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Any mod that is not a Third Odyssey sub mod and effects the buildings file will cause compatibility problems.
TGE has a decision that tracks resource generation/usage, I don't remember why I removed it when I fist made the mod, but I have added it back in. If you encounter any bugs with the new update such as the resource tracker not working correctly or missing localisation, please post it in the bug reports discussion.
Could you give more information? When is the game crashing, is it crashing when the cigar building is built or is it crashing some where else? are there any mods in your playlist that may be causing compatibility issues?
And when I hover the mouse over province sthat meet the requirements, no tooltip was shown
Added the Cigar and Chocolate buildings and updated the icons. I don't plan to add the one per empire buildings, It's possible to add them in with out removing any buildings but it would require alot of resorting of the macrobuilder GUI file that I don't want to do.
Also three ‘one_per_empir’e buildings from TGE were removed. Macro builder background probably isn’t dynamic so I presume I can’t just add them back in myself without removing your buildings?
Yes I plan to keep this mod up to date. No new content currently planed, but suggestions are always welcome.
Thx :) Never knew I needed this mechanic