Cities: Skylines

Cities: Skylines

Planning Roads
99 Comments
Akinaba Nov 4 @ 11:21pm 
Perfect!
eli.gall Sep 22 @ 4:00pm 
This is so useful!
Say My Name Sep 11 @ 10:54pm 
Just plain awesome Bicky! Thank you!
dante Apr 3 @ 3:08pm 
you are my hero ♥♥♥♥♥♥♥♥♥ lol
jsonlinebuying Mar 24 @ 6:15am 
Absolute brilliance!! I use this to mark out future roads, but also to mark out future parks and other large areas. Great job mate. :steamhappy: :steamthumbsup:
BickyMonster  [author] Dec 24, 2024 @ 5:49am 
Hi barry. I don't have the second game, so I don't have any idea what is and isn't possible with it.

If there's a way to create custom roads I would expect it to be possible.
barry Dec 24, 2024 @ 5:30am 
Hi BickyMonster is it possible to make these types of roads available in CS II?
Sven ☠ 2157 Aug 6, 2024 @ 9:09am 
@fabio.albieri 66MB is the size of 3 songs. It is 66 million bytes, and you have 4-7 billion available.
fabio.albieri Aug 6, 2024 @ 2:42am 
66MB seems quite heavy... as I'll play on a resource limited laptop (8GB RAM, shared mem GPU) will this mod have an impact ?
QueenPixxa Dec 11, 2023 @ 5:20pm 
Notorious96 this is a great suggestion; however these roads are not just guidelines, they are real roads, so I don't think it would be possible to implement the change. Shame, though.
Maybe there is a mod that just draws coloured lines on the terrain: in that case it would be possible to toggle visibility.
Notorious96 Dec 6, 2023 @ 2:46pm 
A suggestion for further work on this (if it comes): "Hide planning roads", so one can compare current layout with the planned layout in a glance.
ChaoticDucc Aug 12, 2023 @ 9:32am 
@Cyril Figgis That error is harmless as mentioned by the author some comments below yours and in the description
Cyril Figgis Jul 23, 2023 @ 1:07pm 
I get the following error-message when the mod is enabled

Broken assets:
Custom Assets: 2496900851.HighwayBridgePillar: Duplicate prefab name
Custom Assets: 2496900851.HighwayBridgePillar: Duplicate prefab name [BrokenAssetException]

Details: No details
Sven ☠ 2157 Jun 13, 2023 @ 9:08am 
@ADKCourage When they load, they are the very LAST option, on the far end of the list of roads. Have you checked there?
ADKCourage Jun 13, 2023 @ 8:38am 
Has anyone else had issues where the planning roads aren't showing up in the game?

Today, I disabled everything except Skyve, Loading Screen Mod, and Patch Loader, started a new game on a vanilla map, and still not there. I verified that the assets are there in Skyve, and they show in the asset menu, but not in game. Anyone have any advice? It's driving me nuts.
BickyMonster  [author] Jun 2, 2023 @ 9:21am 
@Sven ☠ 2157, @Jase

That error is harmless. It's actually recognised by the developers but shouldn't effect anything. I intend to have a look at removing it when I eventually re-install the game, but I'm concerned the necessary changes could remove any of the planning roads being used in other people's cities.

This mod worked near flawlessly for me the last time I played the game. Bridges should still be fine.

I should pay more attention to these comments. I'll modify the mod description soon to acknowledge what people have commented.
Sven ☠ 2157 Jun 2, 2023 @ 5:27am 
@Jase though I get the duplication error, I have found that the mod still works. However, I haven't actually tried to "plan" any bridges; not sure what will happen then.
Jase Jun 2, 2023 @ 12:42am 
I get the same error as others:

AN ERROR OCCURRED
Broken assets:

Custom Assets: 2496900851.HighwayBridgePillar: Duplicate prefab name
Custom Assets: 2496900851.HighwayBridgePillar: Duplicate prefab name [BrokenAssetException]

Details:
No details
Sven ☠ 2157 May 28, 2023 @ 10:32pm 
On startup of a new map, I get the following error ...
AN ERROR OCCURRED
Broken assets:

Custom Assets: 2496900851.HighwayBridgePillar: Duplicate prefab name
Custom Assets: 2496900851.HighwayBridgePillar: Duplicate prefab name [BrokenAssetException]

Details:
No details
Beejeezy May 8, 2023 @ 1:58pm 
This asset triggers a bridge pillar duplicate error for me
ilgaar Apr 10, 2023 @ 5:23am 
This is the only planning road collection that doesn't cost to plan bridges. I love it. one issue though, the railroads and highway planning roads are locked unless you reach the required milestone. could this be fixed?
Gruthorne Mar 20, 2023 @ 1:53pm 
I really dig this mod! Thank you! Is there any chance there will be a time when it works outside of city limits?
leftcoastfunk Feb 22, 2023 @ 4:36am 
not sure if this mod is still being maintained, but any chance for adding 1u planning roads in the future? Granted, 1u roads aren't used a lot, but they are notoriously difficult to deal with so it might be helpful to some
slurmy Jan 31, 2023 @ 3:15pm 
@KDimag I'd use Repaint instead.
anderam Jan 27, 2023 @ 5:54am 
Love this, but currently requires a lot of love to work :(
Probigask Jan 16, 2023 @ 7:51am 
Same issue as @AngleWyrm:
Custom Assets: 2496900851.HighwayBridgePillar: Duplicate prefab name
AngleWyrm Dec 13, 2022 @ 5:26pm 
Broken assets:

Custom Assets: 2496900851.HighwayBridgePillar: Duplicate prefab name [BrokenAssetException]
Cockbat Dec 1, 2022 @ 1:13am 
A huge planning fan here, thank you so much for the mod!
KDimag Nov 23, 2022 @ 9:16am 
Has anyone been able to use this with Road Color Changer ++ and have the planning road colors maintained?
NoCasusBelli Nov 20, 2022 @ 10:34am 
ily
inferno3345 Nov 16, 2022 @ 4:26pm 
You. You are god
BickyMonster  [author] Nov 9, 2022 @ 2:14pm 
@jmee

I'm glad you like the roads.

Single lane/unit roads have been asked for by a few people. I originally wanted to keep this vanilla, but I'll look into new planning roads when I next play the game. I don't currently have it installed.
jmee Nov 3, 2022 @ 6:54pm 
any chance you'd consider adding a one unit wide planning road? the railroad can be used as a placeholder but it'd be nice to not have to switch tabs from roads to public transport. either way thanks for this mod, it's been incredibly useful! :steamthumbsup:
BickyMonster  [author] Aug 24, 2022 @ 8:14am 
@Gadriel

I'm flattered that you'd use my creations for a project such as that. I've looked through your site and have already seen a lot of inspiration for my own cities.
BickyMonster  [author] Aug 24, 2022 @ 8:11am 
@aviralm6

I think I looked at Metro tracks when I was making the other parts, but something put me off. I'll have another look when I next play the game.
Gadriel 🗡 Aug 21, 2022 @ 5:14am 
Hey Bicky Monster,

Planning Roads are a major feature of Gadriel's borough design with five-star parks.

Check it out here:
http://gadriel.com/

Discussion:
https://steamcommunity.com/app/255710/discussions/0/3435703754813388400/
aviralm6 Aug 20, 2022 @ 6:57am 
can we have planning metro tracks?
LaylaTheLegendCEOofEpic Jul 10, 2022 @ 7:00am 
@BickyMonster can we get a set of one way roads also for i.e. the roundabout builder that filter the road type based on if it is one way or not etc.
USAFalke Jul 10, 2022 @ 5:51am 
2496900851.HighwayBridgePillar
Annoying Goblin Virgo Durai Jul 7, 2022 @ 7:40pm 
for some reason these roads are unable to be built
Selah Jul 1, 2022 @ 3:48pm 
I don't know if it's been suggested, but what about one-way planning roads? At minimum, a 2 lane one way planning road?
BickyMonster  [author] Jun 28, 2022 @ 8:43am 
@ keevitaja - Do you have any other mods that change road colors?
keevitaja Jun 28, 2022 @ 6:14am 
anyone knows why i get default road skin instead of the planning road colors?

https://imgur.com/a/POwzH19
BickyMonster  [author] Jun 22, 2022 @ 10:47am 
I use the Move It! mod as well, but I've never tried the feature. Thanks for the tip.

1-lane roads have been asked for before, but I'm hesitant to make changes like that with so many subscribers and it probably isn't something I'd use. I may look into it again at some point though.
Gadriel 🗡 Jun 22, 2022 @ 9:19am 
Another possible feature would be a 1-wide road for planning paths.
Gadriel 🗡 Jun 22, 2022 @ 9:14am 
Another possible feature would be a 1-wide road for planning paths and whatnot. Just an idea!
Gadriel 🗡 Jun 22, 2022 @ 6:44am 
Great! I'll do that.

I also use Move It! to save a basic block configuration with zero-cost roads. Import the block, then upgrade at cost as needed.
BickyMonster  [author] Jun 22, 2022 @ 4:13am 
@Gadriel - I'm glad you like it.

The Precision Engineering mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=445589127 ) should help with measuring. I have distance measurements when I use these roads.
Gadriel 🗡 Jun 21, 2022 @ 7:25pm 
Great mod! However, with normal roads, the price translates to distance. It would be nice if, when you drag out the planning road, it showed distance.
Oldhip Jun 6, 2022 @ 4:51pm 
Amazing how ever did I manage without them