Stellaris

Stellaris

9 traditions + 12 slots AP
103 Comments
弧光 Nov 22 @ 6:34am 
More slots,please !
Simuran Sep 9 @ 3:17pm 
Технология на два последних возвышения не выпадает
Phelan Jul 14 @ 3:58am 
is there any working 12 traditions + 12 slots AP?
Amon Grabmore Jun 21 @ 4:09am 
Hey its not rly important, but could you add this line "PLANET_ASCENSION_COMPLETION_BONUS = 0"
to your "912_defines"? It makes it so, that you dont get more than 10 Ascention tiers per planet. We use your mod in Mp games and it would be nice to prevent abusing this.
Love your mod and tanks in advance!
Saint-Roch Apr 8 @ 9:03am 
I have been looking for a mod like this for 2 years !

With the several additional traditions that have been added, it is severely needed. And 2 more is just enough.

Can’t wait to try it. Thank you a lot. Hope it won’t be broken with 4.0.
Cowardly_chaplain Dec 3, 2024 @ 10:08pm 
Прекрасный мод, до поры. Иконки сбились на чёрно-белое битое страшилище, не знаю как заставить работать снова.
VVenchov Nov 14, 2024 @ 9:08am 
Thanks! :steamhappy:
VVenchov Nov 14, 2024 @ 4:49am 
Will the mod be updated for the new version?
Elder Nov 12, 2024 @ 11:02am 
Okay I dont know what was done but the synthetic age issue I was having has been resolved, thank you very much
coolnet  [author] Nov 1, 2024 @ 3:39am 
@Simuran на самом деле не сложно сделать под другой UI, но если честно - то пока нет времени возиться с этим.
Simuran Oct 14, 2024 @ 9:51am 
Великолепный мод.
Жалко не работает с UI Overhaul Dynamic
Ванильный UI ужасен
弧光 Oct 8, 2024 @ 7:15pm 
I really like the layout of this mod. Can we increase the number of slots to 12?
Barry May 26, 2024 @ 10:30pm 
Спасибо тебе мил человек. Долго искал такой мод чтобы без AU интерфейса. Прекрасный мод, сбалансированный я бы даже сказал ввиду всего 9 и 12 парков. Это прям то что мне было нужно\
Crow May 20, 2024 @ 10:08pm 
any updates on the mod?/
Elder May 13, 2024 @ 5:54pm 
Never mind, tested a whole bunch to no success. Took this mod off and the perk is back. So not sure whats going on there.
Elder May 13, 2024 @ 5:43pm 
Well I tested it on my save file then a new game and it still isnt there. Sounds like another mod may be responsible
coolnet  [author] May 13, 2024 @ 2:40pm 
@Elder fixed, @xixi44 thx for hint
Elder May 13, 2024 @ 2:01pm 
Any plans in the works to fix the synthetic age break?
sasaki412 May 10, 2024 @ 5:25pm 
this mod works on 3.12 just by deleting 12_ascension_paths.txt and rewriting @max_tradition_trees in 07_scripted_variables_machine_age.txt to 9.
Merloga May 10, 2024 @ 7:24am 
exactly what Mezzanine said, we just lost a 3 day game to finding this out
mezzanine May 9, 2024 @ 2:37pm 
in 3.12.1 this mod is breaking the ability to select Synthetic Age / Transformation Situation for machine empires to the new modularity/virtuality/nanotech ascensions
GrimTheOneEye Feb 1, 2024 @ 1:15pm 
mod is working in 3.10 as of posting this
coolnet  [author] Nov 29, 2023 @ 10:58am 
@Solstice try resubscribing
Solstice Nov 29, 2023 @ 12:10am 
when subscribing, launcher tells me a descriptor file is missing and as such it denys my activating the mod.
clone.wolf Nov 21, 2023 @ 2:18pm 
No relic window either
jojobe Nov 19, 2023 @ 5:49pm 
It still does not work for me the format still shows the basic window with one extra tradition slot in the wrong place and no relic window. The screen also has the basic setup it does not look like what is shown above.
328 Nov 18, 2023 @ 7:59pm 
Right, sorry if I sounded rude. Thank you for the quick update!
$tickyYe@h Nov 18, 2023 @ 5:02am 
But still you update fast! Thank you for your time!
coolnet  [author] Nov 18, 2023 @ 3:31am 
Unfortunately, I can't always update mods the same second the game updates.
coolnet  [author] Nov 18, 2023 @ 3:23am 
Updated for 3.10
328 Nov 17, 2023 @ 5:59pm 
I think I know why. The Relics tab was moved to the new "Discoveries" section rather than "Society Management", and this mod modifies the Traditions tab, which is also under Society Management. I guess the mod somehow tells the Relics tab to stay under Society Management, which breaks it.
jojobe Nov 17, 2023 @ 4:49pm 
Yup i could not figure it out either but yep. its broke.
328 Nov 16, 2023 @ 9:29pm 
This is broken as of Astral Planes, it somehow collides the Traditions and Relics tab. Very unfortunate, I really liked this mod :(
F2A Oct 13, 2023 @ 4:34am 
Great mod! But not compatible with the mod "Plentiful Traditions"? UI looks weird when using both of them :(
MarvinEhre Oct 12, 2023 @ 12:34am 
thanks.
coolnet  [author] Oct 11, 2023 @ 2:39pm 
@MarvinEh reresubscribe for fix
coolnet  [author] Oct 11, 2023 @ 2:32pm 
something incomprehensible is happening, everything works from local files, but nothing works from the workshop.
MarvinEhre Oct 11, 2023 @ 1:53pm 
ehm currently I only have 9 AP and 8 tradition trees to select. Before the update from today it worked fine.
coolnet  [author] Oct 11, 2023 @ 12:08pm 
Fixed
coolnet  [author] Oct 11, 2023 @ 12:00pm 
Edited due to parameter
num_tradition_categories < 7
it changes to "9" because of this and you have to make changes, if you don't edit it, it will be impossible to take the ascension perk with occupied categories >= 7
Dr. Nolegs Oct 11, 2023 @ 10:06am 
Which is why I asked why you include it, as a suggestion to simply not edit AP's for maximum compatability!
Dr. Nolegs Oct 11, 2023 @ 10:05am 
Well, ascension paths no longer require technologies, but instead are always allowed on the third AP, (unlocking the techs to allow the traditions through the agenda system) which is a change that isn't represented in this mod.

This Mod functions perfectly well if you just delete your ascension paths file you included, the only downside of such an act being the AI wont pick an AP late in the game.
coolnet  [author] Oct 11, 2023 @ 9:53am 
@Dr. Nolegs, what exactly are the changes? I can't find them.
Can you describe the problem in more detail?
coolnet  [author] Oct 10, 2023 @ 5:17am 
@Dr. Nolegs I didn’t notice, I’ll fix it later, I don’t have much time for that right now
Dr. Nolegs Oct 9, 2023 @ 6:41pm 
You've forgotten to Forward the changes to ascension paths that 3.9 made, but why does this mod make changes the the ascension paths folder anyways?
MattyK Sep 13, 2023 @ 1:12am 
Looking forward to the October update then this mod has been a boon.
coolnet  [author] Sep 12, 2023 @ 10:42am 
I'm very far from my computer right now, I'll be back in October
Fortis Sep 12, 2023 @ 6:37am 
This needs update: with version 3.9.X, we cannot pick the updated ascension perks (those that no longer require techs). Please fix it. Thanks.
The Villain Aug 9, 2023 @ 10:31pm 
Мод классный, но хочется больше, можно 12 традиций и 15 перков? ;)
MattyK Jun 27, 2023 @ 4:29pm 
I can confirm after playing with this mod that nothing seems wrong, using it in tandem with AlphaAsh's "The Utopian Dream" (Modifies existing APs) and Gigastructural Engineering (Adds new APs and Traditions).

This playtest was done over the course of two hours, large galaxy, 0.5x tech/tradition cost.

So it seems relatively safe to add to games that add or change Ascension Perks or Traditions, providing it's not affecting the UI-side (more slots/tradition windows)