Victoria 3

Victoria 3

Puppetable Great Power (1.8.x)
12 Comments
The Senate  [author] Dec 7, 2024 @ 4:37am 
Updated to 1.8.4, cheers :Industrialist:
罗莎 Nov 30, 2024 @ 3:14am 
快更新吧,真的很需要这个模组
pl2005 Sep 7, 2024 @ 3:26pm 
update pls
Stomatopod Jul 6, 2024 @ 1:06am 
it doesn't appear to work
Whili Jun 27, 2024 @ 12:52pm 
It seems to be giving an error after the last update
asdfjkasfhjk Jun 22, 2024 @ 9:10pm 
Found out why cannot puppet GPs, it is incopatible with "Puppets can do stuff" or it's an error of that mod. I had it and still don't know what that does.
The Senate  [author] Mar 14, 2024 @ 3:04pm 
@Lex_535 Thanks for bringing this up! I adjusted the number of convoys contribution to 25%, cheers :Industrialist:
Lex_535 Feb 2, 2024 @ 8:44pm 
I had a bug, or feature?
When AI are in a Custom union but not the leader, they don't make trade line and don't adapt for it.
In late game when multiples AI major power make an union and the leader is one of the AI ; they can go bankrupt.
For reference in my game, 3 AI ; Russia, Persia and Ottoman made a Custom Union, they used to imported from my Market individually, when they merge the Custom to one market, the leader did not have the capacity to continue the trade route and all good expenses went UP like if they created their own embargo.
I solved this issue by making them give 25% of their convoys to the leader, you can edit it quite easily in the mod file if it happen to you.
Lex_535 Jan 27, 2024 @ 1:02pm 
Great mod, thank you!
this mod is exactly what I needed, make no sense that a 'title' would prevent you from being a Dominion, if your the 2nd most powerful nation yet x10 weaker than the first ; doesn't matter if you're a great power
EYE Nov 22, 2023 @ 1:48pm 
This mod locking decrease autonomy and increase autonomy for all subject types
Marble Worker Apr 6, 2023 @ 10:34am 
is this mod reducing infamy?
I Love Cats Feb 25, 2023 @ 4:21am 
really good work