RimWorld

RimWorld

Facial Animation Big and Small Genes Werewolf Snout Retexture (Outdated)
21 Comments
Blake81 Jan 22 @ 6:42pm 
So, since no one else was doing, I had a standalone 1.5 version made

https://steamcommunity.com/sharedfiles/filedetails/?id=3412723535
Blake81 Jan 14 @ 8:06pm 
I wish we had a standalone of this; it was the best snout available for Nal's faces.
Annigilator Aug 29, 2024 @ 9:49am 
I noticed that in the "Vanilla Race Expanded - Lycanthrope" mod there is a suitable gene with a wolf's nose and in the case of texture replacement, a very good result comes out, except that the texture from this mod, when applied to a pawn in, creates a seam on the face, maybe you will re-release the Lycanthrope mod with the addition of that seam on the face
Annigilator Aug 27, 2024 @ 12:14pm 
It would be nice if you created a separate mod, it would be useful for character cosplay
Obi-Wan Hellobi  [author] Aug 26, 2024 @ 1:21pm 
Unfortunately this mod won't be updated to 1.5. Back in 1.4 there was a literal snoot gene that added the snout shown above. At some point in 1.5 that gene was removed and replaced with the Werewolf Body gene that replaces the entire head along with the body. So the mod isn't really needed anymore since the original gene and graphic that this mod replaced, no longer exist. If I have the time, I may look into making my own gene, but I'm not a programmer so I can make no promises for if or when I will get around to it. If someone else wants to use the sprites from this mod to make their own, feel free.
Annigilator Aug 11, 2024 @ 3:01pm 
and what kind of gene generally gives such a muzzle because a gene with the same name from the fashion replaces my entire head
RAD EMERALD Aug 10, 2024 @ 7:26am 
Pls update 1.5?
Hayden the first watcher Jul 19, 2024 @ 4:14pm 
Are you going to do a 1.5 version?
Blake81 Apr 4, 2024 @ 1:59am 
Is there some way to adjust how the snout fits onto the head? I find that it doesn't fit well (too high or too low) with Males, and it causes some minor conflicts with other mods like Biotech Monke (causes their own nose part to stick out.
d_valroth Feb 19, 2024 @ 3:09pm 
Facial animation has its own graphics. Anything designed to fit precisely to thw vanilla graphics won't line up correctly.
_♣Caligula♣_ Feb 18, 2024 @ 12:53am 
I have this graphical error despite not using Big and Small Genes currently in my active mod list.
Does facial animation itself creates that graphic misalignment?
RedMattis Nov 2, 2023 @ 3:36am 
Everyone's a critic. :winter2019joyfultearsyul:

The original werewolf head was made to be a scary wolfman deal. It was mostly made to fit with the vanilla expanded animated heads and vanilla heads.

Though if I re-did the werewolf head I'd probably have made it a head-replacement instead of messing with only the nose. :)
hovershift Oct 25, 2023 @ 6:14am 
very much agree that the original one is gross
Petrichor Oct 7, 2023 @ 1:51pm 
I'm probably missing something crucial but for some reason the snoot does properly align with the face when viewed from the side and has a jagged edge!? And I have no idea how to fix it... Q-Q
Obi-Wan Hellobi  [author] Oct 4, 2023 @ 4:35pm 
@RedMattis, Lechkingofdead: Thanks for the tip, I just updated the requirements.

@ Solomoune: No it requires Big and small Genes and the Facial Animations mod.
RedMattis Oct 3, 2023 @ 3:55am 
Looks very cute. Nice work. :)

Click "Add/Remove Required Items" if you want to show the dependency on the workshop page. :)
lechkingofdead Sep 28, 2023 @ 8:29pm 
advice make the mods its ment to work for be in the dependancy tab you can set up
chrisque1 Sep 28, 2023 @ 6:09pm 
Just wondering about this, for my death dog tribute pawn. Tnxs 4 ur work :8bitheart:
Fishbone Sep 28, 2023 @ 5:00pm 
Would love to see a version of this that works with the vanilla retexture of facial animations!
Solomoune Sep 27, 2023 @ 11:17pm 
is it standalone mod?
d_valroth Sep 26, 2023 @ 1:31pm 
General Hellobi!