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Nomadic Song From Void Ⅱ has been released
https://steamcommunity.com/sharedfiles/filedetails/?id=3412303559
1繁荣度转移的舰队机制很有意思,不仅更加直观,代入感也更强,如果能把开采,贸易等行为也做成这样用舰船运输资源的机制就更好了,这个功能甚至是能够单独拿出来做成一个热门mod的。
2希望能够拥有舰队文明特有的种族特质,起源,国民理念,飞升天赋等,
3希望能拥有可以类似巨构的存在,或者说应该叫特殊舰船,比如舰队旗舰,超大型农牧家园舰,移动式科研枢纽,移动式物质解压器之类的存在,弥补玩家使用该mod就无法建造巨构的遗憾。
1机制不错,比太虚流浪的有意思,感觉就像是真的在建设家园舰一样,建议继续发扬光大,比如命途特化的家园舰上搞一些对应的特殊区划,加大不同家园舰的差异感
2舰船建模不太对劲,作为居住着大量居民的家园舰,生产生活的核心基地,应该更加庞大且恢弘而且,可以考虑以恒星基地为原型增加一些修改,再放大一下比例之类的。
3命途设定引起的模型变化显得很奇怪,不如先设置一个原型家园舰的船模,而特化家园舰的船模则在原型家园舰的基础上加一些能够体现其用途的外设,比如科研家园舰上画个雷达,收集家园舰上画个反应炉,武装家园舰上画几个炮塔之类的。同时也对应了第一条的家园舰特化,原型家园舰可以建设各种区划但产出较少,特化家园舰只能建设居住区划和对应的特殊区划,但产出较高等。
然后如果在星系内有家园舰的情况下,造mod自带的居住站,会出现家园舰和太空生物同时消失的情况,而且也没有殖民成功;
然后造新的mod自带居住站会造成旧有的居住站失去所有殖民者。
Due to changes in the underlying logic of leaders in the new version of the game, current leaders need to be recruited through Ark Decision
Since the game changed the leader pool generation mechanism in 3.11, the Ark World no longer relies on the leader pool to recruit new leaders, but instead uses Ark Decision.
Simplified mode has been added to this mod, which will block some advanced mechanisms to help beginners familiarize with the framework of Ark World
@ToursWen
我怀疑是转变普通帝国的时候出BUG了
就是建设居住站的一个月后就全部消失了
方舟世界国家将允许通过高向心力来填充政策卡进度以抽取政策卡,政策卡可以安装在方舟世界上,为方舟世界提供多种增益
政策卡有五大分类,它们并不是能够随意安装在方舟的槽位上的,政策卡槽位将由方舟世界舰长的思潮决定
A new mechanism has been added: policy card
Arkworld countries will allow policy card progress to be filled with high centripetal force to draw policy cards. Policy cards can be installed on the Arkworld to provide multiple buffs to the Arkworld .
There are five categories of policy cards. They cannot be installed in the slots of the Ark at will. The policy card slots will be determined by the thoughts of the Arkworld captain.
大量的方舟世界国家将导致游戏卡顿!
New Update: Ark world countries are now allowed to be played by AI, but they won't appear on their own, you have to preset them manually
A large number of Ark world countries will cause performance degradation!