Garry's Mod
gm_buildthing_remade
9 comentarios
Well-Rounded Wildcard  [autor] 13 FEB 2023 a las 1:21 
unscrewed the nodegraph, and improved upon it bigtime, added functioning helipaths, and other stuff
Well-Rounded Wildcard  [autor] 8 JUL 2022 a las 10:17 
updated and optimized the map a little bit
Well-Rounded Wildcard  [autor] 20 FEB 2022 a las 8:37 
i should do some optimizations or something to this map, maybe expand the underground area and either move the random room, make the random room smaller, or outright delete it, maybe even add more details to buildings or something, maybe even experiment with train tunnels or something, road tunnels. so i don't have to fight with the skybox anymore than i've already done i could probably come up with an idea for underground stuff, its probably going to be an interior area if its added on, and i have a decent amount of extra space to work with since the map isn't max map size. optimizations to the amount of ai nodes i hwunked down could definitely help with framerate and the speed at which its processed in hammer
Well-Rounded Wildcard  [autor] 26 SEP 2021 a las 8:40 
im gonna be honest im kinda proud of this map, ofcourse it could always be better in someway, ofcourse it could've never been finished, ofcourse theres a texture on the side of one building that has different values and i should really fix it but i don't want to stare at hammer for 45 minutes compiling the map because of a single texture but hey i'll do that eventually, and maybe after all of this i can make a new map that isn't just a remake of a map i already made
Germey82738 4 SEP 2021 a las 17:15 
Great for npc battles
Well-Rounded Wildcard  [autor] 2 SEP 2021 a las 12:58 
alright so problem mostly fixed, albeit the cubemaps are horrendously bright if you load up the map from the menu with hdr enabled, which it seems i am too braindead to figure out how to fix it yet
Well-Rounded Wildcard  [autor] 2 SEP 2021 a las 12:22 
figured out the problem, just a matter of making hdr not too nightmarishly bright
Well-Rounded Wildcard  [autor] 2 SEP 2021 a las 10:45 
has to do with starting the map with hdr enabled instead of enabling it ingame, i'll see what i can do about it
Well-Rounded Wildcard  [autor] 2 SEP 2021 a las 10:38 
strange lighting bug that i've encountered a few times has popped up, usually compiling the map again fixes it for me but im not exactly sure what causes this, though i do think it has something to do with hdr