XCOM 2
Doom Eternal Combat Shotgun (Ranger)
16 Comments
Kaedeezy Mar 12 @ 1:30pm 
Not really a question for the author but Anyone ever figure out a way to kind of get this to work with Op Parr. Doom? Honestly I'd just like to figure out how to just make the weapons in that simply use the models for Henry's Doom stuff. Would be so sick lol. If I figure it out I'll follow up.
Jestimac Jan 21 @ 12:07pm 
Following previous comments. I also tried the Sniper Rifle (Matriochka) with the same approach (include the weapon in a Skin Set (Sniper Rifles) and hide them with the Hider Mod (MCM menu). Both weapons appear in the game and in the missions as well.
In order to select them, the Xskin filters must be set with Skin Sets ON, category OFF and Tiers OFF. The other filters do not matter apparently.
Jestimac Jan 20 @ 10:43pm 
For those interested to use this weapon in LWOTC as a skin. You of course need to hide the weapon (using the weapon hide mod from Iridar) and you can then get it using Xskin (but only in a skin set, not in the armoury screen). One needs to create a skin set for shotguns.
This is indeed strange but I got the weapon to appear in the game. I just need to test it in a mission now. I'll provide feedback.
This weapon sure looks good.
British-Imperialist Dec 11, 2024 @ 8:37am 
could you ever make a tutorial on how you made these mods?
Jestimac May 5, 2024 @ 11:03pm 
This weapon looks nice. It does not appear as a selectable weapon (but I play LWOTC and maybe that is the reason why it does not appear).
The weapon appears in the Iridar "Hide" MCM Menu. It does however not appear if one tries to use it as a skin for a shotgun (or any other weapon).
The config file only contains damage and range, so it cannot be used to modify the weapon type. There are no tiers apparently.
The ideal use for this weapon would be as a skin. I hope the creator will propose it as a template to be used with Skin replacer.
Yhoko Apr 28, 2024 @ 1:12pm 
How odd I've never seen an added weapon not show up to be used for a reskin.
Damwrongname Apr 27, 2024 @ 7:11am 
I noticed and was about to post that it doesn't work but you beat me to it.
MadCoala21 Apr 27, 2024 @ 12:03am 
Damwrongname doesnt work. Both Irdars and Xskin do not work for "operation paralels" slayers guns. Most likely its do to that switch primary weapon mechanic and its drawing only from the pool of vanilla guns.
Damwrongname Apr 26, 2024 @ 4:14pm 
@IFIDIEITSLAG: You know there is a mod to use the skin of another weapon on any weapon, So after installing that mod you can just reskin the regular weapon to use this skin and Voila you got doom guns with normal damage.
henrykhaung  [author] Apr 24, 2024 @ 11:05am 
@MadCoala21 no this is separate
MadCoala21 Apr 24, 2024 @ 9:24am 
are you planing to incorparate them into "Operation paralels"mod slayer?
w8whynot Apr 24, 2024 @ 5:53am 
would love to use this on my slayer
w8whynot Apr 24, 2024 @ 5:53am 
Please make it replace the original weapons because it does 14-16 damage i think and it just ruins the fun...
henrykhaung  [author] Apr 23, 2024 @ 1:04pm 
@Dahaka This is a separate weapon
Dahaka Apr 23, 2024 @ 10:10am 
So is this a replacer or a standalone weapon?
LEad EaD Soldier Apr 22, 2024 @ 4:44pm 
Rip and Tear until it's done. thanks for this one