Total War: WARHAMMER III

Total War: WARHAMMER III

Warpmechs - Cyborg Skaven Units
216 Comments
Fair enough
Pwner1  [author] Oct 8 @ 5:51pm 
I rarely revisit my earlier mods, if I did I would overhaul and remake them in every detail... so I just regret making them.
Hey, any chance to make them a bit less op? mainly the melee one, would be awesome
Iyatss Oct 4 @ 5:37am 
always crash:lunar2020lazypig:
niadfa Oct 2 @ 5:13am 
is this compatible with moulders menagerie?
Pwner1  [author] Sep 26 @ 12:47pm 
https://steamcommunity.com/sharedfiles/filedetails/?id=3575242340 Please check out this new Skaven airship mod!
Pwner1  [author] Sep 24 @ 9:31pm 
Perhaps, perhaps, just tagging them in unit sets. But I am busy in making a skaven airship, stand by.
NotReally Λlex Sep 24 @ 7:13pm 
Greetings there, I see you also made this mod, and I love this one too, especially the barrier warpgrinders.

But I noticed despite them being grinder rats, they're unaffected by skills that boost the base game warpstone Grinders, would it be possible to make a fix so they'll get affected? as I assume they just need a line of data calling them Grinders to get said affects
Pwner1  [author] Sep 18 @ 10:14am 
Werid isn't it? It happens to one other mod for me, i have no idea how it happens.
DiViNe NeKO Sep 18 @ 4:29am 
When scrolling over the units in battle they will almost all have 'PLACEHOLDER' as the names of the units, no rush but could you update this mod a bit
Zeus Sep 11 @ 12:57pm 
can you update this mod so it dose not crash the game
Pwner1  [author] Apr 21 @ 2:20am 
I changed names of the cards
Guts The Black Swordsman Apr 20 @ 9:39pm 
@Pwner1 it is not that big of a problem, just breaks the immersion a bit, still the units models have no problem.
Pwner1  [author] Apr 20 @ 2:03pm 
Yea I never got around fixing that, figured no one used them simultaneously.
Guts The Black Swordsman Apr 20 @ 11:42am 
@Pwner1 the unit card seems to have some issue , if running with your war automaton mod , the unit card of those mods display for the skaven warpmechs.
Doriath Mar 8 @ 8:26am 
I just think they could have half as many models and still be at least twice as good as ratling guns
Pwner1  [author] Mar 7 @ 8:49pm 
Yeah, one of my earlier mods, my thought process was that why bother making this unit if it won't outclass the ratling guns by a big factor.
Doriath Mar 7 @ 3:45pm 
Thingburners might be a little too broken, even for a special RoR. The sheer firepower it really awesome, but they might be better balanced with somewhere between 6 and 9 models, rather than 18. Currently each model packs like 6.5 times as much firepower as the RoR ratling guns, with longer range and just over half as many models, and while them being stronger than the existing ror is fine, I think they might currently go a bit too far.
Zenbobwe Mar 3 @ 12:17am 
love this mod, can you make a no unit cap add on?
Illegal FQ Feb 18 @ 10:13pm 
Does this need an update atm?
GenezisO Feb 11 @ 5:59pm 
could anyone make an SFO submod?
awpanda1 Oct 30, 2024 @ 2:16pm 
i tried it with my own mods but they dont have the issue, i dont know what causes it
awpanda1 Oct 30, 2024 @ 2:15pm 
yeah i noticed it with the extra gunpowder units added by derbynoob
Pwner1  [author] Oct 30, 2024 @ 7:13am 
I noticed same when I played a campaign against chaos army that had my Marauder Berserkers of Slaanesh... have you seen other custom units added by other mods that have this glitch or is it just m ine?
awpanda1 Oct 29, 2024 @ 1:06pm 
its only for the enemy army, that has the placeholder over them
awpanda1 Oct 29, 2024 @ 12:59pm 
it occurs while in combat,
its strange because in the battle menu it has all their names correctly listed and even in the loading screen, but the instant battle starts they all have placeholder over them
Pwner1  [author] Oct 29, 2024 @ 1:23am 
Know when it occurs? what's causing it?
awpanda1 Oct 29, 2024 @ 1:05am 
i found a bug where every unit on battlefield has [PLACEHOLDER] on it
Thanatos Oct 22, 2024 @ 1:42pm 
Does it work with Ikkit mechanics?
Modern Spartan Oct 16, 2024 @ 8:29am 
Would it be at all possible to make a pistol and sword skaven unit? A clanrat and/or stormvermin as the basis, but with a pistol instead of their shield

Ive seen both artwork and models of skaven with a flintlock that fires warpstone rounds, and it would be a neat new playstyle for the skaven considering how many factions have hybrid infantry!
Lelo Oct 12, 2024 @ 12:44pm 
Do those units get bonuses from technologies and lords red skills?
Kell Oct 9, 2024 @ 9:26am 
Cool mod. Can you make cyborg daemons for Bel'akor?
Mirtar1 Oct 5, 2024 @ 7:42pm 
So what moulder buildings increase the cap? Is there a way that the unit cap can scale with the empire size. It begins to look smaller compared to the size of the empire after a while
CROSS ELEMENT Aug 21, 2024 @ 7:06am 
ya sorry i had to unsub and then resub to make it work thank you keep up the good work
Pwner1  [author] Aug 21, 2024 @ 4:05am 
Not for me.
CROSS ELEMENT Aug 21, 2024 @ 1:07am 
still crashing please fix love you work :steamhappy:
awpanda1 Aug 10, 2024 @ 2:15am 
top tier mod, thank you for this!
Pwner1  [author] Jul 29, 2024 @ 9:48am 
There be skaven airhip copming based on my chaos dwarf Daemonbarge
Kaneda Jul 29, 2024 @ 7:24am 
thank you :WH3_clasp:
sigmars_disciple May 5, 2024 @ 5:37am 
@overpusher You're doing your avatar name justice, my man... Especially the part with ChatGPT was a nice touch. @Pwner1, I don't know how you feel about this, but why don't you let your Shakespearean fan here (and his AI premium account) "quickly" fix the English texts up - he could send you simply the edited .pack file back, no?

I mean it's not even 1% of the work on the mod, so it should be a piece of cake even if he might have a slight knack for overestimating his own abilities. And I kinda agree with him that texts with s "ton of typos and grammatical errors" are pretty 2023, bro. Were you sleeping under a rock, Pwner? Typos disappeared the day when ChatGPT arrived!

How long do you think it'll take you lovelies, you think? @overpusher
Mid of the week maybe? I think it's a cool move to offer help <3 But Pwner1 is the boss, what he says goes
overpusher May 4, 2024 @ 6:41am 
Amazing mod overall but the lightning cannons don't benefit from blastmaster, is that intended? Also there are a ton of typos and grammatical errors in the unit descriptions. I get that English isn't your first language but nowadays you can just use ChatGPT to rewrite/fix it. It would also be nice to clarify which units benefit from Clan Skryre workshop upgrades (put it in the description maybe). Warpmechs -> upgrades with Stormvermin, Lightning Cannons -> upgrades with Ratling Guns etc. Hope this helps.
Pwner1  [author] May 3, 2024 @ 4:36am 
Booted for me.
eratdu May 2, 2024 @ 11:38pm 
is it working?
LuckyAvengers May 2, 2024 @ 11:35am 
update pls 5.0 patch
Pwner1  [author] Apr 14, 2024 @ 5:06pm 
You see her with other skaven units?
Pootsie Sniffins Apr 14, 2024 @ 1:41pm 
hey not to insult you but how would u feel about giving these to hellebron just to have
Pwner1  [author] Mar 17, 2024 @ 11:19am 
I mixed it up, there was a Radius version.
Lil125 (not muted) Mar 17, 2024 @ 6:13am 
i have searched but havent found any, i am just asking to see if there is one
Pwner1  [author] Mar 14, 2024 @ 9:43am 
Why don't they search the workshop?