Total War: WARHAMMER III

Total War: WARHAMMER III

The Sect of Akhalee - Temple of Blood [For IEE]
336 Comments
一把伞一个人 Nov 21 @ 12:49am 
After the release of 7.0, can this mod be optimized based on the Dischara model?
一把伞一个人 Nov 21 @ 12:39am 
I hope the unit model animations within the mod can be further optimized after the 7.0 update. The movements of the six-armed units could be improved. Thank you—this mod has great potential for refinement.
一把伞一个人 Nov 20 @ 11:06pm 
There seems to be a problem with the flag of the soldier card, as its position is too low and even obstructs some units' models
一把伞一个人 Nov 20 @ 10:33am 
This is definitely the greatest MOD in the world, very very very very very very cool
Zero Cool Nov 12 @ 11:19am 
is this borken with IEE right now?
Krakenous Oct 19 @ 12:27am 
Love this mod, VCO team just released a guide on how to use it's system to add Victory Conditions for any custom faction, If OP is interested I'll post it here:

https://steamcommunity.com/sharedfiles/filedetails/?id=3589678765

Keep up the amazing work, your mods are awesome :WH3_clasp:
西乡塘陈坤 Sep 29 @ 7:52am 
Thanks for the update, Slaanesh can't lose this mod, just like the West can't lose Jerusalem:luv:
urano 12 Sep 12 @ 12:50pm 
Thanks for the update
ThePaleKing Sep 9 @ 11:35pm 
Oh, is the temple of shir'khan supposed to be tier 4? Akhalee can't get the province that high.
Phillip Sep 9 @ 3:51am 
Thank you very much for the update!
Null Sep 8 @ 9:34pm 
Thank you so much! Your mods are truly fantastic and improved the game notably! Thank you again for all your hard work!
Here'S MorTiS Sep 8 @ 6:35pm 
You are amazing! Thank you so much for updating this fantastic mode!!! Love you!
Frozn Sep 8 @ 5:29pm 
Hurray!
プルク  [author] Sep 8 @ 4:36pm 
Updated to latest version.
urano 12 Sep 8 @ 3:01pm 
Please update! This mod is incredible
Here'S MorTiS Sep 7 @ 4:13pm 
@Poljanan Sir please update this mod T_T I am so regretful did not play this mod earlier. Your jade blood mod is genius combining background with creativity and art work of this mod also amazing I really want to play this mod in updated IEEE
Null Sep 7 @ 2:27am 
@Poljanan Gosh I can't believe I haven't stumbled across more of your mods before now. They're fantastic! Unfortunately it looks like this one is broken as well thanks to the new update. Would love it if you could do a quick hotfix like with Yin-Yin =)
Regardless, thanks for the mods and your hard work!
noahg1109 Sep 6 @ 11:57am 
Looks like the mod needs an update to fix start positions. The slanesh faction spawns without the legendary lord and in lustria. Good news is that it doesn't appear to crash the game right now but it is definitely still broken.
opuntia Sep 6 @ 8:28am 
Hi
This appears to need an update to work correctly.
T E A @Scuffed Sep 5 @ 1:53pm 
hear me out, pink elephants
Mikeru Sep 4 @ 8:31am 
Come back to us Pol, we need you.
TauJac Sep 4 @ 4:00am 
i have IEE and mixu's but i still start in Lustria. Is it because of the update?
Rustic Clover Sep 3 @ 10:34am 
Very excited for the update now that IEE has improved Ind.

Also would love the Ind reskinned units as a standalone mod to freshen up the region similar to the Nippon reskin.
WoosieNTexas Sep 2 @ 9:51am 
Update! 6.3 is here now.
Cebi Sep 1 @ 11:50am 
Remember guys, check the lua script break toggle if you are getting no legendary lords in game. It is most likely due to a script break due to recent changes to IEE.
This mod won't work as IEE overhauled Ind
Brogainz Aug 31 @ 9:12am 
Hope you return to update this once 6.3 drops
gongoozler Aug 30 @ 5:58pm 
Definity need a update, whole Ind map changed
Marcel25 Aug 29 @ 3:05pm 
Time to make an update to restart in Ind instead ok Lustria
quinntonleemiller123 Aug 29 @ 6:56am 
droid its something to do with the new IEE update i think
droid9519 Aug 29 @ 6:46am 
I'm starting in lustria with no legendary lord.. I may have too many mods.
SFH Aug 27 @ 8:20am 
浮夸s Aug 26 @ 10:31am 
This is a mod that makes the Ind area less empty. I want more lords and heroes in Ind.:steamhappy:
Gilgamesh Jul 20 @ 12:21am 
i wish that you'd make more mods, you're my favorite mod-maker in total war warhammer 3
øđđяυи Jun 12 @ 11:40am 
its a great mod, but is there some way to increase the unit caps on the parvatadari?
Voodooozo37 Jun 12 @ 1:46am 
It works very well , the only problem I have is that I cant use Sacrifice to Aseeva. It keeps saying I have to do 8 resaerches and I have already done that but it is still locked.
Axios2002 May 3 @ 5:22pm 
I want to praise the design of the Mahadhuva. I think GW slaanesh daemon designs completely miss the mark and look just ugly, neither terrifying nor alluring, just weird. Mahaduhva hits that mark of what Slaanesh should be for me, a disturbing cross between wet dream and nightmare fuel, leaning more on the latter.

I believe this a genuinely hard thing to achieve and the artists that thought her up, modeled and designed it have my utmost respect and admiration.
martybell34 Apr 22 @ 12:09pm 
hi i have iee and mixus unlocker but i still start in lustria
Commissar-FemBoi Apr 8 @ 1:11am 
fyi to anyone curious all this modders content still works fine as of update 6.1
Commissar-FemBoi Apr 8 @ 12:38am 
This is by far my favorite mod for warhammer tw 3 <3 i can feel all the work n love put into it and its such a joy doing a playthrough or even just seeeing what the a.i does with the faction i really hope you make an update once the new slan faction dlc drops but oif not ill play this till its unplayable and love every moment of it :) 10/10:steamhappy::steamthumbsup:
Izanaga Apr 3 @ 1:31am 
nice job
Nettle Feb 23 @ 6:28am 
Seconding the issues with the Slaanesh Chosen LoD. Looks like they have glitched cloaks in some instances.
Jester Feb 22 @ 5:54pm 
oops yup I got it now! tyty <3
プルク  [author] Feb 22 @ 5:40pm 
You need IEE because the LL spawns in Ind.
Jester Feb 22 @ 5:14pm 
Is the mod broken? it seems you begin the campaign split in two smaller armies near Lord Mazdamundi and Hexoatl, without the legendary lord.
aMeanMartini Feb 21 @ 4:35am 
I am facing the same situation as Brother John...not to say that it is a complaint as much as just pointing things out for future references...my Guests of the raja is still run by Nigel Francisco and has the old symbol and not the updated symbol that was shown in this mod page...not sure if that was on purpose or a bug and also when in the campaign menu when wanting to choose Mahaduvha it says that I will start the campaign off above Lustria to the left of Ulthuan near where the Dark Elves normally are...also again not sure if that is intentional or something that will be updated in future updates...other than that as always great mods...anything you have been pumping out has been top notch keep up the great work :)
Nukular Power Feb 16 @ 11:05pm 
this is so good
Empereur Raf Feb 4 @ 11:42pm 
Wondering Poljanan, what your futur project you have in mind ?
プルク  [author] Feb 4 @ 10:41pm 
If you want to play as the guest of the raja, they are under the empire race menu.
Серафим Вэйлoр Feb 4 @ 10:04am 
You start your campaign at war with this faction, it's to the south from your location. And symbol on the map doesn't reflect an actual start position.
Brother John Feb 3 @ 6:16pm 
so where is the "guests of the raja" Faction be found? like i see it still minor faction but not the same faction shield symbol. so i would appreciate someone tell where, and also the slanneshi faction is located in northern lustria when the picture shown is in the expanded, so that also please needing an answer of that where of faction .