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Did you check higher ranks of that ability? Blight gets added to that skill on afaik 3+ in base game and I think I kept that gimmick
You can check how Uppercut was in base game and then compare to my mod
heroes/bounty_hunter/bounty_hunter.info
and just... reverse it :)
Btw, I got the mod from a modpack and I like it otherwise
(and yet to force myself to play the Butcher's Circus, heh)
I already almost always used "Flashbang" instead, which is mostly more flexible, but Uppercut was his only way to Stun enemies from the first position. Also, "Come Hither" seems better as a move abilty (due to mark) so there is no reason to use Uppercut...
Or am I missing something?
Scaling armor is logical, but if I'd go with this number changes would be so meaningless it's effects would be bearely noticable. like going 2-4-6-8-10% all of them would round up damage reduction to -1 for the 99% of the game so imo there is no point.
Self marks are still there except crusader because bulwark of faith is already busted
-maybe prot from armor should have a scaling
-self marks are nice to play around with (maybe they should stay)
- what's the "Leper Hype" effect, can't find it in files
Anything in the works to use the two alongside one another? I imagine it's simpler to direct folks to use the Lite version / or forgo the skills mod in such instances.
- Crusader's Inspiring Cry applies two separate +15% Virtue Chance effects with a single use, totaling +30%. The Virtue effect is also listed twice in the skill description in-game, two lines each stating +15%.
- Jester's Inspiring Tune has a similar issue, wherein it applies two separate instances of its Finale buff effects and the effects are listed twice on the skill description in-game.
Note, this issue does not occur when using this mod alongside your Single Player Butcher's Circus Lite version.
https://darkestdungeon.fandom.com/wiki/Butcher%27s_Circus#Hero_Alterations
No idea what that mod you mentioned does
I loaded both mod setups on two different fresh saves to scope out the skills, noting some similarities and differences, but anything else of note you could provide would be helpful when one is deciding between the two mod approaches.
DD1 is in maintenance mode now, so I wouldn't expect any updates in the future sadly
Unless they make Darkest Dungeon HD or some kind of remake ;)
Have fun!
This is a fantastic mod btw. Thank you very much.
It works fine by itself but as soon as I add anything else the Daze routine softlocks the game.
https://steamuserimages-a.akamaihd.net/ugc/2119564177763348531/1289A0E6A2ED79D35E0A0203ABC37B1C85F6E0F1/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
are'nt they legit solo healers in base game?
They have pretty good heal originally.
do i need musketeer for this mod?
i don't like to play with musketeer on
There should be no issues with text at all because they are part of base game
Thx for feedback!
2 out of 3 you mentioned I even put in screenshots
Game should take text strings for all effects from base game localzation so I have no idea why it doesn't work for you