Garry's Mod

Garry's Mod

gm_wasteland
22 Comments
catperson6 Oct 28 @ 8:05am 
awesome map, wish it had a navmesh and ai nodes tho
seabazian Aug 20, 2024 @ 2:12am 
it would be absolutely sick if you could see a train passing by on the rail
Jolly Scrunk Jul 6, 2024 @ 4:37am 
good map
7H3_HuN73R-03 May 18, 2024 @ 1:10pm 
nav mesh?
deded6750 May 2, 2024 @ 5:14am 
can you add the wind noise ambience like the other wasteland maps have
buyergar Dec 10, 2023 @ 9:00pm 
MORE.
COMBINE_UNIT_4655 Nov 10, 2023 @ 10:43am 
Cant wait for the next update. This map has a lot of potential
Apex  [author] Oct 29, 2023 @ 7:54am 
Apologies for the silence on this map, I lost motivation for mapping for a bit, but I'll probably work on this again soon. However, I'm currently occupied with HL2 modding as I generally find it more interesting.
Bog Nov 20, 2022 @ 7:22pm 
What game do I need to fix my floating errors right in front of spawn?
Limon4ik Nov 19, 2022 @ 11:19pm 
finally, good wasteland map
Ren Nov 18, 2022 @ 11:42am 
Great map, think it be nice to see a few more outpost added to the area or maybe an underground base?
COMBINE_UNIT_4655 Nov 17, 2022 @ 8:39pm 
@Apex If you know the map "Depot [HL2RP]", you Should use the model of the submarine. It would be a good base. You should also add atmospheric sounds like wind and add the ship wrecks from Half Life 2: Lost Coast.
boneman Nov 17, 2022 @ 9:59am 
salty desert
Apex  [author] Nov 15, 2022 @ 8:29am 
@rocketpanda40 thanks for the advice! I'll take it into account
COMBINE_UNIT_4655 Nov 15, 2022 @ 4:21am 
We need more maps like this.
rocketpanda40 Nov 14, 2022 @ 4:27pm 
Also, the fabric over the central building is only textured from the bottom, so it's invisible on top
rocketpanda40 Nov 14, 2022 @ 4:26pm 
Hey great start, but there are a few small things that I think would make this map much better. First, GMod maps are really pretty small -- consider adding more/larger dunes to make each the space feel bigger. Less detailed or flat terrain makes you always painfully aware of the edges. The same goes for fog/dust, which adds a lot of depth to more distant objects that normally feel flat in source. This is honestly the most important one. Check out gm_betaworkshl2 for a great example on how much bigger and more dynamic it can make the space feel. FWIW, having more terrain in the middle map makes the edges much easier to find, as well. Keep it up!
Apex  [author] Nov 14, 2022 @ 9:03am 
Should be fixed up there
Videogames Nov 14, 2022 @ 9:00am 
Minor errors in the bunker building.

props/rubberfloor003a
metal/metalceiling007b
props/metalpanel013a
Apex  [author] Nov 14, 2022 @ 8:51am 
Fixed, thanks for the heads up
Apex  [author] Nov 14, 2022 @ 8:35am 
Could you please tell me where?
Sahyadrensis Nov 13, 2022 @ 8:12pm 
missing textures in a lot of places