Europa Universalis IV

Europa Universalis IV

Regional and urban terrain pictures
35 Comments
ZeKomanda Jan 25 @ 5:15am 
Hello! May I integrate your mod(or parts of it) into Comprehensive Map? Obviously I will link and mention your mod in the description
rmn878 Aug 17, 2024 @ 6:17pm 
Such a great mod, It seems hard to find examples of what Dijon looked like in this time period, any one able to point me in a direction?
jos.kowal11  [author] Jul 17, 2024 @ 7:21am 
Yep, I think it's compatible with all mods except for those mentioned above.
✠ 𝓓𝓡𝓐𝓖𝓞 ✠ Jul 12, 2024 @ 11:36pm 
This looks pretty! Is it compatible with Gameplay Extension and Buildable Generic Monuments?
jos.kowal11  [author] Jun 14, 2024 @ 10:37am 
Ofcourse, if it's not too spammy you might want to include the previous modders as well, in total I've only added 130 out of ~500 pictures.

I'd hold off for day or two as I'm about to update it with fixed mission localisation and new pictures-- I'm currently stuck on how to get conquest progress counters to work in custom trigger tooltip localisation.
Dr.kondraki Jun 14, 2024 @ 8:33am 
Hi!I made a mod like a Eu4 total remake that emphasized Europe and terrian impact and 140mb+ files, can integrate your mod into mine? I will surely mark you as co-maker and inform my subscribers about this. Thanks a lot!
Titan Tales May 23, 2024 @ 4:59am 
It is fixed now, thank you very much for the super fast fix! :steamthumbsup:
jos.kowal11  [author] May 22, 2024 @ 3:31pm 
Both the terrain and base game monument will have been given the same tag, I'll fix it.
Titan Tales May 22, 2024 @ 11:59am 
I dont know if its a conflict with another Mod. But when I look at the Monument "Mount Fuji" in Japan, its only called "Hills" like the local Terrain
jos.kowal11  [author] May 20, 2024 @ 3:54pm 
@CTA_Racer Lisbon has its own picture when I load in. On top of the pictures displayed above, there's another ~370 city pictures that were added in the three previous iterations of the mod.
CTA_Racer May 20, 2024 @ 8:55am 
No Lisbon? :(
jos.kowal11  [author] May 11, 2024 @ 8:13am 
Now the game should only try to load the Emperor mission tree if you haven't got Winds of Change-- I don't know if that was the problem you encountered, if it still doesn't work could you elaborate?
Blazing May 11, 2024 @ 6:51am 
this mod breaks the germany mission tree with the new update and dlc
jos.kowal11  [author] Apr 12, 2024 @ 12:15pm 
I've made the section on compatibility a bit more legible.
Sir Winchester Apr 12, 2024 @ 9:38am 
is the mod capable with ironman?
jos.kowal11  [author] Apr 12, 2024 @ 4:23am 
Thank you I felt the same way, hope you enjoy it :)
rmn878 Apr 11, 2024 @ 6:15pm 
I just want to say thank you, this added immersion I needed and revitalized the game for me. Amazing how many cities have art too
jos.kowal11  [author] Apr 11, 2024 @ 5:48am 
Yes, the only thing is that the German/HRE mission tree may be reverted back to its original which also means that the mission requiring you to own a certain number of farmland provinces won't be achievable through gameplay.
Aaronnum I Apr 11, 2024 @ 1:48am 
Can it be used with Europa Expanded?
jos.kowal11  [author] Apr 5, 2024 @ 1:24pm 
Yes, the mod works fine for multiplayer.
Butter Gams Mar 26, 2024 @ 1:14pm 
Is this multiplayer compatible?
jos.kowal11  [author] Mar 21, 2024 @ 10:40am 
The issue with the Cossacks estate not triggering as well as the block to the German/HRE mission tree is fixed, I'll lump it in with the next pictures update.
HWAB Mar 20, 2024 @ 5:15pm 
when I play Muscovy the Cossack estate disappears with this mod on but overall it looks like a good mod
Marcinex Mar 20, 2024 @ 9:56am 
I have singned up. I have some ideas about new provinces that would fit this mod, if you want my help you can dm me on steam, i dont want to "spam" here.
jos.kowal11  [author] Mar 20, 2024 @ 9:44am 
And if you happen to find any pictures for certain cities that you think are better than the ones in the mod, please let me know (especially for Berlin-Colln)
jos.kowal11  [author] Mar 20, 2024 @ 9:43am 
Honestly, signing up to PromeAI with a valid email using my link would be a great help as I've run out of tokens needed to make new regional pictures for Mexico and hopefully Persia. I'm a bit limited by the AI in making super accurate pictures but it's able to get rid of some of the major obstacles to immersion in the game and improve players' experience.
Marcinex Mar 20, 2024 @ 9:27am 
Pleasure to help. Is there any way to help improving this mod? I really adore this mod and I think it has very big potenial.
jos.kowal11  [author] Mar 20, 2024 @ 9:20am 
Thank you, surprised I missed that. Timbuktu has a new picture now but I'll change all the others.
Marcinex Mar 20, 2024 @ 8:44am 
Yes i found others like: Damascus, Timbuktu(this is wierd), Tyre (Tyr in Phoenicia), Tirkit, Trablussham, Golconda. Most of them is just _desc additional in .yml
jos.kowal11  [author] Mar 20, 2024 @ 8:39am 
Thanks, I'll change that now and update. I think I caught all the others but let me know if you find any more :)
Marcinex Mar 20, 2024 @ 6:40am 
I saw that Malacca (province id: 596) provicne has terrain = urban_malacca and description is urban_malacca_desc (it works properly, its just description thing). I don't know if its intentional so i looked to terrain_english.yml and there is no mention about Malacca, so i write to inform you about this.
jos.kowal11  [author] Mar 19, 2024 @ 4:12am 
Yes it works-- i think random new world assigns a certain number of unused provinces to your game meaning that you just get the vanilla pictures.
MeteorJunk Mar 18, 2024 @ 8:50pm 
Will this work with random new world?
jos.kowal11  [author] Mar 17, 2024 @ 8:24am 
Thanks for the tokens JVR! I think I'll use them on creating Mexican or mountain terrains.
风吹 Mar 17, 2024 @ 6:42am 
M&T Incompatible