RimWorld

RimWorld

Cyber Fauna [1.3]
24 Comments
Ferkoid Nov 10, 2022 @ 1:29am 
Oh, alright thank you!
Scherub  [author] Nov 10, 2022 @ 1:28am 
Just switch back to the original mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=1548649032 ), which has already been updated to v1.4.
Ferkoid Nov 10, 2022 @ 1:17am 
1.4?
Nev Mar 5, 2022 @ 4:43pm 
Thanks for having this up and updating the mod version early. Really appreciated it. :pseudopost:
Scherub  [author] Dec 20, 2021 @ 4:49pm 
Done! :)
Cozar Dec 20, 2021 @ 3:22pm 
Since the original is updated, you should unlist (not delete) this mod so it doesn't show up in a workshop search but won't be deleted for people already relying on this version.
Scherub  [author] Dec 17, 2021 @ 4:55am 
Excellent, I wish there were a feature to auto-forward it back to your mod then.
DaLLaN Dec 17, 2021 @ 3:43am 
Hi, I have already updated my mod
Angrysquirrel Oct 5, 2021 @ 2:54pm 
Will this work with a dog said? I need to fix my itchy scarred gallatros from alpha animals.
Rikimaru Sep 12, 2021 @ 9:14am 
Добавь возможность засунуть в биокапсулу животных пж
Fangtom Aug 22, 2021 @ 11:47pm 
Within the workshop file 2554182392

1.3 > Defs > HediffDefs > Hediffs_CF.xml contains all the hediffs for bodyparts, including battle boosters. I just change the values to try to balance the armor values for combat extended, all the other body parts probably don't need to be changed for combat extended I myself don't know how modders create a patch for combat extended, so I understand if you don't know/don't want to do it.
Scherub  [author] Aug 21, 2021 @ 4:57pm 
Sure, but unfortunately I have never used the battle booster yet and I lack the time to dig more into them. If you can tell me which values of which recipes should be changed to what, I'll take a closer look at them and change them accordingly, if they make sense to me.
Fangtom Aug 21, 2021 @ 4:11pm 
The values for the battle boosters don't seem correct when CE is enabled, since it just uses vanilla values in CE, making the protection woefully minimal. I just add a zero to all the values to make them more balanced for CE, but is there any chance for a patch to balance the values for CE?
Starproject Aug 2, 2021 @ 1:48am 
Fast regen 1.2 mod. Could you update that mod too as it very good and it by the same guy? Please and would very grateful if u can:winter2019joyfultearsdog:
Duke Silver Jul 29, 2021 @ 3:44pm 
@Sumatris This mod has more bionics. Also if you ever wanted armor on your animals you would need to download the animal gear mod and it's respective dependencies whereas this mod lets you install armored bionic parts. So you get to save memory on your comp as well with this. Effectively, this is like two mods in one.
ZX Zero Jul 26, 2021 @ 7:43am 
@Sumatris Cyber Fauna don't need a patch for every animal added for mods like ADS
Sumatris Jul 25, 2021 @ 10:35am 
Sounds to me like it does the same thing A Dog Said does. Is there a particular difference/advantage that could convince me to give it a shot even so?
Deimos kai Aischylos Jul 22, 2021 @ 7:29pm 
People are missing the grander picture: cyber dryads. I. Am. So. Happy.
Smaug Jul 22, 2021 @ 2:07pm 
fuck yes, super-animals are a go.
MiguelCairo Jul 22, 2021 @ 10:05am 
OHHH does this work? great!
Scherub  [author] Jul 22, 2021 @ 10:02am 
If the original mod is compatible, then probably yes. Otherwise no.
Sannie Jul 22, 2021 @ 7:29am 
I am planing to use Combat Extended, may i ask is this mod CE compatible ?
NoctisTheBogWitch Jul 22, 2021 @ 7:16am 
Awesome!