Arma 3
[FACTION] US Army 2027
97 Comments
kadzt566 Jun 15 @ 4:52am 
Hello! I love this mod, and I really hope you add the USMC version for this, as well as the special operations group. I would love to see the green berets, as I haven't been able to find any mods with the Green Berets yet. I don't know if I haven't just dug enough (Any modern Green Berets).

But! I love you're mods, you do amazing work and I appreciate everything that you have made for the community.
Nightwolf2112  [author] Nov 11, 2024 @ 6:50pm 
you can on singleplayer, just ingore the ace requirement
Occam's Razor Nov 11, 2024 @ 6:38pm 
Can I use this without ACE?
elbow and ass Nov 1, 2024 @ 6:54am 
Ahhh alright no worries then (my dumbass didn't realize you made both of these) but yeah the ngsw mod you are currently using is not that great.
Nightwolf2112  [author] Oct 30, 2024 @ 9:40pm 
@butter Fliege I don't use ACM so i don't know what a basic medic would even need. I dont really have an intention to update them and add yet another medical mod. Not everyone uses ACM and i don't think everyone wants it to be another requirement to an already large list.

@bathtub I just updated my other mod, New Model Army, with the M3A1 (AbramsX). the CV-22 is primarily a USMC asset and isn't used by the US Army. That's what Project Future Vertical Lift is for. I can add in the M3A1 easily, but i think it would best if i did a overhaul of the mod and removed the NGSW mod and use a few others that add in a better representation of the NGWS, albeit with the absence of the new sniper rifle and optics/accessories.
elbow and ass Oct 30, 2024 @ 8:20am 
Could you possibly add the abramX mod? and maybe the cv-22 mod? i think they'd be pretty good additions to this
Butter Fliege Oct 30, 2024 @ 7:47am 
Hey are the medics meant to use ACE medical stuff? because medics have like liters of everything in their bag and actually can heal? if yes, please make it so that they also have stuff from ACM
Nightwolf2112  [author] Oct 13, 2024 @ 2:07pm 
so this one isn't because i focused on the other one which uses the S&S W28 mod. However, once more content is available for a better version of the NGWS I'll probably come back through to update this mod as well.
coletrain925 Oct 13, 2024 @ 1:14pm 
is this compatible with dynamic recon/combat ops and if so whats the faction name?, awesome mod tysm!
ThotsBContagious Oct 10, 2024 @ 9:57pm 
Its a cool mod but I'm not big on downloading 20 others for one. Nice job either way.
Nightwolf2112  [author] Sep 26, 2024 @ 7:23am 
they should have them. make sure you have all the mods required.

if that doesn't fix it then please list what units are missing their equipment and i'll check them
max sjoholm07 Sep 26, 2024 @ 6:02am 
why the guys with the goggles sometimes dont have plate carriers?
Nightwolf2112  [author] Sep 9, 2024 @ 10:53am 
yes as they use the vehicles from that mod
Rooivalk Sep 9, 2024 @ 8:33am 
is rhsusaf really needed?
ElPedroChicoRaulAlfonsoTejada Aug 30, 2024 @ 7:08am 
Soldiers wouldn't wear those fancy heavy goggles unless they're needed (At night, for night vision)

"They were also concerned about the limited peripheral vision and the bulkiness of the system that restricted their movement."
"It stated that most soldiers testing the IVAS headset reported a wide range of physical impairments and numerous technical deficiencies that negatively impacted their performance."
"It found that soldiers accomplished their missions better with their current equipment than with IVAS."

From the reception section on the IVAS Wikipedia page
https://en.wikipedia.org/wiki/Integrated_Visual_Augmentation_System#Reception

They definitely look cool and have a futuristic vibe. If that's what you're going for, more power to you.
Brian Steward Aug 7, 2024 @ 11:48pm 
I feel like a private is just gonna immediately break those fancy goggles.
Nightwolf2112  [author] Apr 23, 2024 @ 5:44pm 
Are you talking about the OPEX gamemode? Tbh, no idea. I have not tested that mission series
khais13013 Apr 23, 2024 @ 4:02pm 
Does this work with opex mod
Nightwolf2112  [author] Apr 14, 2024 @ 10:01am 
Heh, I've been off and on doing a total campaign conversion for star wars but it's a long process of checking scripts and such to make sure stuff doesn't break.

If I can configure the base game units to a total conversion then it'll likely work
Rei Apr 14, 2024 @ 12:42am 
@Nightwolf2112 There needs to be An Full Rhs Overide of the east Wind Campaign with custom Mods and such that would be so fucking cool loool
Nightwolf2112  [author] Apr 14, 2024 @ 12:11am 
i know that there is a mod that overrides the base game NATO units. Just not sure how they implemented that. I'd have to look into their configs and see. but it is doable
Rei Apr 14, 2024 @ 12:07am 
would be cool if this overrode the current arma campaign
Dvine Apr 5, 2024 @ 2:03pm 
Ah fair enough.
Still fucking awesome though!
Nightwolf2112  [author] Apr 5, 2024 @ 1:43pm 
i didn't do anything regarding antastasi when i was developing so assume not
Dvine Apr 5, 2024 @ 12:36pm 
Is this compatible with Antistasi Ultimate?
Nightwolf2112  [author] Apr 1, 2024 @ 12:52pm 
thank you!
Sneakers O'Toole Apr 1, 2024 @ 10:57am 
this mod is just so fucking amazing. you've done amazing work here dude.
Nightwolf2112  [author] Mar 29, 2024 @ 4:13pm 
all good mate, it happens to the best of us XD
LucSon Mar 29, 2024 @ 3:35pm 
Indeed, sorry for bothering ya' by the way--should've investigated a bit more before reporting the issue
Nightwolf2112  [author] Mar 29, 2024 @ 3:30pm 
no worries, so you are now able to access the MMAC's?
LucSon Mar 29, 2024 @ 3:08pm 
Just double-checked, yep. Although pretty sure it was me just being dumb, had a few conflicts I had to fix.
Nightwolf2112  [author] Mar 29, 2024 @ 2:39pm 
you verified that you have all mods listed as active in your modpack?
LucSon Mar 29, 2024 @ 12:37pm 
Hey, dunno if this is an issue with MilGP or this mod, but the MMAC model won't open (Cannot open object milgp_vests\models\v_mmac_teamleader_belt_base.p3d), anyone else having this issue?
Nightwolf2112  [author] Mar 17, 2024 @ 11:15pm 
This is an issue with the Next Generation Armory. It's a known issue that we personally can't fix. If you would like more information, we recommend reaching out to the unit that is leading the development of that mod.
Oni Mar 17, 2024 @ 4:10pm 
yo, im getting issues in the eden editor when I try to run the game where it says the XM7 is outdated and prevents me from playing, any idea how to fix?
kfclover  [author] Mar 6, 2024 @ 4:57pm 
after they unissued M81 it all went downhill
bTr Mar 6, 2024 @ 1:02pm 
yikes i forgot how ugly military aesthetic has become in the last 10 or so years
kfclover  [author] Mar 3, 2024 @ 9:38pm 
I have been making stuff over the last few weeks but it's been pretty rough. I tried USMC but felt it to be underwhelming.
Nightwolf2112  [author] Mar 3, 2024 @ 6:17pm 
I'm still waiting for the concepts from kfclover. he's had some items pop up that have divided his attention away for a bit.

I will see if i have some time this week to see if i can put together some rough concepts, but i do have projects for college that i have to complete and i start a new job as well so we ask for continued patience as we work on these units for y'all
asian Mar 3, 2024 @ 5:51pm 
When you releasing the marines dude
King game Feb 26, 2024 @ 2:56pm 
alright
Nightwolf2112  [author] Feb 25, 2024 @ 11:33am 
go ahead and post them in the Bugs discussion just above the chat area. otherwise post them somewhere and provide us with some links to view
King game Feb 25, 2024 @ 11:11am 
yeah but where should i send the screenshot
Nightwolf2112  [author] Feb 24, 2024 @ 7:35am 
Can you provide screenshots of what you see and of the modlist you're using?
NF_F16 Feb 24, 2024 @ 3:24am 
Apologies for late reply, but on my end it still persists
NF_F16 Feb 24, 2024 @ 3:22am 
Yes
kfclover  [author] Feb 9, 2024 @ 7:50am 
are you sure you have all the mods required?
NF_F16 Feb 9, 2024 @ 7:14am 
Why are vests and uniforms for the arctic units not shwoing up? Also the Tropical ones only have their uniforms and helmets on, no vests.
kfclover  [author] Feb 8, 2024 @ 9:05pm 
We are currently working on factions like the USMC and JSOC next. OPFOR and INDFOR will have to wait.
Nightwolf2112  [author] Feb 7, 2024 @ 6:25pm 
Awesome to hear you got that bug figured out!

The intent is to make the USMC 2027 next, just waiting for kfclover to get some time to work on getting the preliminary units made up in editor so i can explore the actual kits and such.