tModLoader

tModLoader

Equipment Loadouts
59 Comments
alejo_games Sep 2, 2024 @ 1:21pm 
plz update
ItsMattBruh May 20, 2024 @ 7:45pm 
where's 1.4.3 v.2022.9.47.50?
KING PREV Nov 17, 2023 @ 4:06am 
THANKS SO MUCH for this mod, couldnt move my calamity stuff to 1.4.4 and i really wanted loadouts
Yuki Sep 19, 2023 @ 5:28pm 
People just kind of forget loadouts exist in base 1.4.4
Nah, I'd bebra Aug 27, 2023 @ 7:07am 
The mod is kinda obsolete since 1.4.4.9 adds loadouts on its own so I highly doubt it would be updated.
KeyoaLaFurra Aug 12, 2023 @ 4:03pm 
Does this mod plan on updating? If so when is it planned to be released?
unbearabel Aug 4, 2023 @ 8:30pm 
hey yaa is there a plan to update this mod to 1.4.4? thank youu
Kirtle  [author] Jun 7, 2023 @ 9:17pm 
You can only access loadouts when they're the currently selected ones. While they're not selected, their items simply "don't exist"
Snail Jun 7, 2023 @ 6:09pm 
im trying to make a second loadout with the same armour but i cant find where it goes after when i switch loadouts. how would i find out?
CatsHaveEars May 29, 2023 @ 11:13am 
oh! that's what the lock is for! Thank you so much for the feedback. Mod is completely perfect than hahaha

You should mention that feature somewhere maybe :3
Seems obvious now, but my dumbass overlooked it hehe
Kirtle  [author] May 29, 2023 @ 6:03am 
Hi, if you lock the UI in place after moving it to wherever you want (simply click on the little lock again), the menu position will be saved (in the character's save file) so that you don't have to re-position it every single time!
CatsHaveEars May 28, 2023 @ 11:34pm 
A must have until labor of love update makes its way to tmodloader.
One thing of note for the author: The UI for the mod overlaps with the UI for AutoTrash which is one of the most popular QoL mods in the game ATM. I know you can move it, but have to do so with each log in. May be worth to consider having the default position just a few clicks to the left :)

Thanks for the mod! Works as intended and gives us 10 loadouts which work exactly like the 3 we get in labor of love update on vanilla :steamthumbsup:
LennyTheLing Apr 30, 2023 @ 9:17am 
Regarding the issue with quick stack to magic storage heart. The issue seems to resolve itself after a restart with tmodloader.
Zeefy De Seefy Apr 20, 2023 @ 11:40am 
Love this mod, but I was hoping there could be an option for what gets switched, a toggle for pets/mounts/minecarts etc and vanity items
razorslife Mar 14, 2023 @ 6:07pm 
ok, thanks for telling me. i initially thought it was too lock a load-out to prevent accidental deletion
Kirtle  [author] Mar 14, 2023 @ 10:58am 
Yes, you can. Click on the little lock to "unlock it" and then menu can be dragged to wherever you want it. Each position is saved differently for each character you load up. Just don't forget to lock it so that it's saved
razorslife Mar 14, 2023 @ 10:36am 
Can you move where the loadout thing is located? every time im sorting a chest, it moves between characters. its incredibly annoying
Master Shake Mar 13, 2023 @ 12:28am 
I can't seem to quick-stack to Magic Storage heart with the mod enabled
Kirtle  [author] Feb 15, 2023 @ 11:00pm 
@UnknownHuntr Some other mod must be messing with chest sorting because this mod doesn't touch that at all
Mothman Feb 15, 2023 @ 7:06pm 
as of posting causes the sort to nearby chest function to stop working. other then that its a great addition to have till 1.4.4 comes out. quality of life change make the icon rotatable for more placement options
TwoFace Feb 7, 2023 @ 8:24pm 
How can I get this to work for 1.4.3?
Anodizia Jan 26, 2023 @ 2:42am 
could we maybe get More Accessory Slots support?
Ashlight Nov 30, 2022 @ 3:40pm 
I just found out that you can move the selection... RIP XD
TwelveYO Nov 26, 2022 @ 1:27am 
Chest inventory, etc., when covered with vanilla UI, is very annoying, causing frequent malfunctions during operation.
Please make it so that it does not react when it is covered by other UI.
Also, it would be nice to have an option to hide it. (since it can be operated with the keys).
Greysion Sep 9, 2022 @ 2:11am 
Are you planning to support mods that change how many accessory slots are available, like Calamity or More Accessory Slots (etc.)?

By the way, this mod absolutely slaps. Thank you!
Uncle Badass Sep 6, 2022 @ 9:46pm 
Using this is good practice for the Labor of Love update.
Pineapple Sep 6, 2022 @ 8:02am 
Heavy: YEEES! MAAANY THANKS! :demoticon:
Kirtle  [author] Sep 6, 2022 @ 4:03am 
Thanks for letting me know. Pushed an update
Pineapple Sep 6, 2022 @ 2:48am 
There is an error with updating the mod, causing the game to think that an older version was the latest release. Can you update it to fix this issue?
LawfulNoodle Aug 5, 2022 @ 5:00pm 
It is compatible with the Wing Slot Extra mod, it just doesn't incorporate that into the gear set at all. The extra slot just sort of hangs out there.
Lalo Salamanca Aug 1, 2022 @ 4:28pm 
mega usefull, i dont have to go into mines or my fishing spots just to realizei forgot half of my gear, thanks.
Green Ghost Jul 28, 2022 @ 2:33pm 
Hmm... Yeah, I can see the UX end being a hard one to take into account.

As an idea, though, maybe have a popup window (via keybind or a button on the main bar or by the equipment slots) that shows everything equipped in all loadouts (either in a grid or a scrolling list like the crafting interface), ideally organized or filtered by slot (armor sets, accessories, and equipment). Clicking on an item pulls up a grid to view loadouts side-by-side, where you can click on a slot if you want it elsewhere. To prevent duping, of course, once you take out the item out of one loadout, it's removed from the others as well.

Again, this is just an idea in my head, and as someone who's never made a Terraria mod in their life, I have no idea how complicated something like that would be to code. I'm just hoping to get the ball rolling here, you know?
Kirtle  [author] Jul 27, 2022 @ 10:58am 
@GreenGhost Having accessories be shared through multiple loadouts is more of a UX (user experience) issue since there's no simple way to config throughout which loadouts would accessory X be persistent. Adding mod compatibility should be relatively easy.. I just haven't gotten around to do it (yet, hopefully..)
Green Ghost Jul 26, 2022 @ 11:20pm 
Is there any way to make items shared between loadouts (so people don't have to craft multiple of an equipment just to have it in two loadouts)? If not, would it be possible to implement such a feature?

Also, how easy would it be to add support for modded equipment slots (e.g. the wing slot added by the Wing Slot Extra mod)?
Goldy Jul 26, 2022 @ 5:21pm 
@Kirtle I just took another look at this; it's not the Accessory, it's the Slot. Calamity adds a Seventh Slot in Expert Mode as a progression reward for beating Moon Lord. Obviously, that's not a conventional thing that'd be taken into account, since Seventh Slots are typically Master Mode, right? I am so sorry for wasting your time. Thank you for your help nonetheless.
Kirtle  [author] Jul 26, 2022 @ 4:46pm 
@Goldy I was not able to replicate the issue. Are you using a modded accessory? Perhaps it's not running some logic that typically would run if you were to remove it from the slot manually?
Goldy Jul 26, 2022 @ 4:12pm 
Yo, I've run into an issue where the Boot Accessories are shared throughout the different loadouts. I tried simply putting other Boots into different loadouts, but they were overwritten by the first one. Any help with this?
Kirtle  [author] Jul 25, 2022 @ 4:49pm 
Yup, I saw the twitter post by yoraiz0r. I might end up revaming this to still allow more than the limited 3 slots that vanilla will offer
𝕵𝖔𝖗𝖉𝖆𝖓 Jul 25, 2022 @ 4:15pm 
yo this is kinda getting added to the base game in 1.4.4
Kirtle  [author] Jul 25, 2022 @ 8:26am 
@Aitherix I agree, I'm going to look into implementing that!
Aitherix Jul 21, 2022 @ 7:56pm 
Something that would probably be nice with this is if there was an option when removing loadouts instead to move the items in the removed loadout back to the player's inventory or drop it., great mod
Kirtle  [author] Jul 9, 2022 @ 5:44pm 
@Phroliax Yes, it works in multiplayer without any issues (I've ever been made aware of)
phroliax Jul 9, 2022 @ 4:53pm 
Does this work in multiplayer?
Azzy_Asurazariel Jul 3, 2022 @ 12:10pm 
Ah - well now Im the fool XD Sorry that didn't feel clear.
Kirtle  [author] Jul 3, 2022 @ 12:06pm 
@Zer0TheRadioDemon, it has the ability to move the UI, though. Just unlock the yellow lock and it'll be movable! Save it's position by locking it in place again
Azzy_Asurazariel Jul 3, 2022 @ 8:47am 
This needs the ability to move UI
Asuna1⑨4 Jun 3, 2022 @ 3:35pm 
@Kirtle thank you for fixing the freezing issue
Racer Delux Jun 3, 2022 @ 1:46pm 
@kirtle thank you for the speedy upload!
Kirtle  [author] Jun 3, 2022 @ 1:43pm 
Rebuilt and reuploaded the mod because of tML changes. Should work fine now!
Racer Delux Jun 3, 2022 @ 12:56pm 
Newest version freezes because it is trying to play a sound that can not be found.