RimWorld
Expanded Gun Names Patch
24 comentarii
Botaxalim  [autor] 17 mart. la 10:24 
this mod is obselete

Use the newer 1.5 one
its replacing all the weapon name as im aware
Gun Nut Core and their series by Harkon
https://steamcommunity.com/sharedfiles/filedetails/?id=2412382876
PARCHOL 31 mai 2024 la 6:28 
1.5?
chri 20 oct. 2021 la 8:12 
The chain shotgun looks more like the Hawk series of semiauto shotguns instead of the saiga that it was before beta 19.
Also, the semi-auto is hard to pinpoint: it looks like a cross between a Garand and one of those bolt action conversions you see on forgotten weapons like the Turner rifle or the Farquhar-Hill (Even the VWE description calls it "Semi-automatic model of a standard bolt-action rifle")
PopdogEnjoyer 6 mai 2021 la 17:07 
Thank you this has actually annoyed me a lot. Especially with combat extended. The naming conventions with the guns from that mod are totally different from VWE.
Botaxalim  [autor] 7 dec. 2020 la 1:47 
1.0.7 (7/12/2020): Add compatibilities with NCR Service Rifle, change Famae Saf to MP5A2
DisKorruptd 7 dec. 2020 la 0:40 
Armalite Model 15*
DisKorruptd 7 dec. 2020 la 0:39 
I'd go with Armalite 15 (if you didn't know, AR is short for Armalite, which is actually the rifle brand, not it's model)
Botaxalim  [autor] 6 dec. 2020 la 23:42 
Nope, any weapon is welcome
So what weapon name we should call it?
DisKorruptd 6 dec. 2020 la 22:49 
or is this one specifically for the Vanilla extended stuff, I may have posed this request on the wrong mod
DisKorruptd 6 dec. 2020 la 22:48 
The Wiki is stating that it's a cross between AR -15 and AR-10 https://fallout.fandom.com/wiki/Service_rifle#Behind_the_scenes
Botaxalim  [autor] 6 dec. 2020 la 22:44 
@Diskorriptd
i could , but the wiki said The service rifle is a weapon in Fallout: New Vegas. As stated i dont see the weapon name in real life counterpart. anyway if you really want you can make it alone by editing my mods xml, or contact me in rimworld discord, so ill give you the xml for rename that weapon
DisKorruptd 6 dec. 2020 la 18:20 
https://steamcommunity.com/sharedfiles/filedetails/?id=2053135623
Can you give a gun name to the NCR Service Rifle? The mod only adds the one weapon
Botaxalim  [autor] 1 dec. 2020 la 5:17 
@Felixel
i will consider it, on the vanilla texture its really look like Famae, a slight change curved magazine from Vanilla Textures Expanded. MP5A2 really look best candidate although the magazine is so small its little different from the picture above.
Felixel 30 nov. 2020 la 0:28 
The heavy SMG (Vanilla) looks more like an MP5A2 to me because of the curved magazine. The Famae Saf usually has a straight magazine
Botaxalim  [autor] 29 nov. 2020 la 4:54 
1.0.5 (29/11/2020): Add Double Action Revolver as Smith & Wesson Model 10
Kazeel_Amataka 28 nov. 2020 la 18:25 
I guess the double barrel and sawed off are pretty generic, but the double action revolver could be a Smith & Wesson since you already have a Colt Single Action
Botaxalim  [autor] 28 nov. 2020 la 16:18 
@Kazeel_Amataka, yeah i was going to change that, but i dont know the weapon names look like the weapons, there too many revolver
as shotgun its typical old wildwest one can find recognized gun manufacturer name on wiki, if you can help identify weapon names, ill gladly update it
Kazeel_Amataka 28 nov. 2020 la 16:05 
Settlers also added double action revolver and sawed off double barrel shotgun. Are you gonna leave those as is?
Mr. Krill 28 nov. 2020 la 8:36 
Well... Thanks for the answer :)
Botaxalim  [autor] 28 nov. 2020 la 8:03 
Since you already using harkon's one, i dont think you need this mods. Its did same thing for CE user
Botaxalim  [autor] 28 nov. 2020 la 7:53 
This patch is not for combat extended, the link for ce in the description
Mr. Krill 28 nov. 2020 la 6:32 
https://gist.github.com/eabc0108a32d727ee7e962781ebbc968

[Expanded Gun Names Patch] Patch operation Verse.PatchOperationFindMod(Vanilla Weapons Expanded) failed
file: F:\Steam\steamapps\workshop\content\294100\2297872714\Patches\Patches_Expanded_Gun_Names.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
Holgast 27 nov. 2020 la 16:10 
ooh, nice work. I've seen vanilla ones before, but the mod consistency is really useful!
Lorne 25 nov. 2020 la 5:30 
thank you