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For the first missing model file, change the model like to
https://pastebin.com/raw/JpPS3kqt
The load the model and apply it to the 17 others.
It will say another model is missing, change that model link to
http://pastebin.com/raw/7Y9j1Fz2
and apply it to one other.
All the tables should be loaded correctly. I'm not sure how to make this permanent though.
Use this link for modeling @OperatorSkillet
Use the Attach tool instead of the decal station. It's available on the left nav. Combine->Attach
Hints on how to deal with (July-ish Spoiler) Hollow Men Gather cards in the infection deck:
1. Put Hollow Men Gathers (HMG) cards in the discard area.
2. Shuffle the face-down infection deck.
3. Add HMG to top of infection deck face-down, NOT shuffling it.
4. Click "Setup Statistics". Script now knows about HMG cards.
5. "Draw top card" for each HMG, then draw starting 9 infection cards.
Removing cards from the infection deck for any reason also messes it up; stamp with a temporary decal keep drawing when they come up, then remove them after the game.
Right click on the checker near infection deck and go to scripting. Click on Checker White. Scroll down to function init_statistics()
Card_Counts[ obj.name ] = Card_Counts[ obj.name ] + 1
should be
Card_Counts[ obj.name ] = (Card_Counts[ obj.name ] or 0) + 1
I was getting frustrated by the lack of text boxes for Cities, the Game Calendar, and on character cards, so I am currently going through and adding them in based off some scripting I had seen in Clank! Legacy. This includes the work to make sure that when you add exposures to characters the text comes along, as well as possibly adding an automatic cities on the grid count. I am also fixing an issue I found where every time you drag a character card past someone's hand it would re-orient it sideways. It is entirely possible that I may hack in fixes for a few other things that irritate me as well. I would be happy to share my changes with you if you have any plans to update this in the future. These are mostly just adding LuaScript fields to a number of items in the save file, so it shouldn't be too complicated to merge in.
Let's just say... I wish I hadn't looked at the scripting because I feel like it's too much spoiled for me.
I've found the problem lies when I've rechecked by putting infection cards one by one, while checking for statistics setup. Only one card that only caused this problem is: (may be SPOILER) Kinshasa
Infection script is working just fine without that certain card.
I think this problem occurred after I've destroyed copies of infection cards when I played unrationed event card.
Could I have confirmation on Produce Supplies card's number of boxes? Because when I shuffled the deck, I realised that the produce supplies card states also randomly shuffled as well.