Don't Starve Together

Don't Starve Together

Global Positions -Remapped
90 Comments
󰀏Niko  [author] Sep 7 @ 6:16pm 
Correct
Kio Sep 7 @ 3:14pm 
does the description mean if we chose to use Easy Cartography only, it will not show player icons?
󰀏Niko  [author] Apr 7 @ 9:49pm 
Hm... I think I know why that's happening, unfortunately I think fixing that would cause more lag when interacting with the table. For the time being, breaking the table and placing it back down should work. (Just remember to interact with it afterwords.)
Timedeus Apr 7 @ 7:22pm 
I want to ask about the sync, like when i build a certain cutgrass farm but when i use the table, it overide my map data with old map data (tree and stuffs without cutgrass) and then when i travel to that place, the map update again (no tree only cutgrass)
󰀏Niko  [author] Mar 24 @ 9:08am 
There is a standalone mod for that linked in the description. I think it would be a little rude to merge it into this mod.
If it would be more convenient I can make it a dependency so turning on this mod also enables the pings mod as well, but I am not sure if I want to force people to use both mods.
Homelander Mar 24 @ 2:20am 
I cannot mark points on the map; could you add a marking feature?Thank you.
你好 Feb 22 @ 12:11am 
thank you
󰀏Niko  [author] Oct 4, 2024 @ 10:28pm 
Remapped is it's own mod, built from the ground up. It should be ran without the original to avoid conflicts.
Equius_Equitation Oct 3, 2024 @ 12:34pm 
do we still need the other one for this to work, or can we just have this remapped version on its own?
󰀏Niko  [author] Sep 20, 2024 @ 2:40pm 
I have some plans to implement something along those lines, but I am not sure when I will ever get around to it. It's a low priority because it would be redundant to the main mode of the mod.

I've always personally liked the compass, a very underestimated item in the game. Either because people don't know that two players using a compass at the same time will show each other on the map or because some mod like this one is being used that makes that obsolete. Usually both. :p
Momcio Sep 20, 2024 @ 12:32pm 
This mod is great, but I have a question. Is it possible to mod option that allows to see others on the map when they hold compass? I think it could be cool option and would give more use to that item.
雨仓 Sep 19, 2024 @ 4:20am 
0. Request Chinese translation! This will let more people know your MOD
Some story ideas (will increase the difficulty of production):
1. Modify the recipe of the cartography table
1.1 Not every adventurer knows how to make a map, so a pirate map should be posted on the cartography table as a reference for making maps. (Add "Pirate Map*1" to the recipe)
1.2 A cartography table that supports large-scale replication should require a large amount of papyrus and ink when making it. (Add "Papyrus*x", "Charcoal*x" to the recipe)
2. The content between different cartography tables should be independent, rather than synchronizing the information on each cartography table in real time through the Internet
󰀏Niko  [author] Aug 28, 2024 @ 11:04pm 
The latest update has some groundwork for map syncing upon joining the server, if you want to try out those features, upon starting the world the host must open up the console and type: TUNING.REMAPPED_JOINSHARE = true

Note that these features are heavily WIP, let me know in which situations the map sync doesn't work and which ones it does, or if it leads to a crash at any point.
Kanal D Aug 8, 2024 @ 2:18pm 
veri nais
󰀏Niko  [author] Jul 22, 2024 @ 8:54pm 
Ah, it seems to be a case of both of our mods trying to use the same variable name as each other for map icons, technically it is equally as much my mods fault as it is theirs for both using a generic name for it.

I have fixed the issue on my mod's end by changing the variable name used for my global icon to something less generic. However I recommend telling NeddoFreddo to consider doing the same, as it's likely not just my mod that was incompatible because of this.
riley_ Jul 22, 2024 @ 7:24pm 
worth mentioning: i brought this up to the developer of wandering drone on discord and he said that it is in fact this mod's fault.
"thank you for posting a log. it's their code that's crashing, looks like they forgot a nil check. it's checking for something called 'icon,' no idea what that is."
riley_ Jul 22, 2024 @ 7:23pm 
crashes when wandering drone (a modded character) dies.
[02:39:15]: [string "../mods/workshop-2902364746/modmain.lua"]:56: attempt to index field 'icon' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-2902364746/modmain.lua:56 in (local) fn (Lua) <56-56>
scripts/entityscript.lua:1208 in (method) PushEvent (Lua) <1195-1222>
scripts/prefabs/player_common_extensions.lua:675 in (local) fn (Lua) <607-684>
scripts/entityscript.lua:1208 in (method) PushEvent (Lua) <1195-1222>
scripts/stategraphs/SGwilson.lua:2841 in () ? (Lua) <2799-2847>
=(tail call):-1 in () (tail) <-1--1>
scripts/stategraph.lua:465 in (method) HandleEvent (Lua) <463-471>
scripts/stategraph.lua:479 in (method) HandleEvents (Lua) <473-488>
scripts/stategraph.lua:154 in (method) UpdateEvents (Lua) <148-157>
scripts/stategraph.lua:145 in (method) Update (Lua) <109-146>
scripts/update.lua:288 in () ? (Lua) <224-298>
󰀏Niko  [author] Jul 12, 2024 @ 12:03am 
I may have "accidentally" fixed the issue of willow's lighter being heard from anywhere. Feel free to test it out and let me if it's fixed.
󰀏Niko  [author] Jan 9, 2024 @ 2:28pm 
@Bombobbit, That's a problem on Klei's end. Unlike most sounds, Willow's lighter has no distance requirement and will sound just as loud no matter how far you are from it. This is not normally a major problem because when a player is far enough off screen, just like most objects, they are no longer loaded and the client would never be told to play the lighter sound to begin with. But in order to function my mod forces players to always be loaded, thus there is not even a hard cut off for the sound.

TLDR: Klei made an oopsie and have not noticed it yet because it's subtle. My mod just makes it more noticeable as a side-effect.
Bombobbit Jan 8, 2024 @ 8:54pm 
If you are playing Willow other players will hear your actions with the lighter.
Particle Man Jan 5, 2024 @ 7:54am 
Thank you for creating this, the original is broken for me, so you are a saviour
Xi Jinping Winnie Aug 27, 2023 @ 4:43am 
這東西裝了不能聯機
Tea Jul 30, 2023 @ 8:25pm 
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给你吃我火鸡味的大锅巴 Jul 11, 2023 @ 12:53pm 
thanks bro
󰀏Niko  [author] Jun 9, 2023 @ 1:51pm 
All the better to see it with my dear
󰀏Niko  [author] Jun 9, 2023 @ 1:51pm 
Yes
Gronal_Bar Jun 8, 2023 @ 5:34pm 
"Touch the desk."
"Gander at cartographer's desk."
Do they touch it with their eyes?
󰀏Niko  [author] May 30, 2023 @ 11:57am 
@WxAaRoNxW, It's already on my list of planned features.
WxAaRoNxW May 30, 2023 @ 9:47am 
is it possible to set the mode to Easy Cartographer but keep the global positions? like you can see the players in the map but we don't know the area unless discovered or used the cartographer
Pan Yan May 26, 2023 @ 9:30am 
Sorry, we were stupid, we didn't know that I also need to enable mods in the server configuration. I thought there is only one menu with listed mods xD
We will test again, now with it enabled *facepalm*
󰀏Niko  [author] May 25, 2023 @ 2:55pm 
@Pan Yan, yeah it should be showing everyone on the map, strange that it's not working for you... When you open the player list, does it say the mods name in the mod list at the bottom?
󰀏Niko  [author] May 25, 2023 @ 2:53pm 
@Selfarion, Ah good idea. I'll add that in the next update!
Selfarion May 24, 2023 @ 11:32am 
Hi, can you add please option in easy catrography mod where you can see other players icons on map, like in Global Position mod, but without sharing map, if possible ofc.
Pan Yan May 24, 2023 @ 10:16am 
We can't see each other on the map, that's what the mod should do, right?
Pan Yan May 24, 2023 @ 10:13am 
@󰀏Niko Map sharing
󰀏Niko  [author] May 23, 2023 @ 1:22pm 
I meant which mode do you have the mod set to, in the config.
Pan Yan May 23, 2023 @ 10:45am 
@󰀏Niko Survival with "friends only".
󰀏Niko  [author] May 23, 2023 @ 10:23am 
@Pan Yan. Which mode did you have it on?
Pan Yan May 23, 2023 @ 10:01am 
It does nothing at all for me and my friends (everyone installed it).
󰀏Niko  [author] Apr 19, 2023 @ 11:18am 
Running both this mod and "Global Pings" will give you most of the features of the original mod, but it should run tremendously better due to this mod having a much more efficient system for sharing map data than the original had.
Shadow Apr 19, 2023 @ 2:13am 
Is that mean i can add 2 mods, this and "Global Pings" instead of add 1 mod, "Global Positions" to get a better performance
NellooM Mar 27, 2023 @ 4:56am 
good
marcusvoncappeln Mar 26, 2023 @ 2:44am 
GOOD! :steamthumbsup: :steamthis: :steamthumbsup:
What's up Mar 23, 2023 @ 9:00pm 
good
7-ELEVEN Mar 21, 2023 @ 10:54am 
<3
nking Mar 16, 2023 @ 11:57am 
:D
lob124e Mar 2, 2023 @ 10:38am 
Útil
Darizener Feb 16, 2023 @ 8:13am 
im gay
Anomen Feb 6, 2023 @ 7:53am 
Finally a reasonable use for the Cartographer's desk!
I-LOVE-2D Feb 1, 2023 @ 7:41am 
good