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Currently you can do this by having a relic add orb slots.
You'll be able to add orb slots to this character in the next update.
I can look into making the generic relic go away if your loadout contains additional relics.
I just re-uploaded the mod. Could you try unsubscribing to EUI/Fabricate/The ___ and then resubscribing to these mods to see if the issue persists?
I'll put out another version in a bit.
Caused by: java.lang.NoClassDefFoundError: pinacolada/resources/PCLPlayerData
at thenothing.The.initialize(The.java:12)
... 8 more
Caused by: java.lang.ClassNotFoundException: pinacolada.resources.PCLPlayerData
at com.evacipated.cardcrawl.modthespire.MTSClassLoader.findClass(MTSClassLoader.java:143)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
at com.evacipated.cardcrawl.modthespire.MTSClassLoader.loadClass(MTSClassLoader.java:127)
... 9 more
I am running the 10/4/2022 version the mod says it was made for, (although I get the same error on current version) and only have this mod and its requirements active. Additionally, Fabricate does work properly for me without this mod. If you could help me figure out what the problem is, it would be greatly appreciated.
Regardless of the value I put for my "starter" cards, they count as 7 when building the starter deck. I'm forced to start with all the default curses when trying the cards.
The cards will only appear in normal runs using this character.
does this mean for any character or just this one?.