Sid Meier's Civilization VI

Sid Meier's Civilization VI

Mediterranean Conquest Map - YnAMP Mod
14 Comments
sjtimmer7 Apr 15, 2022 @ 1:09am 
Could you add northern Europe? Sweden, Norway, Russia, Scythia?
............. Jan 26, 2022 @ 5:41pm 
One little suggestion. Could you reduce the size of the Sahara Desert to make room for more land? It just to big and the Civs are just cramped with little space at the Mediterranean
Stahlseele Jan 26, 2022 @ 4:35pm 
@Come to Brasil
Thank you for your answer.
Stahlseele Jan 26, 2022 @ 4:35pm 
Yeah the weird colour stuff is not this maps fault.
I have had that happen on several other maps too.
I think even some vanilla not modded in maps . . .
Finest Shawarma in Winnipeg, Sir  [author] Jan 24, 2022 @ 5:42pm 
@Minted I've seen the black city tag before, but I've seen that in many maps that have over 22 players, there's a mod called Prismatic - Color and Jersey Overhaul which might be useful.

On the other bug not sure what would cause that, do you have any other mods?
fard Jan 24, 2022 @ 7:09am 
@Come to Brasil first the game freezes, then it reverts back to another save of the game (still frozen). Then it stays like that and then i would restart my computer. Other civilizations colours are also being weird. (Rome's colour was black, just black) The city name tag was bugged (you could see the name and population but not the backround).
............. Jan 23, 2022 @ 7:11pm 
Currently playing this mod. Its great by the way! Turn 800 on a Marathon Deity game and its still running strong.

One thing needs to be fixed. I cant seem to place the Dam pins early game when Im planning my cities. Even though the correct dam placements is intact, cant even place the pins.
Finest Shawarma in Winnipeg, Sir  [author] Jan 23, 2022 @ 4:23pm 
@Mocha Frappucinnoo Spain, Portugal, France, Gaul (At Avaricum if Germany Spawns), England, Germany, Poland, Scythia (At Tanais), Mongolia (At New Sarai), Rome, Hungary, Macedon, Greece, Byzantium, Ottoman (At Ankara if Byzantium Spawns), Georgia, Persia (at Ecbatana), Babylon, Sumeria, Arabia (At Mecca) , Egypt, Phoenicia (At Carthage), Nubia, Ethiopia (at Aksum), Mali

City States: Granada, Fez, Chinguetti, Ngazargamu, Geneva, Brussels, Bologna, Cardiff, Venice, Preslav, Hattusa, Yerevan, Jerusalem, Akkad, Valletta, Anshan, Vatican City (At Avignon if Rome Spawns), Vilnius (At Kyiv), Mogadishu (At Dakar), Kumasi (At Sana'a)

The last 3 were moved in to make up for a lack of cultural/economic city states
Finest Shawarma in Winnipeg, Sir  [author] Jan 23, 2022 @ 4:16pm 
@Minted

I've been having crash issues with Civ 6 in general at that turn time unfortunately, even on vanilla. Can you tell what would be triggering it?
Finest Shawarma in Winnipeg, Sir  [author] Jan 23, 2022 @ 4:15pm 
@Stahlseele It's 80x106, classified as huge

All are auto generated but villages end up in similar locations
Stahlseele Jan 23, 2022 @ 9:45am 
And are the ressources and ley-lines auto generated by Civ6 Spawn rules or are they hand placed and will allways spawn in the same coords?
Stahlseele Jan 23, 2022 @ 9:34am 
So, how big is this map in hexes?
How big is it classified in the game?
fard Jan 23, 2022 @ 7:29am 
Freezes/crashes after about 100 turns, otherwise its a good mod
............. Jan 22, 2022 @ 7:07pm 
Could you list down the specific Civs and City States? It would be helpful though