates lackluster mods if you don't add this feature. /s

Looking at how other mods handle caravans, I wouldn't be surprised at all if it's a more difficult task than expected, so I won't judge you at all if you decide not to apply this feature.
Levka  [author] Nov 8, 2024 @ 6:04am 
hey @Zriatt please forgive me for my lackluster development.. i.. i.. i have nothing! no excuses besides being a lazy bum!
Zriatt Nov 7, 2024 @ 1:50pm 
This mod is way more of a nerf to your colonists mood than it is a buff. Caravan travels last *forever*, and meanwhile you're getting a fat -10 mood penalty that doesn't go away until the caravan returns.

Compounding the time factor in with another mod that lets you build roads, which basically has you with a permanent caravan on the map, that's a permanent mood debuff for the rest of your colony. It's quite literally a bigger mood debuff than a friend getting killed. Only 2 points below observing 5 rotting corpses. It's literally worse than eating without a table.
InVinoVeritas Nov 7, 2024 @ 1:27pm 
Thanks for the mod! Your work is much appreciated!
EricMao Nov 3, 2024 @ 6:46pm 
My pawn stuck their thought with -10 mood but no pawn is outside, it seems should be disappeard in 2 days but still stick with it after few months.
Versuski Nov 2, 2024 @ 7:11am 
not sure if it's intentional or just an oversight, but psychopath pawns shouldn't get the relief thing imo.
Squamata Oct 27, 2024 @ 9:05pm 
I have a bug with this mod. I sent out a caravan a while ago and it came back normally, but now all my colonists have the "worried about caravan" moodlet even though I have no active caravan.
Numbers Oct 27, 2024 @ 8:17am 
it's kinda crazy, i was just thinking of a mod like this while i had colonists out on long scavenging missions with ancient urban ruins. they visited home using psycast portals every one in a while, and i thought about a mechanic just like this. cool mod, dude
soc70056 Oct 18, 2024 @ 2:00pm 
For anyone with the "hope the caravan is alright" bug. I was able to remove the debuff by sending all of my colonists in a foot caravan and then just returning them as soon as they left.
Bob977 Oct 16, 2024 @ 2:25pm 
I was about to say the same as @cyanobot have issues with vehicles. It seems that the debuff "hope the caravan is alright" is stuck even after they return.
Kaschey Oct 14, 2024 @ 1:22pm 
@anjeriiku_akane, that's easy: just click the green "subscribe" button at the beginning of the page. Then, after you open your game, click the "mods" button in the menu and you'll find it there.
Meligold Oct 14, 2024 @ 12:16pm 
Sorry im new to the modding world. How do you download them into the game.
cyanobot Oct 7, 2024 @ 3:44am 
Excited to hear it! Take all the time you need though
Levka  [author] Oct 7, 2024 @ 2:34am 
@cyanobot i will be working on my mods soon again.