Total War: WARHAMMER III

Total War: WARHAMMER III

Sons of Grimnir - Dwarf Unit Collection
212 Comments
opuntia Apr 18 @ 11:33am 
Does this still work after the 6.1.2 update?
Elv Mar 18 @ 4:44am 
请问有只有屠夫的兵种包吗:steamhappy:
wahan85- Sep 28, 2024 @ 1:52am 
Could you please update the SFO patch now that they are finally done?
eldiabs Sep 25, 2024 @ 1:27pm 
Wouldn't worry about it too much then. Especially if no one else is reporting it. Could be some weird combo of mods I use. Thanks for the explanation!
Mystical Llama  [author] Sep 25, 2024 @ 12:56pm 
@eldiabs I'll take a look at this once I get a chance.

That would be odd, given that the stone sound effects are all vanilla from the original grudge thrower. This mod does not touch that audio.
eldiabs Sep 24, 2024 @ 5:32am 
I think the rune golem hurlers have a sound bug. Their projectiles leave a looped smashing sound upon impact.
Voltorx Aug 24, 2024 @ 5:23pm 
Oh thank you
Mystical Llama  [author] Aug 24, 2024 @ 11:05am 
@Naofumi - Try unsubscribing and resubscribing to ensure you get the update. The error you identified is exactly what I fixed just today.
Naofumi Iwatani Aug 24, 2024 @ 8:12am 
Seems to cause a crash when trying to launch the game. "sonsofgrimnir_wh2.pack" Something about "default_land_melee_infantry_main_flankingdwf_runegolem" in table "cdir_military_generator_unit_qualities_tables".
Mystical Llama  [author] Aug 24, 2024 @ 7:51am 
This should be fixed.

Good ole' CA dramatically altering a table schema they've used since TW:WH1, just 'cause they can.
Voltorx Aug 23, 2024 @ 1:20pm 
Crashing for me to now with 5.2 update
IM_mavio Aug 23, 2024 @ 12:16pm 
Irondrake Grenadiers assets crash my game
lukearound Aug 22, 2024 @ 4:21pm 
Can we get a hot fix PLZZZZ
Techno Kaskader Aug 22, 2024 @ 9:15am 
Crashing with 5,2
eldiabs Aug 14, 2024 @ 1:04pm 
That did it. Much thanks!
LeKopic Aug 14, 2024 @ 12:50pm 
Yep, no CTDs after the latest update, thank you
Mystical Llama  [author] Aug 14, 2024 @ 12:42pm 
@eldiabs - Updated again, I think I uploaded the wrong version previously. Give it another go.
eldiabs Aug 14, 2024 @ 10:42am 
ctd with latest update. Not sure why? Worked just a couple of hours ago. Disabling this mod and game loads properly. New conflict with other mod perhaps?
Mystical Llama  [author] Aug 14, 2024 @ 9:02am 
TL;DR - I don't know Singe's work that well, but my units should jive with all mods and effects which affect Vanilla slayer units - unless that mod is designed to pull Vanilla units in to a custom group, rather than pushing custom effects out to vanilla groups.
Mystical Llama  [author] Aug 14, 2024 @ 9:02am 
But some modders go the other way, and create specific alternate attribute groups and designations for their work. They then add the vanilla units to these alternate attribute groups (A unit can belong to multiple if you do it right) as a way to control the implementation of their mods to only the intended targets. This reduces compatibility with other mods, but also avoids potential conflicts with other custom content which might be trying to apply other similar effects to the same units. However, if the mod is popular enough and designed correctly, other content creators can include compatibility within their own database that does not trigger unless that popular mod is also present. I don't do this, because designing your mods around other content creators is an exhaustive process that never ends.
Mystical Llama  [author] Aug 14, 2024 @ 9:02am 
@AlertedCoyote - Every modder has a different philosophies on how to connect units to specific attribute groups. To my mind, using the vanilla designations as much as possible is always ideal. That ensures maximum compatibility with other mods, as you are using existing keys that every user will have regardless of any other custom work going into the game build. To that end, my units are all tagged the exact same as Vanilla slayers or their specific equivalent. All should be subject to the same skills and modifiers that affect those same vanilla units using those same original tags.
AlertedCoyote Aug 13, 2024 @ 2:18am 
Love this mod - only one problem, the slayer units don't seem to count as Slayers as far as other mods are concerned, for example Singe's Skills, which is weird because other mods work. It might be an issue with the units being considered their own individual things rather than a "gets benefits from X upgrades". Hopefully that gets fixed! Great work!
sigmars_disciple Jun 25, 2024 @ 7:40pm 
Hey, any experience reports from trying to run this with 5.1, anyone?

I mean as it's basically a unit mod, it could....
Elv May 23, 2024 @ 12:31am 
兵牌能优化一下就更完美啦!玩了很久很久的MOD,感谢更新!
Mystical Llama  [author] May 22, 2024 @ 9:45am 
Updated to allow for slayer unit recruitment on the Spirit of Grungni. Get 'em, Malakai!
The_Fr33_Man May 18, 2024 @ 10:05am 
Thanks for your work, are there any plans for a radious submod in the future?
Mystical Llama  [author] May 8, 2024 @ 9:13am 
@Guts Okay, think this should be fixed. If not, I can take a look after work today. Apologies for being unable to test it directly at the moment.
Mystical Llama  [author] May 8, 2024 @ 9:08am 
@Guts Oof, yeah. I think I can see why. Let me fix that!
What a jOAK May 8, 2024 @ 6:00am 
Awesome, not too far into a Dawi campaign, keen to add these in!
Guts The Black Swordsman May 8, 2024 @ 4:02am 
Gromril gunners and rune golems disappear from recruitment once the building is upgraded to rune lord's hall
Mystical Llama  [author] May 7, 2024 @ 3:40pm 
Fixed the rampage issue on the Sappers. Thanks @ryukon!
Mystical Llama  [author] May 7, 2024 @ 3:39pm 
Okay, made a few small tweaks to keep these units on level with their vanilla counterparts.

Keep in mind, some of the units here are a departure from normal dwarven strategy. You can't expect them to perform the same way similar units do in other armies, since they don't have a unit roster that supports them the same way.
Mystical Llama  [author] Apr 30, 2024 @ 3:35pm 
@ryukon - Thanks for the info! I'll set some time aside to check it out this weekend.
ryukon Apr 30, 2024 @ 4:53am 
I hope you will update this mod for 5.0.
Especially the rampage effect of the sappers needs to be adapted to the changes of 4.2.
Mystical Llama  [author] Apr 18, 2024 @ 8:45pm 
@Thatguy, @Hound - I do not have a Radious submod for this. Puddles404 had posted one previously, but he appears to have taken it down once he realized how annoying it is to faithfully maintaining one :)
Hound Apr 14, 2024 @ 12:22pm 
Id also like to know if there is a Radious submod
Thatguy Mar 11, 2024 @ 3:35pm 
what happened to the radious submod
Red Panda Feb 22, 2024 @ 8:24pm 
Since cathay has terrocota hero, golem hero would make sense
NINA rojozangre Feb 22, 2024 @ 7:00pm 
...
Mystical Llama  [author] Feb 6, 2024 @ 5:33pm 
@Anax - Yessir, it ought to be working. Let me know if you spot anything busted!
Pawlick Feb 6, 2024 @ 7:47am 
Congratulations on becoming a dad! Great mod as well :)
iDon'tSpeakRussian! Jan 15, 2024 @ 10:20am 
Joining in with congratulations :)
Moxifloxacin Jan 15, 2024 @ 10:06am 
Thanks for the update, and congrats on becoming a dad!
Anax Jan 15, 2024 @ 8:01am 
the last update is for the newest patch working now?
Mystical Llama  [author] Dec 4, 2023 @ 6:01pm 
Apologies for the delays, folks. I'll try and handle a proper update after the holidays. I've been having some issues with time management after becoming a dad this last year, but I haven't forgotten!

Sons of Grimnir will return.
johnny2hesh Nov 14, 2023 @ 12:07am 
does this one work still guys?
Solaire Nov 10, 2023 @ 8:34pm 
I hope this mod can return.
Colithiel Oct 25, 2023 @ 1:48pm 
Would hate to see this mod die :(
roguestates Sep 24, 2023 @ 10:52am 
Appreciate your work! Can we please get an update?
Saikyoku Sep 22, 2023 @ 1:51pm 
Hello, update please ?