Total War: WARHAMMER III

Total War: WARHAMMER III

Skink Mage-Priest - Generic Lord for Lizardmen
86 Comments
Ubermorgen  [author] Oct 5 @ 2:23am 
@amrul94: The skink mage-priest has access to 9 different magic lores. It has been like this for quite some time, probably like 5.2 or so.
amrul94 Oct 4 @ 10:47pm 
After the 6.3 update, are all lores of magic available for Magic-Priest, or is this a bug?
opuntia Sep 12 @ 3:07pm 
Strangely this mod causes a CTD in my game when combined with;
2X unit size for Lustria Rises - Lizardmen Overhaul
Dunno why...but there it is.
Ubermorgen  [author] Sep 2 @ 11:38am 
updated for 6.3
mikeybaka Sep 2 @ 8:47am 
you are most welcome!
Ubermorgen  [author] Sep 1 @ 1:38am 
@mikeybaka: Will look into it, thanks for the bug report
mikeybaka Aug 31 @ 8:35pm 
The lore of metal skink mage priest doesnt have a name
Ubermorgen  [author] Jun 18 @ 6:08am 
updated for 6.2
Ubermorgen  [author] Jun 5 @ 12:39pm 
@TToKKang: On the contrary! I have added a link to your translation in the mod description. Thank you for the submod!
TToKKang Jun 5 @ 1:09am 
Hello! I received a request and translated this mod into Korean and uploaded it. If you don't like what I uploaded, I will delete it!
Ubermorgen  [author] Mar 30 @ 4:03pm 
@MVGkaiser: Thanks for the notice, guess there was a problem with steam workshop. I pressed update again today, it should be fixed now.
MVGkaiser Mar 30 @ 12:41am 
thanks for the hard work!

though, why does this page not reflect the update?
Ubermorgen  [author] Mar 25 @ 3:30pm 
updated for 6.1
Ubermorgen  [author] Dec 12, 2024 @ 3:13pm 
updated for 6.0
Ubermorgen  [author] Dec 1, 2024 @ 2:07am 
@Elemental Israelite: Not that I know of, I usually link submods in the mod description when I find hem or somebody tells me they made one.
Elemental Israelite Nov 30, 2024 @ 10:45am 
Does an SFO submod for this exist somewhere? If so, it is very hard to find.
Ubermorgen  [author] Nov 1, 2024 @ 3:40am 
updated for 5.3
Ubermorgen  [author] Nov 1, 2024 @ 3:40am 
@Rustic "Kalessin" Citrus: Thank you :happymeat:
Rustic "Kalessin" Citrus Nov 1, 2024 @ 3:18am 
Thank you ever so much for a delightful answer, and all the mods of yours that I use and adore <3 :WH3_clasp:
Ubermorgen  [author] Nov 1, 2024 @ 3:16am 
@Rustic "Kalessin" Citrus: Should be compatible. You'll most likely just have 2 different heros yes.
Rustic "Kalessin" Citrus Oct 31, 2024 @ 8:47pm 
As this mod and the " Lustria Rises : https://steamcommunity.com/sharedfiles/filedetails/?id=2940793412&searchtext=lustria+rises " mod both introduce a Chameleon skink hero, would they be compatible with each-other?

My guess (and hope) is that it will just make two heroes, but thought to ask for clarity before I hit a testing wall!
Ubermorgen  [author] Aug 25, 2024 @ 12:56pm 
update:
- added new Skink Mage-Priest with "High" magic lore
- various fixes for horde versions
Squedo 94 Aug 24, 2024 @ 4:16pm 
Thank you!
Ubermorgen  [author] Aug 20, 2024 @ 9:17am 
updated for 5.2
Ubermorgen  [author] Jul 20, 2024 @ 6:21am 
mod update:
- the script now triggers the dilemma after making a choice in the "Rite of Awakening" dilemma, instead of when enacting the ritual itself to ensure both dilemmas will trigger
Tempest Jul 19, 2024 @ 1:19pm 
@Ubermorgen: Unless I'm just misunderstanding how this mod works, whenever I preform the Rite of Awakening, the only option I get is Slann, trying it in both new and pre-existing games came up with the same results.
Ubermorgen  [author] Jul 19, 2024 @ 8:24am 
@Tempest: Haven't tested but I don't see any reason for a conflict.
Tempest Jul 18, 2024 @ 7:28pm 
Does this mod work and/or conflict with Lustria Rises?
Ubermorgen  [author] Jun 27, 2024 @ 8:43am 
updated for 5.1
Elemental Israelite Jun 14, 2024 @ 5:56pm 
SFO submod?
Ubermorgen  [author] May 15, 2024 @ 11:24am 
updated for 5.0.2
Ubermorgen  [author] Apr 30, 2024 @ 10:35am 
updated for 5.0

- added missing names for mounts in custom battle for Death, Shadow and Metal variants
- removed some entries for abilities that were not in use anymore
Elemental Israelite Apr 28, 2024 @ 9:18pm 
Seconded. Is there an SFO submod lying around?
Ish9001 Apr 5, 2024 @ 3:45pm 
Would it be possible to make this compatible with SFO: Grimhammer III?
Ubermorgen  [author] Feb 22, 2024 @ 8:29am 
updated for 4.2
毒菇酒溅 Dec 25, 2023 @ 12:02pm 
hello.. Can we port the 《Skink Priest (Life)》 mod from tww2 to tww3?

I really need a specialist life mage's affairs officer. Thank you.
Ubermorgen  [author] Dec 23, 2023 @ 6:11am 
update:
- added variants for 3 new magic lores: death, shadows, metal

I will probably redo some of the textures and unit cards / porthole images at a later date, but for now I can't invest more time into this. Just wanted to get the update out before the holidays.
LumpSucker Dec 2, 2023 @ 5:12am 
thanks mate
Ubermorgen  [author] Dec 2, 2023 @ 4:56am 
updated for 4.1.2
Ubermorgen  [author] Aug 31, 2023 @ 10:21am 
updated for 4.0
Hive Mind May 31, 2023 @ 4:33pm 
Ah, you're right. I completely missed it due to the weird name.
Ubermorgen  [author] May 31, 2023 @ 1:44am 
@Hive Mind: I could but I am pretty sure such a mod already exists
Hive Mind May 30, 2023 @ 5:59pm 
Any chance you could make regular skink priests have more lores of magic?
Ubermorgen  [author] May 26, 2023 @ 9:52am 
updated for 3.1
Ubermorgen  [author] Apr 16, 2023 @ 3:11am 
updated for 3.0
Walk the Void Feb 28, 2023 @ 12:47pm 
i appreciate you
Ubermorgen  [author] Feb 28, 2023 @ 10:54am 
small update:
- added mount "Ancient Stegadon (Engine of the Gods)" to variants life, beasts, heavens
- fixed a couple of missing things for horde variants
Ubermorgen  [author] Feb 28, 2023 @ 9:54am 
@Walk the Void: The other mounts did not replace the engine of the gods, instead it was an additional mount for the lore of light variant. You are right though, when the skink priest hero has access to it, so too should the skink priest lord. I'll add it with the next update, ty for the feedback
Walk the Void Feb 22, 2023 @ 2:16pm 
honestly 3 of the 5 skink mage priests losing the engine of the gods stego for arguably vastly worse mounts is kind of poo.
i do like the idea of a more unique mount for the lore especially the revivification crystal one but even that one most of the time i still find i'd rather have the engine of the gods over that. then there's the horned one and the Ripperdactyl instead for beast and heavens and its just why would i use the beast or heavens lord over the hero.
Was it not being able to add 5 mount? if so with the ripper and horned one why not replace the terradon instead?
Ubermorgen  [author] Feb 13, 2023 @ 3:08pm 
@sHoF4T: Thank you for the feedback! You were right, the chameleon skink really needed some buffs because he doesn't have any mounts and will be a bit weaker than the regular skink chiefs in the late game. Not quite sure it is enough, but it's definitely a start.