Age of Wonders 4

Age of Wonders 4

Massive Maps and 12 players
312 Comments
redwitch Nov 28 @ 2:37am 
please, tell us at least if you plan to update this mod
stax Nov 26 @ 9:14am 
Starting a new game took about 20 minutes on a powerful gaming PC (by 2025 standards), but eventually it loads and works, so if you are patient, the mod is usable.
demona008 Nov 25 @ 2:15am 
Loading forever..cant even start the game. Please update this great mod!
romulofriederichs Nov 24 @ 3:21pm 
Friendly advise: *DO NOT PLAY MASSIVE MAPS WITH REGENERATING INFESTATIONS!!!*

It will reach a point where the game will simply crash after some turns because there is to much stuff on the map. Just recently had to forfeit a 151 turn campaing because of the bug.
Jyggalag Nov 24 @ 6:08am 
it works, Just takes FOREVER to load the map
NoisyLine Nov 18 @ 10:07am 
PLEASE HEAR OUR CRIES!!
starring Penjamin Obrien Nov 12 @ 10:32pm 
hello. please consider updating. <3 :steamhappy:
Papa N Nov 6 @ 5:42am 
keeps causing crashes
robertpanasuk Oct 31 @ 3:05am 
it is a map size just like small, large, and very large, but it is bigger than very large.
Col. Myst Oct 31 @ 2:05am 
Hello i need help to play with this map, i have subscrive it, and now i ned help me to find this map in the game, thx
robertpanasuk Oct 25 @ 6:51am 
at this point I don't think this will be updated till after Thrones of Blood at best.
starring Penjamin Obrien Oct 25 @ 12:08am 
daddy pls
Sköll Drachen Oct 14 @ 11:32am 
we are forsaken!!!!!!!!
DrKurnis Oct 11 @ 8:02am 
Sadly no update :(
Great mod, but unusable in multiplayer right now
Bukakelypse Oct 3 @ 9:01pm 
game crashes for me at turn 64 with 12 players on very large. at the beginning of a random npc's turn. looking forward to an update <3
jantammuz Sep 19 @ 5:37pm 
I got mine to first load at about 20 minutes. Later in the game, though, it crashed when I tried to cast Forest Awareness, so maybe avoid that or possibly other effects that make the whole map visible at once.
Eratosthenes Sep 17 @ 12:36pm 
Echoing others: Massive map size hangs on map generation, regardless of number of players.
DarkGlam Sep 17 @ 7:12am 
when will work again? I miss 12 players
Victor Mirra Sep 6 @ 11:43pm 
why no update?
tharghuul Sep 3 @ 2:40pm 
game unplayable after archon update :-( does not crash just hangs with forever thinking AI if using any of the larger maps or more than 10 players
EQandcivfanatic Aug 31 @ 8:00am 
I'm adding my voice in to say that loading times seem to have gotten way out of hand with the new patch. That seems to go for all map sizes with 12 players, not just the big ones.
EyeXombie Aug 25 @ 11:37am 
Still works for me. No issues so far.
Gemma Grey Aug 24 @ 6:30am 
Yeah there is definitly something wrong wirth it. Since the latest patch/DLC it doesn’t seem to work anymore – maybe you could take a look when you have time, or disable it until an update is possible. Really appreciate your work!
fir2198 Aug 24 @ 3:50am 
I think something's wrong when you pick 12 players. I generated the smallest map size with 12 rulers and it crashed after my 1st turn without meeting any ruler yet
fir2198 Aug 22 @ 5:05am 
I can generate massive maps but it constantly crashes after a couple turns when I have 12 players. 15 mins to generate a map seems really long. An update would really be appreciated!
Papa N Aug 19 @ 10:10pm 
crashes since recently when a full map of 12 or 11 players is being generated...
Scott Jones Aug 18 @ 2:59am 
around 5-10 min
Scott Jones Aug 18 @ 2:56am 
Same long loading time currently here. But it's the GPU which is on 100% (AMD Radeon 7900 XTX), CPU (Ryzen 9950X) is not really used 22 %.
Fresh installed game, no other mods.
Don Quixote De La Mancha Aug 16 @ 3:03pm 
It seems to still work but loading time has gone way up. For me it was somewhere around 15 to 20 minutes for the map to load. And that's with an i9-14900k so it's probably much worse for for others.

Also there is a black screen for a minute or 2 after the map finishes loading and then the game is playable. I haven't had any crashes (yet) since I got my game started.
RedGamer3 Aug 16 @ 12:50pm 
As of Griffon (with all dlc) it takes so long to generate, like around a half hour and will stop for minutes at a time but does generate. But when it finishes and goes to load into the map, the game crashes and there's no save file.

Please update, I love this so much, I live for this kind of massive maps and the bigger maps mods don't scratch my itch the same way this does.
prufrockangst Aug 15 @ 1:16pm 
Update please
Chocolate Pie Kitten Aug 15 @ 12:38pm 
we cant continue our game with this mod after the new dlc update :steamfacepalm:
Gemma Grey Aug 15 @ 10:04am 
I can comfirm...loading bar isn't moving at one point.
Scorch620740 Aug 14 @ 10:51am 
I'm also getting stuck on world generation. No other mods installed.
A Cat Aug 13 @ 5:03pm 
Could use an update, currently seems to just get stuck in loading screen during map generation
Pelwin Aug 3 @ 9:46am 
Intel hasn't been good in a long time toaster boy.
Wandering Mania Jul 27 @ 9:24am 
1SG Parker,

Ahh yes, my:

11th Gen Intel(R) Core(TM) i7-11700KF @ 3.60GHz (16 CPUs), ~3.6GHz
32768MB RAM
And NVIDIA GeForce RTX 3070

Yes, my "Toaster".

I'll tell ya', it really does keep my apartment nice and 'toasty' in the winters. I don't even need to turn on the heater, the furnace. But it's killer in the summers; Puts the AC on overtime.
1SG Parker Jul 27 @ 8:16am 
@Wandering Mania you are obviously running this game on a toaster. Nobody requested your input and we all lost valuable time reading your "contribution".
Wandering Mania Jun 27 @ 11:06pm 
They made the maps tiny, and the number of PPG (Players Per Game) low; Because they wanted the 'Minimum Requirements' to run the game to show as low as possible. But the larger the map, and the more PPG, the more demanding the game's requirements become.

If you ain't got a 'beast of a machine', less PPG is better, smaller map is better. Plus they never fixed the AI to move all stacked units at once; They still move stacks, 1 unit at a time; And that, in turn, causes a lot of time wasted when there are 12 players with massive armies.
MechanicalProtozoa Jun 27 @ 5:57pm 
Paradox 100% knew they couldn't have this feature, so this mod is experimental.

It absolutely works until you hit late game, then the extreme density takes a very long time for the AI to complete turns, as well as graphically move all the units.

Will also cause Lag up the booty butt, will hit 15fps with good gpu
Houston Jun 24 @ 2:32pm 
Massive maps don't work for me. when trying to create the game, it crashes once it starts loading into the map itself.
themadmage Jun 23 @ 8:20pm 
I tried the mod. Set up a massive sized map with 12 players on very hard difficulty. Sadly around turn 100 the AI starting taking very long to do its turn. By turn 125 the AI was taking over 1 hour to complete its turns. I tried all the suggestions to improve AI speed(delete old saves, zoom out map). I had to abandon the game and start a new game. Uninstalled the mod. Wish it worked for me.
Apocryphal Jun 13 @ 2:33pm 
-Updated April 4th

LETS GOOOOOOOOOOO
robertpanasuk May 26 @ 10:01am 
I am trying to set up a game with a massive map, 12 players, the umbral abyss, crystal dwelling, wondrous past, lava lakes, scorched realm, demonic realm, city states, distrusting locals, Legends of myrrida, and the other 2 happening traits. I have tried 2-4 times with other mods and 3 times with just this one and all but one time it CTDed (note that the one time it didn't CTD I alt F4ed it because I thought it was stuck). I am going to try removing some traits to see if that can get it to work.
Nemglan May 24 @ 7:27pm 
I tried to modify the mod to allow for more players than 12 (with less distance added per player than the original) But adding more player spots in one of the two .rpk files does nothing. Is 12 players the hard limit of the engine or do I need to change more settings to get more players? Or is it a ui problem? Many thx!
Sonder Stutters May 4 @ 7:19pm 
My friend group has been trying to use this mod, but the multiplayer campaign never is able to load. It eventually just boots us back to the multiplayer setup screen. Even with no other mods at all, it does this. And the oddest part is, individually we can play it in single player just fine.
TriumphBas  [author] May 1 @ 12:15am 
@romulofriederichs I just tested and confirmed that Umbral Abyss + Massive map with 12 players does in fact work! The main fix I talked about was it crashing when you attempted to put them together. It is functional, but the loading will take a LONG time, it took me around 12 minutes total to generate a map. The main thing is that generation time will exponentially increase with added complexity for the map. Try and see if generating the realm and give it plenty of time works for you!
romulofriederichs Apr 30 @ 8:20pm 
Hey @TriumphBas, any updates regarding the mod and the umbral abyss you mentioned long ago?

Been trying to load a map with the umbral abyss yet the problem still remains, just endless loading....

Turn off the umbral layer and poof" Works fine, wich is a real shame :steamsad:
dblkrose Apr 25 @ 2:32pm 
Since the Giant DLC Drop I've been unable to use this. If selected in the create a realm it never gets past the world load screen and locks my entire computer. Not sure if anyone else is having this issue.
TriumphBas  [author] Apr 22 @ 12:00am 
There's indeed a suspiciously low amount of magic materials. We'll be looking into this for a future update!