Total War: WARHAMMER III

Total War: WARHAMMER III

Lord's Army No More!
32 Comments
Selonianth  [author] Aug 29, 2024 @ 6:43pm 
Hotfix must've tweaked the table entry, fixed.
noone_86 Aug 28, 2024 @ 11:45am 
Installed the mod, as sson as game started loading, it crashed with the prompt below:

The following mods cause a crash to the Database:
Own_Army_All_Traits_And_Items.pack

The first invalid database record is
wh_dlc04_skill_innate_vmp_helman_ghorst1wh2_dlc16_effect_attrition_i
mmunity_skaven_plague in table
character_skill_level_to_effects_junctions_tables

and pack file Own_Army_All_Traits_And_Items.pack

The application will terminate now.
HotPizza87 Aug 22, 2024 @ 9:23pm 
The error message that appears when launching the game and it says this application will now terminate - it listed this mod as one of the reasons. It happened for a bunch of my mods right after the patch landed. But I tried again now, having read your message, and the game launches fine! So hey, maybe nothing.
Selonianth  [author] Aug 21, 2024 @ 4:01pm 
Hm, it's not showing errors.... In what way do you mean it's not working? Can you show a screenshot so I can try to replicate?
HotPizza87 Aug 21, 2024 @ 6:03am 
This didn't work for me any more after 5.2 hit
Selonianth  [author] Jul 4, 2024 @ 11:20am 
Went through and fixed some stuff that happened when they renamed some of the entries in the tables, also realized that I don't actually need to include the chaos dwarf sorcerers in it, at least in one respect, so they got removed because they should already say Hero's Army or Own Army.
romavictor Jun 19, 2024 @ 6:45am 
Just to let you know, getting this crash report from PJ's Mod Manager (of course, it could still just be a conflict but thought it might be useful):
The first invalid database record is
wh2_dlc11 _ skill_emp_army_buff_strength_of_hardship1wh2_dlc11_effec
t_skill_melee_defence_increase_emp_spearmen_swordsmen_flagellants
huntsmen_empire_knights_rank7 in table
Character_skil_level_to_effects_junctions_tables and
and pack file Own_Army_All_Traits_And_ltems.pack
HotPizza87 Apr 12, 2024 @ 8:31pm 
awesome
Selonianth  [author] Apr 11, 2024 @ 7:25pm 
Fixed.
Selonianth  [author] Apr 9, 2024 @ 7:08pm 
I'll fix it tomorrow probably, I have a bad fever and need to sleep.
HotPizza87 Apr 9, 2024 @ 12:40pm 
HotPizza87 Apr 9, 2024 @ 12:27pm 
mod stops game starting on today's new patch (pre-cutscene/copyright notices)
HotPizza87 Feb 27, 2024 @ 2:10am 
Yeah loads up fine now.
Selonianth  [author] Feb 25, 2024 @ 9:56pm 
I should have just fixed that, they renamed a few skills/effects, but let me know if it still don't work
HotPizza87 Feb 24, 2024 @ 9:20am 
Ran this with 4.2 and it wouldn't load to main menu from running the game. Crash popup said your mod was responsible.
Selonianth  [author] Feb 11, 2024 @ 1:16pm 
I haven't used it, but I could try to work it out.
HotPizza87 Feb 10, 2024 @ 9:47pm 
Ok I ran a campaign without any mods except yours and you are right. Sorry for the false claims. Upon further investigation the issue is unfortunately arising from using your mod in conjunction with the popular Community Bug Fix Mod. Perhaps you know why that might be the case, maybe not. I think they won't want to touch it.
Selonianth  [author] Feb 10, 2024 @ 11:57am 
So, I am not encountering that issue at all.

https://steamcommunity.com/sharedfiles/filedetails/?id=3158045374
https://steamcommunity.com/sharedfiles/filedetails/?id=3158045358
https://steamcommunity.com/sharedfiles/filedetails/?id=3158045337

These are what I see having nothing but Lord's Army active. What this tells me is that you have some other mod in place that may be slightly borked which is causing both Lord's Army and Own Army to appear.
HotPizza87 Feb 9, 2024 @ 2:19pm 
You won't be able to reproduce those attributes exactly without 3 points in the skink bit of the red line skills and Tehenhauin's legendary skills on the left side plus this mod which has an item called Snake Fang Necklace which gives them +8 MA, plus of course they are rank 9 which has its own benefits. This is also in Nakai's faction and I have the whole tech tree researched so any skink buffs from there are also applied. Here's a few screenshots of the issue I'm seeing from your mod:
https://steamcommunity.com/id/civilopedian/screenshot/2372903075441967870/
https://steamcommunity.com/id/civilopedian/screenshot/2372903075441967192/
https://steamcommunity.com/id/civilopedian/screenshot/2372903075441966501/

Long story short, these legendary skill buffs are being applied twice because of your mod.
HotPizza87 Feb 9, 2024 @ 2:13pm 
Hello Selonianth. I love this mod but found an issue I'm quite sure it's causing whereby Tehenhauin's bonuses armour, melee defence and melee attack, to skinks from his legendary skill line are doubled. In the tooltip, both the Lord's army and own army variants of these buffs are displayed and that is what is being applied to his army. Hopefully you can take a look at this and correct it because my rank 9 Chameleon Stalkers... well... look at the screenshot:
https://steamcommunity.com/id/civilopedian/screenshot/2372903075441898808/
Selonianth  [author] Nov 26, 2023 @ 10:13am 
It shouldn't crash now, I just had to direct it to the new effect name.
Pig Nov 24, 2023 @ 9:51am 
As of patch 4.1 this causes a crash to desktop on start. This patch recently changed all Winds of Magic when increasing buffs to just reserves so that is most likely why.
Selonianth  [author] Sep 30, 2023 @ 1:20pm 
The fact that you said that directly above a post where I explained what it does...
Ciaphas Cain Sep 28, 2023 @ 9:21am 
Sorry I'm a little confused at what this does exactly? Is it to equip items that are meant for lords?? So confused man lol
Selonianth  [author] Jun 21, 2023 @ 8:29pm 
Not a bug fix. More like a Gripe fix.

A lot of equipment have bonuses that apply something to (Lord's Army). What this actually means is that it must be on the Lord of an army to apply that benefit. If it isn't, it doesn't apply that benefit. Well that feels silly to me, so I changed the targetting to Own Army or All Units In Army which applies it no matter who has it in the army. Lord or Hero, the bonuses should apply.
Pimpin Pippin Jun 21, 2023 @ 2:05am 
If this is a bug fix mod, could it perhaps be included in the Community bug fix mod?
Wicked Lizard Wizard Jun 20, 2023 @ 9:21pm 
solved a problem I didnt know we had, thank you mod daddy
Selonianth  [author] Jun 16, 2023 @ 11:07am 
This changes all items, abilities, etc, that previously said Lord's Army, meaning they only applied when attached to the Lord of said army, to now say Own Army, or All Units In Army (which are functionally the same, just different Loc) meaning you could put an item that used to buff the army but said Lord's Army on a hero in said army, and it applies to the whole army instead of requiring to be on the Lord to do that.
Irishman8787 Jun 16, 2023 @ 9:50am 
So to make sure I understand what's going on, this affects items that are supposed to have an effect on the army but don't in vanilla?
Selonianth  [author] May 21, 2023 @ 2:52pm 
I changed the actual scope. It's possible, I believe, to change the visual appearance but not the scope, but it's actually easier to change the scope and let that change the visual.
Pyrodysseus May 21, 2023 @ 2:29pm 
Awesome, is this just a visual text change or did you change the actual scope of the effects?
Lycia Pintella May 21, 2023 @ 1:56am 
Thank you!