Space Engineers

Space Engineers

Constitution Class Refit 1:1
32 Comments
JadonBoBadon Nov 15, 2024 @ 6:14pm 
(coolcat if your still around just disreguard this) TM This world is actually old and will not be able to be loaded in due to the verison of the game and file format.
coolcatTM May 1, 2020 @ 2:45pm 
You should update this. I tried to load it and it is corrupted. I think this is an awesome build.
Helratz  [author] May 25, 2015 @ 4:30am 
I honestly don't remember. This is a rather old build. If you open the edit settings to view the mod list I'm sure you'll be able to find it. It's either the "Advanced Gyro" or "250+ Gyro", maybe both.
Testkill May 25, 2015 @ 3:22am 
Are it the cubed gyros? if not could you link them please?
Helratz  [author] May 24, 2015 @ 2:11pm 
Testkill I used modded gyros. Since the vanilla game only takes place 55 years from now. Modded and more advanced blocks and tech are needed to reach the 200 years further. A time this ship would come from.
Testkill May 24, 2015 @ 1:02pm 
how did you avoid using them? and making your ship flyable with a decent fps?
Helratz  [author] May 24, 2015 @ 7:05am 
Yeah I've noticed the same thing with Gyros Testkill. I don't know if it's a poly-count thing or what.
Testkill May 23, 2015 @ 2:02am 
i was making a very big emissary class ship with full interiors after i started putting gyroscopes my game came to 10 fps :p
Rontagosh Dec 24, 2014 @ 9:01pm 
Hey Helratz, just saw your post on my workshop submission. Wanted to say that a 1:5 scale small trek ship production is something I'd love to see, and I'm glad you're working on it. Cheers!
Rontagosh Dec 1, 2014 @ 12:05am 
Awesome! Thank you Helratz. There's a good amount of us Melon_Man_Dan.
Melon_Man_Dan Nov 30, 2014 @ 5:53pm 
Man, I wish that Space Engineers was filled with more Trekkies like you and I.
Melon_Man_Dan Nov 30, 2014 @ 5:45pm 
That'd be one fast ship. "You want fast? Forget a sacuer with two nacelles, we'll just give you A nacelle!"
Helratz  [author] Nov 30, 2014 @ 5:33pm 
MMDan- Most Federation ships of this stlye are capable of a saucer separation. Some could even eject the nacelles if needed. They're all modular to a point. That's why they have similar features between ship models.

http://en.memory-alpha.org/wiki/Saucer_separation

http://www.ussenterprise.co.uk/enterprise/enta/entadeck.htm
Melon_Man_Dan Nov 30, 2014 @ 5:02pm 
It was just never mentioned. How do you know then?
Melon_Man_Dan Nov 30, 2014 @ 5:01pm 
I was not aware of that. Thank you, now my Trekkieness is even greater!
Helratz  [author] Nov 30, 2014 @ 5:00pm 
Melon_Man_Dan the original was equipt with that system as an emergency lifeboat system, able to separate once. The TNG ship was able to separate and reconnect.
Melon_Man_Dan Nov 30, 2014 @ 4:55pm 
I do not remember a Saucer Seperation with the Enterprise refit and 1701-A. That was only featured in Star Trek TNG and Star Trek Generations.
Helratz  [author] Nov 30, 2014 @ 3:03pm 
Thanks Jon, this is an older build. My personal version uses the turrets from ShaoCorp. Painted red they make perfect phaser pods. Combined with another mod "lasers and nukes" the gats become phaser like. know there are some other great phaser mods, but they're "fixed". I'm waiting for a turret type. Plus I want to take another pass using the armored ramps to smooth things out. However first I need to finish Serenity.
jonathandartnell3005 Nov 30, 2014 @ 11:40am 
phasers add them i took this added them and it makes a world of diffrence regards jonathan
Helratz  [author] Nov 29, 2014 @ 4:21am 
No worries Belaaron.
Belaaron Nov 28, 2014 @ 6:21pm 
Didn't see that. Apologies. Good work.
Helratz  [author] Nov 28, 2014 @ 6:03pm 
Thanks Belaaron. This build was before that mod was around, and I stated already below that I may still do that but not until I have finished my current project.
Belaaron Nov 28, 2014 @ 5:36pm 
If you want to save interior space and round out the exterior a little more smoothly, try UncleSte's armor plates mod.
Helratz  [author] Nov 28, 2014 @ 4:46pm 
gamer12071- too many to list. Look in edit settings.
qernsweep Nov 28, 2014 @ 11:12am 
Mods?
Dempsey Nov 26, 2014 @ 6:10pm 
awesome
Helratz  [author] Nov 26, 2014 @ 9:50am 
Harold & hunted, thank you! Been thinking about taking another pass at this ship with UncleSte's armored ramps to smooth out the edges better. Plus I know one of the mods I used when I first built this a while back broke between updates so all the conveyors need to be repaired, but it will have to wait for now. I need to finish my Firefly first.

http://steamcommunity.com/sharedfiles/filedetails/?id=345909317
Sinsubstantial Nov 26, 2014 @ 8:56am 
Fantastic work! i havent dared load it up yet (on a laptop here) but it looks incredible
Kube Nov 25, 2014 @ 6:05pm 
looks amazing
Helratz  [author] Nov 25, 2014 @ 11:48am 
Thanks Viff (fr)! I tried doing a fully modded version with multiple decks, but it became too laggy.
Viff Nov 25, 2014 @ 11:26am 
very nice !! good job !
Helratz  [author] Sep 7, 2014 @ 2:48pm 
If you're on the Bridge an easy access button for "Red Alert!" is located right of helm in the center. It's the far left button #1. Buttons are also located in the neck next to a connector block for easy saucer seporation. Just press 1-3 from left to right. Buttons in Engineering next to the core: button 1-on/off, buttons 2&3 adjust the pulsing speed. Turbolifts in saucer have a button on each deck in the shaft for "UP" execpt the Bridge which has a sensor to turn off automaticlly once on the Bridge. You'll know when up is on as you can see the blue lights on.