Stellaris

Stellaris

Clerk Migration
8 Comments
Peter34 Oct 24, 2021 @ 1:12pm 
Thanks!
Vollauro  [author] Oct 24, 2021 @ 9:31am 
@Peter34 I made a version that basically just adds what I add and what that mod adds into one. So it should work just fine. https://steamcommunity.com/sharedfiles/filedetails/?id=2636246199
Peter34 Oct 23, 2021 @ 11:14am 
"Slaves Can Auto-Resettle for 3.1"
This mod enables both Slaves and Servitude Rboots to re-settle if unEmployed:
https://steamcommunity.com/sharedfiles/filedetails/?id=2459899494
Vollauro  [author] Oct 22, 2021 @ 7:50pm 
@Peter34 Can you link the mod you use so I can see if I can make a version that incorporates both functions?
Peter34 Oct 22, 2021 @ 6:23pm 
That's unfortunate... Any chance you could enhance your mod to also reproduce the functionalty of the other mod, or create a variant of your mod that also contains that functionality? Because they're both attractive.
Vollauro  [author] Oct 22, 2021 @ 8:35am 
@Peter34 Most likely. I modified the 'migration_rules' file 'can_pop_auto_migrate' line.
Peter34 Oct 21, 2021 @ 9:38pm 
I already use a mod that enables a wider range of POP types to migrate if unEmployed, such as Robots or Slaves. Will that mod conflict with this mod?
Taz Oct 21, 2021 @ 9:12pm 
Very cool idea, thanks a lot!