Insurgency

Insurgency

Italy Redux
18 Comments
[RQL] Akaris ® Jan 27, 2021 @ 2:16pm 
Hi, I found some bugs the other day regarding the new zones of the map, one related with stairs near Echo, the other with some invisible walls on a rooftop. I'll leave the screenshots with descriptions, I hope it helps.

imgur . com/sqLKIAY
imgur . com/f4cxQE6
imgur . com/CrLkAUX
Brandon Dec 13, 2020 @ 5:25pm 
Enemy's capture point color icon should be red instead white
Burns ! Cpt 35 Nov 29, 2020 @ 7:25am 
Still getting some stutters. Hope you can fix it. Its a great upgrade from the original map, except for the stuttering. ;-)
Mike Hawk  [author] Nov 28, 2020 @ 6:19am 
**11/28/20** Updated to include Positive's improved bot Nav file
Positive Nov 27, 2020 @ 9:30pm 
@Mike Hawk yes, please
Mike Hawk  [author] Nov 27, 2020 @ 1:20pm 
Positive, is it ok to include this nav in a workshop update?
Positive Nov 27, 2020 @ 8:21am 
I have edited navigation meshes, fixed bad connection between navmesh areas, suicide jump spots now gone. Also I have generated navmesh for new map paths and areas where bots used to stuck. Copy bsp and txt files from workshop folder, download my nav file and place all of these in map folder. Here's link
https://1drv.ms/u/s!Aqz1btCo9vWmhu8r5Plmc8L8YCXgbQ?e=8jcdnu
Mike Hawk  [author] Nov 24, 2020 @ 9:25am 
I run this on my server with as many as 15 players and never had an issue. Was the stuttering issue on windows or Linux?
1v4n94 Nov 24, 2020 @ 4:11am 
Thanks for the additional content 🙂♥️
I hope issues can be fixed and performance improves. Godspeed!
Dilbert ! Lt 29 Nov 21, 2020 @ 8:44am 
I like the original Italy and this update looks like a great improvement but this update is unplayable on my friends and my computers. there is a lot or stuttering which was not present in the original map. We are running our own server and only have four or five people playing. Is there something we can do to fix the stutter?
TayLord Oct 29, 2020 @ 3:33pm 
Another small gripe about the navmesh is bots think they can jump off the roof/bridge at position 536 452 222 and live to tell the tale. If you're editing the .nav already, could you just remove the connections from that area to the ground?
TayLord Oct 25, 2020 @ 2:10am 
This adds so much! Love it. I noticed that a good portion of the bots got stuck in the upstairs at location -161 2796 325. Looks like the navmesh wasn't generated for the new area upstairs at the far end of the map near objective E and the bots endlessly wall run. Invisible wall location previously mentioned is 935 798 197. It's solid for one side, but when walked behind is invisible.
Positive Oct 24, 2020 @ 4:16pm 
4) On every stairs should be put some clip brushes for smoother movement. When you walk into small hallway, you often clinging to door frame corners, additional clip brushes needed here and there too.
5) Double weapon caches on every objective
6) Personally I don't like overview image the map is having now. Could you bring new one from Panorama UI from CSGO?
7) Bunch small issues: backface wine cabinet have no texture on B objective, floating signs near T-spawn, small gap between beam support and wall in hallway that lead to market, nodraw texture on ceiling on B objective, weird looking shadow on wall
Positive Oct 24, 2020 @ 4:16pm 
2) Looks like Shoubi forgot to pack some materials and textures into map, dev console spam it too
Unable to load sprite material materials/sprites/blueglow1.vmt!
materials/sprites/purpleglow1.vmt
materials/sprites/purplelaser1.vmt
materials/sprites/white.vmt
materials/sprites/physbeam.vmt
materials/sprites/gunsmoke.vmt
materials/sprites/bubble.vmt
CColorCorrectionSystem: Missing 'materials/correction/cc_italy.raw'
3) In interior areas some walls and ceillings have low resolution lighmaps that need to be set higher for nice looking.
Positive Oct 24, 2020 @ 4:15pm 
I like to to see some popular maps getting more love and Italy one of them. Here my thoughts how to improve it
1) You need to recompile some props to get rid off propdata issue that dev console spam in the start of every round. Use Crowbar to decompile them, change propdata string value from 'Cardboard.physics' to 'Cardboard.SmallClient', then recompile it and pack into map.
prop_physics_multiplayer 'models/props_junk/garbage_cerealbox01a_fullsheet.mdl' has a base specified as 'Cardboard.physics', but there is no matching entry in propdata.txt.
models/props_junk/garbage_cerealbox01a.mdl
models/props_junk/garbage_fastfoodcontainer01a.mdl
models/props_junk/garbage_pizzabox01a.mdl
Mike Hawk  [author] Oct 24, 2020 @ 2:45pm 
Thanks, I hope to push a patch in a couple days after getting a little more feedback
°§hªwÑéë· Oct 23, 2020 @ 10:09pm 
Did notice one area that is missing it's texture.
https://steamcommunity.com/sharedfiles/filedetails/?id=2266135514