RimWorld

RimWorld

More Penned Animals
40 Comments
VampirePixy  [author] Nov 21, 2022 @ 7:54pm 
For anyone still interested in this mod on 1.4, "Penned Animal Config" from 1.3 has been adopted into "Tweaks Galore."

https://steamcommunity.com/sharedfiles/filedetails/?id=2695164414&searchtext=tweaks+galore
launacorp Nov 11, 2022 @ 3:10am 
for me it seems to work with 1.4 (without DLC´s | I don´t have them)
VampirePixy  [author] Nov 6, 2022 @ 2:54pm 
@Purpurite

There is a mod called "Penned Animal Config" that allows you to check off which animals can be penned. This includes vanilla and any modded animals that you may have. Sadly, it hasn't been updated for 1.4, but for anyone still playing on 1.3, I do recommend it as I have used it myself.

@Sumatris

As of now, I have no intentions of testing this mod's compatibility with 1.4, however if someone could confirm that it still works then I would have no problems updating it to show that. I don't think anything has changed about the pen system so it should still work, but I don't want to update without confirmation.
Sumatris Nov 6, 2022 @ 6:50am 
Is this 1.4 compatible?
Purfx Feb 27, 2022 @ 9:32am 
Someone should make a mod that allows you to select if individual animals are penned or not. Like a pawn rule or something
Alapma Oct 5, 2021 @ 11:39am 
my snow hares thank you
VampirePixy  [author] Sep 20, 2021 @ 7:11pm 
@Lizzerazu

Both of those are already included in the base game.
Lizzerazu Sep 20, 2021 @ 4:03pm 
WIll you be including horses and Alpacas?
magborg Sep 16, 2021 @ 7:13am 
VampirePixy,
Just what I wanted to hear, thank you VampirePixy for explaining that to me.
VampirePixy  [author] Sep 15, 2021 @ 5:58pm 
@magborg

There shouldn't be any issues adding this mod to an existing save, but keep in mind that any of these animals will begin to wander off if they aren't wrangled within a few days. I would suggest zoning them either in the pen you plan on using or into a spare room before adding this mod to prevent this. As far as removing this mod, the animals will just go back to their normal zoning behavior but will automatically be set to "Unrestricted."
magborg Sep 13, 2021 @ 1:48pm 
VampirePixy,
No one seemed to have asked you yet and it is not in the description but can you add this mod and remove this mod safely on a saved game? I specifically look for this answer before adding any mod that interest me. Can this mod be added and removed safely on a saved game?
JACK Sep 12, 2021 @ 6:09pm 
not sure if you're accepting requests from other mods, but it drives me absolutely mad that I can't pen anima animals like muffalo and yaks! overall though this is amazing. prevents me from making a zone overlapping my pen and throwing them all in, which then prevents the pen marker from displaying accurate nutrition info
Jae Sep 7, 2021 @ 9:34am 
I'd like to remove Guinea Pigs from the list, personally. I prefer to make an area for them instead.
CryoChick Sep 6, 2021 @ 8:42pm 
Question would it be possible to make it so you can toggle animals on off instead of just your preset list? Personally I don't thinks Bears megasloths and thrumbos should be pennable
VampirePixy  [author] Aug 15, 2021 @ 7:56pm 
@Soaryne

I forgot to mention that I once heard pens without gates won't accept any animals, but I've never tested this myself.
VampirePixy  [author] Aug 15, 2021 @ 7:54pm 
@Soaryne

Make sure that they're allowed on the pen marker, that the pen marker isn't forbidden (though I'm not sure if that stops them from bringing animals), and that the pen is perfectly enclosed first (even one tile missing will stop them from bringing animals). Also make sure there are no open doors attached to the pen, that the handler can definitely reach the pen (zoning, forbidden doors, etc.), and that the animals are definitely tamed, then try "Prioritize Roping (animal)" with your handler after right clicking the animal. Even before this mod, I have never had an issue with muffalo, elk, ducks, geese or even caribou since 1.3 came out, and I haven't noticed or heard of any new bugs relating to this either. If the animals are already inside a pen (maybe if you built one around them) then it is very possible that the handlers will refuse to bring them to a different pen for various reasons. Hope this somehow helps you resolve things. :)
Soaryne Aug 15, 2021 @ 4:16pm 
Even though elk and muffalo, duck, and geese are listed as farm animals the base game doesn't let you add them to pens I try on a unmodded game. It only let me pen chickens, cows, turkey, emu, pigs, and crossways to set as pen animals and yes I have all the dlc.
VampirePixy  [author] Aug 13, 2021 @ 8:02pm 
@Soaryne

Elk are already included in the base game. :)
Soaryne Aug 13, 2021 @ 6:37pm 
can you add elk to the list?
Sweaters Aug 9, 2021 @ 10:03pm 
Thank you anyway for replying. They are animals modded to do more work types when trained (plant work, mining, etc.) so not colonists. not sure why they ignore the fact that theres a rope on them. The dev for those modded animals doesnt speak english well and doesnt really know if they coded them for being roped or not, so i never did find out that way. I just disabled the mod that added those animals, since it wasnt all that important for my games anyway. Sorry that I couldnt enlighten you more on this issue. Either way, thanks for your nice mod ^^
VampirePixy  [author] Aug 9, 2021 @ 4:16pm 
@Sweaters

Sorry, I wish I could be of more help, but as you said my mod only changes the vanilla animals. As long as you aren't on commitment mode, the best way to test would be to disable this mod and then load the save without it to see if the issue resolves. I couldn't find the mod your talking about, but if the girls are seen as "animals," it is possible they inherit something from one of the animals I've used (causing a chain reaction so to speak). Also, the fact that they wouldn't follow seems really odd (unless they act like colonists?). Do they show zones in the animal tab? Sorry for the late reply, but I'd be curious to know if you ever found what caused this.
Sweaters Aug 8, 2021 @ 3:10am 
Hi Pixy, I'm having an issue and I'm trying to find which mod is conflicting with what. I use both this mod and the kemomimi and insectgirls mod. This adds monstergirls as animals. Unfortunately, as of this week, my colonists try to rope them into pens, but the girls don't follow. The girls should not be penned so it makes sense that they don't follow, but this locks the colonist into a standing state. I don't think your mod can be to blame for this, since i don't think you did anything in terms of modded animals beyond regular stuff like bears, but I figured i'd check anyway. Any idea what might cause this?
VampirePixy  [author] Jul 30, 2021 @ 8:44pm 
@Tobi

I'm so sorry about that! It was a typo on my part... The mod should have worked just fine by skipping the warning (just the bears would have required areas instead of pens), but it is fixed now. Thanks for letting me know. :)
Jarl Tobi Jul 30, 2021 @ 8:20pm 
mod got updated and the update broke the mod
VampirePixy  [author] Jul 30, 2021 @ 1:48pm 
@meromex

Also, pens themselves can already toggle which (pen-able) animals can go in each pen in the base game. They can even be separated by gender. In the scenario above^ the options menu would add/remove animals from that list.
VampirePixy  [author] Jul 30, 2021 @ 1:47pm 
@Densevoid @meromex @Marads~Yuuka

While adding mod options is somewhat beyond what I'm comfortable with, I have definitely looked into it. A toggle list in mod options is what I had originally hoped for for this mod, however after looking through the code, it doesn't seem like it would be that simple, going so far as to require a complete restart of the game each time a setting was changed (even if it was changed from the main menu), and not just a simple save reload. Currently, I haven't been able to find a way around this. (For example, adding an animal to the list in mod options, the animal would wander away within a few days even though the pen menu will not have that animal listed until the game is restarted.) So while I would love to be able to add this, it just doesn't seem possible in the way I would like it to be.
VampirePixy  [author] Jul 30, 2021 @ 1:45pm 
@Niklaus

Chinchillas are already included in the base game. :)

@RommelDK

Added :)

@Rossa☆Takanashi

Sorry, I don't understand. Are you saying you would like a mod that reverts the system back to how it was in 1.2?
RommelDK Jul 30, 2021 @ 12:09pm 
I tried to make a squirrel based base. But realized that i couldn't pen squirrels
Would love if you added them!
Niklaus Jul 30, 2021 @ 7:49am 
chinchilla maybe
Wretched Boy-King Jul 29, 2021 @ 9:10pm 
Finally I can make my zoo.
meromex Jul 28, 2021 @ 8:17pm 
Great mod, and i like marads idea, like in the mod for director or in the hunt menu where is list the animals, making it tog able, maybe instead make so pens itself can toggle which animal can enter which pen
Magia🔥Baiser Jul 25, 2021 @ 6:54pm 
I'd like a reverse mod... vanilla to modded pens just dont work as im seeing....
Densevoid Jul 25, 2021 @ 9:48am 
I would like all animals to be penned :) Home pets in this case can so be limited by the "Locked" mod. But you probably have a simple XML mod and will not be able to add such customization.
worldsvamp Jul 24, 2021 @ 11:34pm 
Thank you, now I can farm cobras properly
Marads~Yuuka Jul 24, 2021 @ 8:52pm 
Taking it to the ultimate conclusion would be having a script that scans all animals even from other mods, then the player would pick the ones that can be put into pens via mod configuration.

Probably a bit overkill since it' already a great mod.
Evilservant6 Jul 24, 2021 @ 8:27pm 
sweet, thanks, now I can have an exotic zoo
VampirePixy  [author] Jul 24, 2021 @ 10:28am 
@DeathKnight. @Evilservant6 @NIRO1764

Added :)
NIRO1764 Jul 24, 2021 @ 8:42am 
yeah what they said :D \/
Evilservant6 Jul 24, 2021 @ 7:34am 
thrumbos
DeathKnight. Jul 23, 2021 @ 11:34pm 
boomrats