RimWorld

RimWorld

Pulse Weaponry
123 Comments
(≡◉‿‿◉≡) Jul 18 @ 6:04am 
1.6 please :)
gunns22 Jul 13 @ 7:49am 
@DetVisor

We'll get a 1.6 update after Athena Framework gets its 1.6 update, right?
Fawx Jul 12 @ 8:09am 
Looking forward to this getting a 1.6 update. I love using these weapons.
Lucy Liberty ♡ Jul 5 @ 8:20pm 
@AO7 The armour in the pictures would be the Flak suit from this mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=2464804318
A07 Jun 11 @ 1:39pm 
what is the apparel the pawns had on thats not the mask
average AI May 18 @ 9:50am 
great mod! hopefully we can get a sniper and shotgun
Deankiller Turnupseed May 11 @ 7:27am 
does this work with the athena fw fork?
N.C.V. Apr 23 @ 1:58pm 
Can you make it also accept the new Athena Framework fork? The old one's a bit broken.
Magic Pants Mar 9 @ 11:29am 
What is the armor that the pawns in the picture are wearing? I know it's the enforcer mask, but what is the chest armor?
ThatBartGuy Feb 12 @ 12:04pm 
When a pawn has a Pulse SMG and you look at them it just says 'Burst' where the weapon name would normally be. I think you changed the verb, I know it's a small issue but you could fix it next update.
Big Cheese Dec 29, 2024 @ 5:45pm 
Would love a full Half Life-esque arsenal with armors and weapons
ג҉א҉ָ҉ן҉ Dec 8, 2024 @ 12:53am 
Those who source 💀 :sentry::p2cube::gmod:
Radiosity Oct 9, 2024 @ 6:57pm 
@Aiken_999 - VOID would like to make your acquaintance :)

If you're prefer something a bit less insane, try the Forsaken? You could also check out the Sparkling Worlds full mod, which includes a glitter tech faction called the Blue Moon Corporation who'll definitely give you some challenge without being completely OTT like VOID.
Aiken_999 (Gramo) Sep 9, 2024 @ 10:55am 
Lovely, now i need an adequate threat that doesn't get annihilated in ten seconds.
The_abyss Sep 2, 2024 @ 9:21am 
why is the giant pulse minigun in
<weaponClasses>
<li>RangedLight</li>
</weaponClasses>
ah yes the 5,2KG minigun thats light
(sorry for any disrespect the mod is great but my colonits will be sad because of it)
i did change it to
<weaponClasses>
<li>RangedHeavy</li>
</weaponClasses>
but a update would be nice
zee Aug 19, 2024 @ 10:35pm 
this mod seems definitely complete but would you consider adding more combine armor ;0
DetVisor  [author] May 27, 2024 @ 12:09am 
@LocalYourBoxBro, always a pleasure.
LocalYourBoxBro May 26, 2024 @ 9:42pm 
Mod is awesome. Pulse weapons tear raiders to shreds, makes those elite mercs a joke. Thank you for such awesome weapons.
Owie May 21, 2024 @ 4:42pm 
Pick up that can.
Random??? May 20, 2024 @ 7:29am 
I was scrolling down the page and was starting to see the weapons and thought hmm look's a bit like the combines weapons then I saw the helmet and then realized oh it's based of the combine
Lambda Apr 26, 2024 @ 7:13am 
And as Chismar said it'd also be supercool if there was a body armour option to go with the civil protection- I mean enforcer mask
Lambda Apr 26, 2024 @ 6:58am 
No way, a combine-themed mod :D
Xeno [Ammo Bearer] Apr 22, 2024 @ 11:58am 
god the only thing that's missing is a Enforcer Armor
Wretched Boy-King Apr 17, 2024 @ 3:41am 
Finally I can beat my pawns into submission.
DetVisor  [author] Apr 8, 2024 @ 2:54pm 
It suppresses them more.
Chismar Apr 8, 2024 @ 2:41pm 
Would be cool if the enforcer mask also boosted the fear instilled into slaves
DetVisor  [author] Apr 8, 2024 @ 1:55pm 
Updated to 1.5, also fixed the research issues.
Halcyon Mar 17, 2024 @ 10:51am 
Took a gander and its definitely patched for CE now
TristanDolfin Mar 15, 2024 @ 11:47am 
In the FAQs could you pls add a link to the armor set mentioned? Thank you sir! Absolutely love your work.
Kash Mar 13, 2024 @ 5:01am 
Possible bug? The pulse guns become available after getting the "Gunsmithing" research, only the turret is locked behind "Pulse-energy harnessing"
Furried Feb 4, 2024 @ 10:33am 
you citizen! come with me
Crilltic Feb 1, 2024 @ 12:20pm 
Looking some more it appears they're being unlocked by Gunsmithing rather then the proper tech for whatever reason.
DetVisor  [author] Jan 29, 2024 @ 10:40pm 
Odd.
Crilltic Jan 29, 2024 @ 4:40pm 
I'm having an issue where the guns and stunstick are available to build without actually researching the tech, so they show up and are buildable basically as soon as you unlock fabrication. Tested it without any other mods installed (besides athena and harmony) so its not a mod compatibility issue.
DetVisor  [author] Jan 11, 2024 @ 8:59am 
Mod updated, fixed the turret's sound being wrong, buffed the stun baton's stunning capabilities, lowered enforcer mask cost.
HIVEMIND Dec 27, 2023 @ 3:20am 
Nice ty
AlphaAmpersandOmega Dec 23, 2023 @ 7:17pm 
I checked Github and the patch is probably being deployed next CE update
HIVEMIND Dec 20, 2023 @ 7:54pm 
not ce compatible
DetVisor  [author] Dec 18, 2023 @ 11:28am 
Don't know what to tell you, I heard a bunch of stuff about some supposed patch on the CE GitHub, but if it's not there I don't know where it would be.
mayonnaise Dec 18, 2023 @ 9:37am 
this uh. does not seem to be patched for CE on GitHub. nor the official CE GitHub nor the GitHub for this mod has any sort of CE patch...
=|:3 Dec 16, 2023 @ 11:08am 
When update?
bestbarberfails2011 Dec 16, 2023 @ 3:15am 
WE MAKING IT OUTA THE CITADEL WIT THIS ONE
Roque the Rogue Dec 3, 2023 @ 11:06am 
Oh my, the theme in this one is so cool! thank you Det!
Depraved Arachnophile Nov 27, 2023 @ 3:31pm 
getting a similar issue with the invisible head when you use any mod that hides hats. A shame, I wanted to use the helmet. Great mod regardless.
RavenousEye Nov 26, 2023 @ 5:15am 
I've been looking for a weapon pack to fill the missing tier for a while. i got super strong late-game weapons that take several ingame years to get, and the other weapons are to bad once making it to the second year, these weapons are perfect to fill the gap.
Also their textures and sounds are lovely. 10/10 could recommend
「they/he」Order_of_Dusk Nov 24, 2023 @ 2:16pm 
"Half Rim 2 is real."
Yes, but the real question: Will there be Half Rim 3?
Geisterhaft Nov 23, 2023 @ 10:22am 
I see, it does make them the better choice for light to medium armor, but still gives vanilla charged weapons their own niche. I'd say good job on that balance.
DetVisor  [author] Nov 23, 2023 @ 4:07am 
Yes.
Geisterhaft Nov 23, 2023 @ 3:33am 
Is it intentional design that these weapons have lower penetration than standard charged weaponry?
Doctor Sex Nov 20, 2023 @ 5:29am 
@unknowing like buiding whole expansive and long to make factory where step by step normal person would be perma converted in soldier :steamhappy: