Solasta: Crown of the Magister

Solasta: Crown of the Magister

Revenge of Xarr-Zuul
304 Comments
El Santos  [author] May 8 @ 9:36am 
@drmmk hey mate, I think if you headed back to the tomb being still at the 'Locate the Duke etc.' stage, then that's the problem. You have to find the Duke at the Stronghold first. You probably couldn't find him because of those doors you didn't open. You need the Ducal Crest Key which can be found in the 'Lounge' room on 1st floor. Once you find the Duke the quest will change and tell you to go back to the tomb. Then the doors to 'Xarr-Zuul hidden tomb' should work properly. Maybe reload from a save BEFORE you went back there for nothing, just to be sure you haven't screwed some activators in the process...
drmmk May 6 @ 6:21am 
One more (and this time I scrubbed through ALL the comments): I am very end game (pretty sure) at the'Locate and aid the Duke's family' stage after the town is invaded. I cleared as much of the palace that I could (still one or two locked doors I couldn't open), searched sewers from what looked like a new access, made it to the woodlands and found new enemies (breadcrumbs, I assume) headed back to the Xarr-Zuul's tomb and found more new enemies (more breadcrumbs) in a newly opened room, and a waypoint to Exit to Xarr-Zuul's hidden tomb. That ends in a locked door I can't open and no teleport/door out of the map on the other side of it. Did a miss a key or button somewhere? I think I pressed every button in the place and stepped on both of the pressure plates... The campaign is awesome and I've been having a lot of fun! I'm eager to see the end game play out :)
drmmk May 4 @ 9:14am 
Thank you!
El Santos  [author] May 4 @ 2:48am 
@drmmk hi there, here's help, I hope: you have all the 3 quest items, you say. But did you 'use' them to open the doors? You know, there are 3 pillars nearby, shining with red, blue and green light, and you have three gems of matching colours...
drmmk May 3 @ 7:45am 
I searched through a few pages of comments to see if this was answered already (apologies if it was deeper than that). I am at 'Return to the Tomb' stage of Cursed Woodland quest and I can't access the door to the tomb. There is still some non-pathable issue in the door activation square. I have all of the quest item and that square doesn't have the squiggly yellow lines for the prior dialog so it seems like something has been triggered, but ?? Any help? Thanks in advance!
El Santos  [author] Apr 30 @ 10:37am 
@Shells I'm afraid I can't help with that (unless it comes up there's a specific item causing this technical issue). So far it has happened only once, to another user who was using some UB too, so I guess it could be linked to that. You can check yourself wastingx posts on the 6th of april and maybe the way he resolved it can help you too...
Shells Apr 27 @ 11:58am 
Thanks, El Santos, found the remains.

Now I'm stuck again in "The Tomb". The game bugs out upon entering/loading lv, when you are told the wall collapsed behind you. The mouse cursor briefly disappears, and as soon as my party arrives in lv 2 the cursor reappears, but I can no longer save the game (neither quicksave nor menu work). Furthermore, there is a secret wall, a stone block and a regular door, and I am unable to interact with any of these.

Any idea? This kind of technical issue didn't happen before; the whole campaign worked flawlessly so far. Basically I am stuck with my savegame at the end of level 1 of The Tomb.

Some info: I am on the latest game version and using Unfinished Business. Savegames go into seperate campaign folders. (UB option IIRC)
El Santos  [author] Apr 26 @ 3:39am 
@Shells Hey there, thank you for reaching out. Glad you are enjoying the campaign. As for spoiling you: Othamar is in the 'Abandoned Campsite' north of the 'Woodlands' map. You fight some orcs there. Lore-wise, this is the very campsite where the party lost their first member. Othamar's corpse lies in the TENT to the east of the camp. There's an 'interactable' bit there, if you examine it you will a short dialogue about Othamar and solve your quest step.
Shells Apr 25 @ 11:08pm 
Excellent campaign, thank you so much for this, El Santos! Love the world building/level design, also the fact that the difficulty is a bit higher than in the original.

I have one question, pls: I have found the other three, but the location of Othamar (the fighter) in the woodlands escapes me though I have completely explored the two woods maps. Could someone please spoil me?
El Santos  [author] Apr 12 @ 3:48am 
@USAF-GeneralMalaise oh no! To be honest I had that issue (the one that got Lady Magdel stuck on 'Hurry') fixed, at the time. As I have now fixed the issue you had with that exit, so it won't happen again. how did you manage to get Magdel stuck again, I have no idea. I'd probably need a lot of details to sort that out. Sure not because you left the map, that should be totally fine. Problem is, there are so many ways a player can go somewhere 'too early' or open what is not supposed to open, and so on, it's impossible to imagine in how many ways a quest can be 'screwed'. I learned (too late) about many 'meta' ways players can bypass obstacles or secret doors, etc, and that is often how the quests get screwed (not saying it's your case). I tried to always stay on top of it, but you've just proven there's still work to do :) I'm really sorry about this inconvenient. I hope you still had some fun. And remember: always wise to keep some old saves for backup :)
USAF-GeneralMalaise Apr 11 @ 11:45am 
Ahh - ok - thank you! No prior save to go back to but I really enjoyed the module. FWIW, I also was unable to complete the Scarlet Masks quest (similar to the thread in Popular Discussions) but I *think* what happened was that I killed the boss but had to zone out to heal and coming back in broke the quest. She was stuck on "Hurry!" even tho the cell was now open. I appear to have a strong ability to break quests :)
El Santos  [author] Apr 11 @ 10:05am 
@USAF-GeneralMalaise OK, I know what happened: the 'Forgotten Egress Chamber', as you guessed, is an exit. In theory you shouldn't enter it until you exit from the lower level. When you do, you step on a 'deactivator' area that disables the entrance to the lower level that is in the 'Hidden Passage Chamber'. The secret doors that hide the Egress Chamber have a super high DC to be spotted, but if you somehow manage to, then you can open them and that's probably what you did. By entering the Egress Chamber the 'wrong way', you disabled the entrance to the lower level. It's been a mistake on my part using the secret doors.I thought they would be undetectable, but with very high stats and maybe repeated attempts, they can still be spotted. I will have to change them into traditional doors to prevent this to happen again. In your case, the only fix is to go back to a saved game BEFORE you entered the Egress Chamber. Sorry. I really hope you still have such save...
USAF-GeneralMalaise Apr 10 @ 3:51pm 
Sure and thank you for responding! The save file just refers to it as The Tomb and it's the first level you enter after using the three items to open the door of the main quest. Details:

I've opened both the Hidden Passage Chamber and Forgotten Egress Chamber on the North end of the map but neither allow me to progress downstairs. A message pops up when I enter Hidden Passage Chamber that the objective lies farther in (to that effect) but there is no clickable object or zoning square to stand on. As I understand it the Egress is for the way out so wouldn't expect that to go anywhere. Basically, have cleared the level and there is nothing that I can see to allow me to go farther or down.
El Santos  [author] Apr 10 @ 9:27am 
@USAF-GeneralMalaise hi, sorry for the delay. I need something more specific to be able to help you. What do you mean by 'first level'? The Tomb (name of the map)? And what 'chambers' do you mean? Can you tell me their names (check on the map)? Thanks. Santos
USAF-GeneralMalaise Apr 8 @ 4:21am 
Ran into issue with XZ's first level. Have opened both chambers but there is no interactable area to click to proceed down. I've verified Solasta file integrity and remove/added the module. No mods such as UB installed - totally vanilla.

Love the module! Of the dozen (or more?) that I've played this may be my favorite.
El Santos  [author] Apr 6 @ 5:07am 
wastingx thanks for your feedback. I didn't quite understand the connection between the 'Luck' feat and the issues you had, nor why deleting a secret door would have solved the problem—it's the first time I've heard anything like that, and as far as I know, those doors have never caused problems for anyone else. I'm guessing some mod might have had an unexpected effect. But hey, if it worked for you, great—at least you were able to finish! Kudos for your great patience and scientific approach in trying to track down the cause of the issue!
I'm glad you enjoyed the campaign and thank you for the nice words. Cheers, Santos
wastingx Apr 6 @ 12:28am 
I kind of resolved the issue. First I added your campaign to my local store, enabled the option to be able to use my own characters to test the dungeon builder, then exported my characters from different save files at different levels. I found that from 1st to 11th they loaded and everything worked for "The Catacomb" map. At 12th level two of the characters would cause the issues I detailed earlier. The only difference between 11th and 12th was that I added the Luck feat to both of those characters. Finding this out didn't resolve the fact that I still couldn't get that map to work. I wasn't about to go back to the 11th level and work all the way back to that point. Just way to much time to back track.
wastingx Apr 6 @ 12:27am 
So, I started editing the level to see if there was any of the objects that could have been contributing. After several hours of different tests I eventually found that if I deleted one of the two sets of the secret doors (the ones to the left or right in the landing room that are triggered by the buttons in the second room) the map would work just fine, all the objects reacted and I could Save .After that I was able to finish the map and play on the rest of the campaign and today I finished it!!!! Thank you for the great story and multiple ending twists. You did an awesome job, thank you for your hours and hours and hours of work, it paid off. Again, thank you! :steamhappy::steamthumbsup:
El Santos  [author] Apr 4 @ 2:12am 
@wastingx Oh, the use of those mods opens up a whole new series of scenarios. I have no experience with the D&D 2025 rules mod, but I did encounter some infinite loading issues caused by Unfinished Business. It would definitely be worth trying that part of the game without mods or with them disabled. This is definitely not an issue related to 'unfinished campaign tasks' or anything like that—there's clearly an abnormal behavior in the initial save (or load) process that prevents interactive objects from functioning.
wastingx Apr 3 @ 1:03pm 
Nope, no disk space issues. Maybe something to do with the Unfinished business mod and the new D&D 2025 rule mods. That's all I have that's not stock
El Santos  [author] Apr 2 @ 9:18am 
@wastingx so, as you expect, the highlighted things can be activated. The crate slides revealing an opening, the door to the north opens and there you can find the buttons to open the secret doors, and so on. If you want to see how it works, you can check this gameplay: Gimpy Gameplay ; the Subterranean Nexus starts at min. 42:20. They are playing your same version, which is the last update. But in your case it doesn't work. Being unable to save suggests that the game is already doing an 'autosave', which usually triggers when you enter a new map and lasts a couple of seconds. You say you can't save at all? Sounds like the 'autosaving' is stuck for some reason and that causes the problem with all interactions. Doesn't llok like a problem with the campaign but with the game, or even with the system. You haven't run out of space on your hard drive by any means?
wastingx Apr 1 @ 10:26pm 
My party steps into the blue square and leaves the "Hidden Passage Chamber", then text on a black background informs me that there's an avalanche of rock and exiting back that way is impossible.
They are now in long room that is sort of split into two rooms by partial walls in the middle. From this point on the option to Save is grayed out. Sometimes a secret wall/door on the left/west wall will appear when the party goes into sneak mode but when clicked on the characters will line up but nothing happens to activate/open it.
wastingx Apr 1 @ 10:26pm 
If the party proceeds North they enter the other half of the room with a sarcophagus in the middle of it. To the left/west is a crate that highlights when the Tab button is pressed or moused over but when clicked on the characters will line up next ot it but nothing happens. At the North end of the room is a double set of doors that highlight when moused over and when clicked on the characters line up in marching order but nothing happens. When the tab button is pressed the crate, the far north door, six floor torches, and if the secret door is found, all highlight. There are no buttons in either room that I can see.
According to the .json file I am running the 1.6.04 version
El Santos  [author] Apr 1 @ 9:16am 
@wastingx Hey mate, I'd like to help you but I'm not sure I understand what doors you're talking about... did you enter Malgor's Crypt, at the north end of the nexus? Pressed the buttons?
wastingx Mar 31 @ 11:07pm 
Great campaign. There's one problem though, I just got to the "Subterranean Nexus" map in Xarr-Zuuls tomb and nothing works. I found the secret door, the crate , and the door at the end of the second room but nothing works. If I click on any of them the characters run over and do nothing. Also, as soon as the room loads, when I open the game menu the Save option is grayed out.
El Santos  [author] Mar 25 @ 9:50am 
@Micha LNH HSV thanks a lot, mate!
Micha LNH HSV Mar 24 @ 11:42am 
Beautiful maps with great attention to detail.
Really great and the last possibilities brought out of the Dungeon Maker.
Partly more atmospheric than the original campaign.
Fantastic!

Thank you!
El Santos  [author] Mar 9 @ 6:04am 
@HurricaneSG Thanks mate, I'm glad you enjoyed it!
HurricaneSG Mar 8 @ 12:39am 
Awesome campaign! Finished it yesterday with my regular group in 4 person multiplayer. Hard but fair and very well written. In my top 3 of user made campaigns!
El Santos  [author] Mar 6 @ 1:02pm 
@kevelch Happy to hear that! I thank you, for your patience. Enjoy
kevwelch Mar 3 @ 9:36am 
@El Santos Worked right out of the box! I got curious about version labeling as well when I tried some older saved games on campaigns that I knew had been updates, and I got that disk vs cloud version mismatch dialog, but I'd never gotten that message on the previous JSON files for the XZ campaign. Regardless, it's running great now. Thanks for your help!
El Santos  [author] Mar 2 @ 4:40am 
@kevelch I think the 'cache' is in the saved game itself. And I see where the problem is, probably. When you have a new version and you load your saved game, the game asks you which version you want to play with: the one in the save or the one on the disk. Did that happen? I bet it didn't, and here's why: I have uploaded a 'corrected' 1.6.03 version, and you are playing the 'bugged' 1.6.03 version. For your game it's still the same version, so it doesn't give you the option to chose. Now I have re-uploaded the correct version naming it 1.6.04 and when you do your updating procedure again and load your game it shoud make you choose properly. Just remember to start from a saved game BEFORE you ever entered the catacomb, though, or it won't work. If you load from 'the Tomb', then descend the stairs for the first time, you should finally appear in the correct place. Sorry again for the inconvenience and please keep me updated!
kevwelch Feb 25 @ 9:05pm 
@El Santos No luck. I did the unsub/resub and it's still loading there. I removed the campaign from the workshop tab in the COTM settings through the steam app and then did a resub, still loading into the impossible basement. I even dug around and found the JSON file and manually deleted it before resubscribing and still no dice. Do you know if there's a cache that it might be pulling from that I could empty?
kevwelch Feb 25 @ 9:49am 
@El Santos I'll give that a shot later today and let you know one way or another. I knew something had to be up since the rest of the campaign had run so well. This seemed like an really abnormal given the level of work put in on the rest of the maps. Thanks for the fix, and thanks for letting me know I wasn't crazy :)
El Santos  [author] Feb 23 @ 6:46am 
@kevwelch hey, I'm afraid yor hitting the wall is my fault. Some time ago I applied some modifications, then moved the entrance to test them out, then uploaded the new version with the 'moved' entrance by mistake. I immediately realized the mistake and uploaded the correct file less than half an hour later, but in the while you must have subscribed and now you are playing the version with the wrong entrance. You shouldn't have spawned in the place you described. To fix this, you should download the version that is online now. Force it, by unsubscribing, then subscribing again. Once you're sure you have downloaded the current version available, you should reload the game from your last save BEFORE GOING DOWN THE STAIRS leading from the tomb to the catacombs. Now you should spawn in the correct place. Let me know if this worked, otherwise I'll see how else I can help you. Sorry again...
kevwelch Feb 21 @ 9:03am 
@El Santos LOVING the campaign so far, but I've hit a wall. I've cleared the entrance level of XZ/s tomb, gone through the locked door to the left of the throne, and down the stairs to continue deeper. I'm stuck in the first room of the catacombs. I've got a hole in the south wall that's blocked by a crate, and a button nearby that doesn't do anything. The chests had some nice spells, but nothing I can use to get out. I've tried every flavor of teleportation my party has to offer, tried launching AOE spells at the crate, tried summoning elementals, and I can't seem to make any progress. Am I missing something?
El Santos  [author] Feb 4 @ 12:11am 
@mooncow33 thank you, I want to expand the campaign with more 'chapters' in the future, we'll see if Solasta II will introduce user made campaigns too, maybe with less limitations. Otherwise, it could be done here, but the assets are always the same and it could start getting boring...
El Santos  [author] Feb 3 @ 12:47am 
@kklemur thanks mate, glad you enjoyed it! And I'm working on improvements.
kklemur Feb 2 @ 6:26am 
Awesome campaign
El Santos  [author] Feb 1 @ 10:52am 
@sheva_75 hard to tell, maybe try to play the same battle with UB deactivated and see if it works...
sheva_75 Jan 30 @ 10:29pm 
I get stuck in battles sometimes, not sure if this have to do with unfinished business com mod?
El Santos  [author] Jan 29 @ 2:21am 
@ksfeeman yes actually. The level you are talking about has been slightly modified in the last updates, to be a little more challenging. Therefore, you now have to kill 6 elementals to activate the teleport. I guess you updated the campaign in a point where your characters had already entered the tomb of Galathar, am I right? In this case, the update has probably been applied partially, and you still have only 4 elementals but the hidden quest asks for 6. My suggestion is, then, to download today's update to ver. 1.5.50 and, possibly, do the fight again. I reverted it back to 4 elem. needed, so it should work now... Let me know!
ksfeeman Jan 28 @ 7:11pm 
After killing four fire elementals, I can't seem to get the teleporter to work to teleport me out of the section. Any suggestions?
Nik997 Jan 18 @ 7:37am 
@El Santos Yeah i needed to lets just say rub my cleric/ranger's face on the wall for her to spot it, I am rn in the town dealing with the aftermath of the long rest, and i again must say, really good campaign. i am at the moment level 14.
El Santos  [author] Jan 18 @ 3:37am 
@Nik997 hi there, to be honest I didn't understand exactly what was going on, but from the sound of it there were issues because you somehow managed to enter through the exit, which 'normally' shouldn't be accessible. Also, the campaign is made with vanilla (plus expansions) game in mind and I really can't predict what could happen in all circumstances, using mods. Anyways, looks like you sorted it out yourself, I am glad you're having fun.
Nik997 Jan 17 @ 1:45pm 
Huh i found another entry in the other side and it didnt broke anything, looks like where i entered the first time wasnt supposed to happen haha but again ill see if anything breaks
Nik997 Jan 17 @ 1:24pm 
Hello, first to start the campaign is amazing, im having so much fun but i am somewhat stuck, well not somewhat i am stuck stuck:
I am right now doing the The cursed Woodlands: Delve into XZ Tomb and i am currently stuck, i am in the hidden passage chamber after getting the key from the pressure plate, but if i enter the hidden passage, aka changing the map, it breaks the game, i cant interact with anything, the pushable boulder, or the door, i can teleport trough it and like fast travel to get the rest of the party but after when im done with the battle i just still cant interact with anything, Nor i can save at all. I am using UB mod and i am using a 6 players party but there was no issues at all, maybe i missed something?
I do hope the spoiler thing is working haha
El Santos  [author] Jan 12 @ 4:33am 
dewamann hi, I only put a few myself, but most of the recipes can appear in random loot or bought from the 'crafting' merchant inside the Merchants Guild. Some doors will only open if you have the proper key.
dewamann Jan 11 @ 2:30pm 
Where are all the crafting recipes? Also doors and chests are frequently not opening
El Santos  [author] Jan 1 @ 6:25am 
@Kereothakol hi, sorry about the late answer, was busy on 'holiday season' business. You may want to check the conversation up here, 'I broke the Against the Scarlet Masks quests' for suggestions about what could've gone wrong.