Stellaris

Stellaris

Kurogane Shipset - DS Compatch
33 Comments
Cúchulainn Nov 29, 2023 @ 4:43pm 
There's an updated mod in the description!
Snikkii Dec 22, 2022 @ 12:01am 
This mod still works?
rainbowflesh🥩  [author] Jul 28, 2021 @ 4:35am 
@Dekabrist Actually Realistic Ship doesn't work on my PC...So...didn't have chance to make compatch.
@unbindingewe7 No, ACG didn't do downscale ship or KGX mod support, they have their own way to downscale ship model.
[HD-3L] Unbindingewe7 Jul 26, 2021 @ 7:04am 
any chance of making this work for Aesthetic Cinematic Gameplay?
EqualTemperament Jun 8, 2021 @ 9:02am 
Does not work for Realistic Ship mod, especially Heavy Dreadnought
LonleyShadow Feb 14, 2021 @ 10:27pm 
Thank you very much!
rainbowflesh🥩  [author] Feb 14, 2021 @ 11:58am 
@LonleyShadow Now fixed.
LonleyShadow Feb 14, 2021 @ 1:20am 
I tried it with both the archive and new versions of the mod, they both have the same issues so I think this is the cause of it, no pressure though!
LonleyShadow Feb 14, 2021 @ 12:52am 
Seems to be an issue with this, the models for the battleship and a few others are from the base game sets, any fixes?
Blakenstein Feb 13, 2021 @ 6:40am 
Ok, well the Missile Corvette's fixed... but now all the non-combat (excluding exp cruiser), defense platforms, battleship, juggernaut and titan are all from the Reptilian ship set.
Blakenstein Feb 12, 2021 @ 5:54pm 
@ is_rainbow♫ cheers mate. Awesome work!
rainbowflesh🥩  [author] Feb 12, 2021 @ 3:09pm 
@Blakenstein KGX just update a new ship model,i will add it later.
Blakenstein Feb 12, 2021 @ 9:07am 
Hey, with the KGX mod set the Missile Corvette (the first missile equipped option) is missing it's mesh and just loads in a placeholder box.
Furacao Feb 9, 2021 @ 1:53am 
@is_rainbow♫ Awesome thank you!
rainbowflesh🥩  [author] Feb 6, 2021 @ 6:44am 
@Furacao Locate your file dictionary while be like: driver letter:\SteamLibrary\steamapps\workshop\content\281990\2243725182\gfx\models\ships\fe_01\_fe_01_ships_entities.asset, open it as text file,locate on the text graphic "COMBAT SHIPS" "CORVETTE",and at the code block end while have a "scale = .'number' ", this number is your ship scale size,do only change the number.
Furacao Feb 6, 2021 @ 6:29am 
Hi, could you please advise on how to change the Corvette scale locally? It being bigger than most of the other stuff is kind of bugging me and I can't figure it out.
rainbowflesh🥩  [author] Jan 8, 2021 @ 1:18am 
@Pury Yes,the scales is fixed by origin author,the default corvetes model is actually smaller, no need too more downscale, if must be, you can change your local mod scale entries.
Pury Jan 5, 2021 @ 8:39am 
I think it's just a different number on the scale entries on the files (Corvetes have the scale set to 0.75, and destroyers to 0.3).
rainbowflesh🥩  [author] Jan 5, 2021 @ 5:55am 
@Pury Constructor ship will be longer, but thinner than solar station if this mod work, do a check. I review scale information and there nothing is wrong, so it's a bug, but not this compact mod bug, be sure your load order correct, if there any other mod will change ship scale, pls tell me, I need more information about this bug. Thx.
Pury Jan 3, 2021 @ 10:09am 
Dunno if it's a problem, but Corvettes are bigger than Destroyers and other ships right now.
dasdasdweeqwe Dec 25, 2020 @ 4:17pm 
very nice
dasdasdweeqwe Dec 9, 2020 @ 7:20am 
nice man
rainbowflesh🥩  [author] Dec 6, 2020 @ 6:53am 
@Daoxue Thx report, gonna fix latter
Daoxue Dec 5, 2020 @ 2:16pm 
Hello, appreciate the compatch! Tested this on a Kurogane Expanded (New) mod enabled save: So far the only bug I have found was that the Striker Corvette model renders as a colored box.
rainbowflesh🥩  [author] Nov 25, 2020 @ 3:25am 
@SomeoneOriginal Got it,i will make a Nekkos version soon.
paint_sniffer Nov 22, 2020 @ 3:56pm 
I've tried this mod with Nekkos version. Doesn't seem to work
Morvran_ Nov 9, 2020 @ 6:20am 
I'll give it a go. and let you know, though might be a few days.
rainbowflesh🥩  [author] Nov 9, 2020 @ 4:29am 
@Morvran_ This mod may work, but not completely work,you can take a try,if not i will make a compath for nekko version.
Morvran_ Nov 8, 2020 @ 7:06pm 
Is this only KGX? or does this also work with Nekko take-over version?
Zer0_Requiem Oct 21, 2020 @ 6:22am 
Thank You for This!
rainbowflesh🥩  [author] Oct 20, 2020 @ 2:51am 
@Amar Epsilon Thanks for your test.This mod added the ship model scaling code of the new KGX, and also deleted the code that was not enabled in the old mod, so it caused a mismatch to the old save. I will fix the code compatibility on the weekend.
Amar Epsilon Oct 19, 2020 @ 8:39pm 
Tested it out with an old save, does not seem to be working on most of the ship types.
Deuce Oct 14, 2020 @ 3:15am 
nice, i will take it for test run :)