RimWorld

RimWorld

Easy Conversions
20 Comments
Yrol Akiyama Nov 7 @ 1:51am 
x3nit, i think, _editing a textfile_ is among the most basic things someone
who owns a computer should be able to do.

Even without a 30 mínute youtube tutorial °grins°
We are humans after all, not monkeys :oD

Then again, i am old and think we should never ever submit to the trend
of dumbing the user down, taking control over the computer/the software we bought
away from us.

But.. i digress, i kind of get what you mean though, with mods being made with DLL files,
it is less easy to look at other mods and find out how they made stuff.
I have no clue how to do it either °grins° Luckily so, because if i knew,
i would only make mods for the games i play, never having time anymore to PLAY them ;o)
x3nit ☣  [author] Oct 22 @ 7:12pm 
I would like to be able to create a slider to change the multiplier easily in game but i have no idea how to do it.
Yrol Akiyama Oct 22 @ 4:46am 
oh and also:
Here is how YOU can change this mod to your liking,
instead of being dependant on others and other mods.
Because, well, power to the people! :o)

Find the file patches.xml in the folder 2885902723\1.6\Patches
and change the number in

<convertPowerFactor>8</convertPowerFactor>

and

<baseCertaintyGain>8</baseCertaintyGain>

to a different number.

Higher humbers make Conversions easier.
Yrol Akiyama Oct 22 @ 4:38am 
x3nit, thank yo for making this a noncheaty mod :o)
and.. thank you even more for making this a non-dll-mod,
so we can adjust it to our liking, as it should be :o)

x8 seemed a bit much for me, so i changed it to x5.

---
"So people usually lock up their colonists in terrible conditions and force them to convert."
And i totally agree with that and never even contemplated such method,
after all, we want to _convert_ someone not _brainwash_ them,
like most of the RL Religions/Ideologies.
Besides, how are we meant to be trusted by our future Friend when we
first torture them to a breaking point?
---

hm, well, thanks again for making a cumbersome mechanic in this game a bit more easier :oD
alliephante Jul 31 @ 2:27pm 
@czpetr

I've got a configurable version of this up on the workshop now that I had been sitting on for a while

https://steamcommunity.com/sharedfiles/filedetails/?id=3526012478
Autolycus Jul 14 @ 12:59pm 
*applause gif*
pato mago estrelar Jul 11 @ 11:26am 
thx for updating to 1.6 <3
czpetr May 5 @ 6:33am 
Hello there,

8x multiplier seems a bit too much for me. Would you mind if I released modified version of this mod where I change it to 4x or something like that?
Colonel Buggernuts Feb 17 @ 2:59am 
Oddly enough, I found that with a 20 social highmate as the moral guide, this looped right back around to conversion doing almost nothing; had to get one of my barely social pawns to do the conversions instead :v
At least the values are easy enough to change on my end with this mod
Victor Jan 23 @ 2:37pm 
Hey, can you add the dlc in the required mods tag inside the About.xml?
BladeofSharpness Nov 27, 2024 @ 12:52am 
A good, straightforward mod doing its job.
Jixxor Sep 22, 2024 @ 8:47am 
Thank God for this.
Cyanide Dreemurr Aug 26, 2024 @ 1:23pm 
Wololo
ubergarm May 4, 2024 @ 5:51pm 
Looking at the .xml file, it also seems to increase the Reassure ability from "0.2" to "8" which is a 40x increase lol.. So basically can give any pawn of your ideology immediate 100% faith.

I like it! haha
Sarosusiel Apr 14, 2024 @ 4:42pm 
You are a legend. Honestly by the time I convert 1 guy 3 more have joined me. Devs are crazy.
EvilNecroid Apr 11, 2024 @ 8:51pm 
update??
crafty1983 Apr 11, 2024 @ 11:55am 
will the be an update to 1.5?
sanchez Jan 1, 2024 @ 11:27am 
Is this safe to add to an existing save?
JACK Nov 10, 2022 @ 11:29pm 
nice, thanks for the update
AZGreentea Nov 8, 2022 @ 7:18pm 
It was enough to get my moral leader who was doing about 12% at a time to do just about 50% in one go. So now instead of 4 quadrums it should just take about 1.