Stellaris

Stellaris

Destiny - The Traveler - (3.0.*)
102 Comments
FirePrince Aug 25, 2024 @ 7:15pm 
Here is the latest version https://steamcommunity.com/sharedfiles/filedetails/?id=3317546633
Unfortunately nobody helped me so it took me 2 years to update.:steambored:
NotTheSolaire Nov 20, 2023 @ 4:01pm 
anyone made an update?
��Not_AI��  [author] Apr 2, 2023 @ 4:51pm 
Its a fair few versions out of date. Regarding an update, i'm not going to make any promises, currently trying to resolve the anxiety that made me want to hide this page in the first place. However there was talk by someone on the modding den about updating this (to current versions) a while ago - though I don't know where thats gone recently. Right now this page exists so anyone can take it and attempt to update it.

TLDR: Mod is a fair few versions out of date, No plans to update myself, anyone welcome to try (I am open to questions on this mod in the Stellaris Modding Den (nickname Not_A)
Commisar Mapleleaf Mar 15, 2023 @ 5:59pm 
Holy crap an updated version!
Jedipony1 Feb 28, 2023 @ 8:30pm 
Gonna keep an eye on this one
Dragonlord Tux Dec 30, 2022 @ 8:47pm 
Does this mean there's a hope for an update soon, now that this has returned?
Flashmeister Dec 8, 2022 @ 8:27pm 
Yay the updated mod returns to the public eye
SolidSpaceDisk Sep 21, 2021 @ 8:53am 
alright
��Not_AI��  [author] Sep 20, 2021 @ 2:56pm 
As of right now I am balancing school and some other experiments with modding, likely the update will be another full rewrite of the event logic and could take some time depending on what time I can find.
ThisGuyYouHate Sep 18, 2021 @ 1:20pm 
Any update on this?
⎛⎝muffin⎠⎞ Jul 29, 2021 @ 8:15am 
OMG,Seriously, you have no idea how excited I was when I saw this MOD:Hire:
SolidSpaceDisk Jun 19, 2021 @ 1:07am 
Got same problem as lowstringer
Lowstringer May 8, 2021 @ 3:26pm 
not sure if this is just intentional traveler behavior but once the traveler came across a empire it just sat in one of their systems and did nothing all the way to end game.
��Not_AI��  [author] May 7, 2021 @ 6:35pm 
As of a few seconds ago it should be, lemme know if anything isn't working.
Atridij May 7, 2021 @ 12:56pm 
IS this compatible with Planetary Diversity?
TheDevilKing 384 May 5, 2021 @ 3:00pm 
hi, is this the mod that adds warminds?
Blade-13 May 2, 2021 @ 8:23am 
There is an issue with the temporal oddity event. i have had it happen twice and both times it popped up on the star and not a planet
Lowstringer Apr 24, 2021 @ 8:45am 
YES! ive been looking forward to this!
theodorkw Apr 24, 2021 @ 12:06am 
YES! Thank you! I was waiting for this for a long time, many thanks. :D
��Not_AI��  [author] Apr 22, 2021 @ 9:06am 
Not yet
Ctrl+Alt+Defeat Apr 22, 2021 @ 12:08am 
I've been asking for this mod to be updated forever!! I was getting to the point of paying someone to update it lol.

Also, does this have compatibility with Planet Diversity mods?
��Not_AI��  [author] Apr 20, 2021 @ 10:28am 
Also just as a side note, please feel free to mention these kinds of inconviences, I don't play Stellaris much anymore so there's a good chance I won't be seeing all of these issues in my playthroughs. But I can fix and recreate them if you guys find them and mention them to me.
��Not_AI��  [author] Apr 20, 2021 @ 9:51am 
Interestingly the game seems to reject any attempt to the make the warmind prime core building upgradeable by the warmind core. I will hopefully get to the bottom of this and fix this.
SolidSpaceDisk Apr 20, 2021 @ 6:24am 
(the situation log things happen around 2300, so yeah)
SolidSpaceDisk Apr 20, 2021 @ 6:21am 
@thedocs312
situation log if it works correctly
SolidSpaceDisk Apr 20, 2021 @ 6:20am 
@blade-13 after you build prime core some years down the line another event pop up say warmind done researching things something like that then you can research colony core in physics tech tree
SolidSpaceDisk Apr 20, 2021 @ 6:19am 
@zephyros it is weird but you have to destroy warmind core then build prime core. You cannot upgrade from core to prime core.
Zephyros Apr 19, 2021 @ 7:04pm 
How do you build the Warmind Prime Core building? I don't see an option for it. Unless I need to upgrade my System Capital-Complex.
theDoc312 Apr 19, 2021 @ 2:01am 
how do i know where it is in my game?
��Not_AI��  [author] Apr 18, 2021 @ 8:53am 
The mod has been updated to 3.0.1 and i've rewritten the Traveler's ai for now. As of now it can do up to 3 tasks on a single system as long as each task is one of the following: Terraform, Augment a planet, Trigger a Golden Age(Which in turn starts up it's own task system). Please alert me as to any bugs that may occur from this.

In another note the new ai requires that you start a new game or go to the console, select the traveler and type in 'event dest_traveler.1000'. I will be writing up a fix that should hopefully automatically apply updated code to existing saves in the next few days.
Blade-13 Apr 17, 2021 @ 10:13am 
How do i access the warmind colonies or is that a planetary decision?
Blade-13 Apr 16, 2021 @ 9:40pm 
Might want to "update" it for 3.0.1 so it removes the warning
��Not_AI��  [author] Apr 15, 2021 @ 2:50pm 
Very little changed, just testing it now
��Not_AI��  [author] Apr 15, 2021 @ 2:50pm 
No i’ve already done the necessary updates
Varangia1122 Apr 15, 2021 @ 1:33pm 
It, like most other mods, will probably up and get murdered by Paradox because of Nemesis. But I can already see that it would work so very well with the expansion.
ThePsychomanX Apr 15, 2021 @ 10:41am 
I can't wait to see this updated to 3.0
SolidSpaceDisk Mar 27, 2021 @ 9:24am 
only your mod use dest_traveler
https://i.imgur.com/gBvpQQg.png
SolidSpaceDisk Mar 27, 2021 @ 9:19am 
modlist (json format) https://pastebin.com/VjnYvtKW
��Not_AI��  [author] Mar 27, 2021 @ 9:12am 
What mods are you using? Could I get a dump of mods and what
trigger has_global_flag = dest_traveler_in_galaxy
And what
trigger AND = { any_rim_system = { has_star_flag = dest_traveler_arrival_system } exists = dest_traveler_current_system }
SolidSpaceDisk Mar 27, 2021 @ 9:10am 
yep it's quite late game when I get warmind tech. I was unlocking 10000 engineering tech while unlocking 20000 physical tech already. Likely something block it. I disable some more aggressive mod like ACOT override now and start a new game to check if it fixes
��Not_AI��  [author] Mar 27, 2021 @ 9:08am 
dest_traveler.1 triggers dest_traveler.3 one year from when it is called time. If the Traveler has spawned manually then it seems either times are wrong for when it would spawn (should be between 2250-2275) + 1 or something is blocking dest_traveler.3 from firing at the designated time.
SolidSpaceDisk Mar 27, 2021 @ 9:03am 
might be that's why I only have one save have warmind tech unlocked
SolidSpaceDisk Mar 27, 2021 @ 9:01am 
and after checking situation log only one of three saves have dest_traveler.3 triggered. ranging from 2250 to 2295.
SolidSpaceDisk Mar 27, 2021 @ 8:57am 
and manually dest_traveler.3 triggering works
SolidSpaceDisk Mar 27, 2021 @ 8:57am 
@Not_AI
ok I remembered dest_traveler.1 did triggered in old saves (I thought it was just more event mod) but nothing happened afterward
SolidSpaceDisk Mar 27, 2021 @ 8:54am 
The old saves had destiny mod on when I started "new games". I started like 3 more saves in this 2 weeks so it's called "old" but it is not that old
��Not_AI��  [author] Mar 27, 2021 @ 7:38am 
You can try to see if you will recieve an event with this command
dest_traveler.1
and fire this event to try actually spawning the Traveler dest_traveler.3
��Not_AI��  [author] Mar 27, 2021 @ 7:35am 
Since you used an older save the first event won't have fired, trigger it manually with
event dest_traveler.0
SolidSpaceDisk Mar 27, 2021 @ 7:19am 
@Not_AI
https://drive.google.com/file/d/1xvsg4PkcgMe8nXOyjB8IGUIoOuVYQaSi/view?usp=sharing
A lot of ACOT and shipset mod initialization error cause the error log unusually big, should be fine after that
played like 3-4 ingame months in old save before posted that log
and I get same thing as The Next Decade if I run the console command. observe mode see nothing either.
��Not_AI��  [author] Mar 27, 2021 @ 6:53am 
Would you be able to launch the game with all the mods you are playing with and dump the error.log input in a gist or something for me?
You can try dumping it in a site like this: https://pastebin.com
You can also find error.log in Documents/Paradox Interactive\Stellaris\logs