Tabletop Simulator

Tabletop Simulator

Machi Koro 2
22 Comments
rolan Mar 26 @ 5:01am 
Such a wonderful mod. Thank you sir!
reddaltoids  [author] Mar 5 @ 8:54am 
I don't know what causes that... I just re-fetched the assets and they still come up (even when loaded directly in a browser). Is there any particular error message you get?
Brrem Feb 25 @ 10:12pm 
Is this map still up? tried to download it and it says data from steam is empty :/
JamesMowery Jul 18, 2024 @ 10:38am 
Any chance of a reupload? I can't view the assets.
yukonzach Apr 30, 2024 @ 2:56pm 
The scripting in this mod is fantastic! Such seamless easy fun play when you don't have to worry about the money flying around. Thank you!
reddaltoids  [author] Feb 7, 2024 @ 4:28pm 
@Slugs, looking at the code, I'd have thought that is how it will run. Could you describe your experience where the Major fired before the Primary?
Slugs Jan 28, 2024 @ 1:44pm 
So the major establishments should trigger after the Primary industries not before, FYI. Thanks for the great work you have done, our group plays all the time IRL.
reddaltoids  [author] Dec 31, 2023 @ 3:46pm 
@Ookie - When Business Center triggers, just choose one of their cards and give them one of your cards. As long as you have your swapped cards within your play area, it should all be accounted for in subsequent rolls. The auto board layout happens at the end of a player's turn, so things may be a little untidy until then, but don't worry, it should still take everything into account.
Ookie Dec 31, 2023 @ 8:09am 
how can I use bussiness center?
OddDo Dec 11, 2022 @ 3:07pm 
Great job on the mod!

We first played it yesterday, and had a lot of fun!

Some cosmetic changes:

- Maybe you could line up all the documents in the same orientation. Right now, the "Game Flow" summary card and the "establishments' numbers" summary card are rotated 90 degrees of each other, so you cannot easily consult both cards with ALT.

- Maybe the 5th player could also be lined up with either rows of players, avoiding the same 90 degrees rotation problem as mentioned above. You would then be able to have a bird's eye view of the whole table, without needing to rotate 90 degrees to read the 5th player's cards (the 5th player can still FLIP his view himself).

I hope I'm describing my issues accurately enough.
reddaltoids  [author] Oct 7, 2022 @ 10:22am 
@Chessus - maybe someone at the table had built a "Farmer's Market"? That would increase all the grain-establishments by one coin. It applies to everyone, not just the player who built it.
@Capt. Bollocks - I'm still looking into it. I'll post if I can fix it.
Chessus Oct 1, 2022 @ 3:54pm 
Wheat field earn 2 gold instead 1 gold for scripted
Capt. Bollocks Sep 22, 2022 @ 11:12pm 
There's an issue with the RESET button at the end of the game. For the players seated at the top (who are normally upside down), after pressing RESET, the game restarts but their play areas don't spawn (ie. the coloured boxes and the coin counter doesn't show). It might be to do with the FLIP button which we always use for the top players. It's happened every time we try using the RESET. If required I can send a screenshot but don't have one right now. Is this something that you can fix?
Juniper & Sanae & Friends Jul 12, 2022 @ 2:40am 
(Juniper): YES that would be 100% perfect. All we really needed.

Unfortunately, my hypothesis about the bug seems to be that my friend's laptop is shitty and sometimes drops packets, which means it might not be something you can fix. It's very random and always fixes every time he quits and rejoins, but never if he's in the room when it loads. For some reason, it's only like that for him during setup and never during gameplay. It fixes during normal gameplay even if it broke at setup.

I'm glad you already had a reset button ready! That's awesome. The new game button really might be the only reasonable fix for him, so I'm glad that didn't take too much extra effort. Thanks so much!
reddaltoids  [author] Jul 10, 2022 @ 3:46pm 
@Juniper - Thanks for the comments... about the Loan Office, I wasn't really sure how to handle that... I had just played it as a block if the last player chose something else instead. I've made it so clicking it after it's dead will remove the card. Would that be enough?

RE your friend.. I really wish I knew more about what's happening there... I hate it when I can't properly debug a problem. If you're able to pin down a way to reproduce it, please let me know. In the meantime, I've added a reset button. I had intentionally left it out, thinking it was much easier to reload the mod :D
Juniper & Sanae & Friends Jul 6, 2022 @ 10:43pm 
Also, it seems like if nobody can build the Loan Office anymore, there's no way to remove it from the game, so it sits there taking up space.
Juniper & Sanae & Friends Jul 6, 2022 @ 9:58pm 
(Juniper): This is really well scripted, but for some reason, my friend always has to disconnect and reload every time we load the game with them in the room already, because otherwise the Pass button sometimes doesn't load for them, and other times, all the starting buy options will be shifted one space to the right in every new game, and the topmost leftmost buy option acts as the Pass button instead.

I think adding a "new game" button after somebody wins might be a good enough workaround though, because then they wouldn't have to reload the game to keep playing, and we'd avoid the associated problems.
reddaltoids  [author] May 27, 2022 @ 8:24am 
Capt. Bollocks, thanks for the notes! This is fixed, and as you suspected, Shoping District had the same issue.
Capt. Bollocks May 25, 2022 @ 6:49am 
We played this the other day and I think there's an error with scripting with the 'Exhibit Hall' card.

It says you take coins from opponents with MORE than 10 coins, but when we had exactly 10 coins it triggered. (ie. it's different from the Tax Office from the original Machi Koro).

The 'Shopping District' has the exact same requirement, but we didn't trigger this card that night but it might have the same issue.

Having said this, this mod is really excellent and my friends and I REALLY love playing this - the scripting in this is so comprehensive and really well put together.
MexicanHatMan Apr 28, 2022 @ 6:31pm 
This is a super good version of this game, thanks so much!
Capt. Bollocks Apr 25, 2022 @ 6:44am 
Fantastic scripting! This has made our game nights gone a lot faster!

Also thank you for crediting my mod. I was hoping someone would add scripting to my scanned cards and you gone beyond my expectations!
Oh it's just Zach Apr 3, 2022 @ 5:51am 
Really well scripted ty ty