Space Engineers

Space Engineers

[OBSOLETE] DHI Plasma Weaponry
34 kommentarer
J of Smith 3. dec. 2023 kl. 21:48 
povezati?
Daniel_Nero_Drake  [ophavsmand] 21. sep. 2023 kl. 23:50 
the new weapon pack is up
Daniel_Nero_Drake  [ophavsmand] 22. juli 2023 kl. 6:31 
and the new pack will also be whiplash based no weapon core
Daniel_Nero_Drake  [ophavsmand] 22. juli 2023 kl. 6:31 
as im now finaly able to make my own model in future i plan creating new pack with new models but will take time as the DHI System series is bit lenghty list of mods
Ribbons0121R121 19. apr. 2023 kl. 14:12 
when will this get fixed
∴ 𝐓𝝠𝐔 ∴ 16. aug. 2022 kl. 11:09 
Seems the weapons MIGHT work? Not sure. I have wreckage encounters enabled from another mod and it spawns ships and bases with these weapons but they don't seem to fire back.

What's definitely broken are the hitboxes of these weapons. You can clip through them and it's impossible to grind some of them, it's like they are just a 'ghost'

Would wait for a fix, overall seems to not work anymore
Master Chief; John-117 26. aug. 2021 kl. 10:22 
oh that sucks
Daniel_Nero_Drake  [ophavsmand] 26. aug. 2021 kl. 10:19 
weapon core require editing models in specific way which is imposible for me as my pc cant load the SE plugin correctly for some reason as such this is limit of what i can do
Master Chief; John-117 23. juli 2021 kl. 13:32 
does the vanilla not allow for the use of just energy for ammo if not then you might want to try weapon core (But Now That I Think About It The Railgun Script Might not work With It So You Might Want To Just Use The Normal Weapon Core Features That Allow You To Do That) and i also like those features ( ͡° ͜ʖ ͡°)
Mushrooms_of_doom 16. mar. 2021 kl. 8:53 
how does one unlock the turreted plasma weapons through Progression? Can they be unlocked through Progression?
Daniel_Nero_Drake  [ophavsmand] 10. dec. 2020 kl. 21:47 
I made the guns to clip through so you can use them in design they might be bit clunky to use sometimes but they work
SciFive 10. nov. 2020 kl. 16:00 
are the hitboxes correct?
Daniel_Nero_Drake  [ophavsmand] 29. sep. 2020 kl. 15:29 
yes the guns take the energy cell ammo and then use energy to charge it but there are the ammo generator blocks which you can put on the conveyer port of the weapon so you dont need to connect it to conveyer system of the rest of the ship
Bodyboarder2528 28. sep. 2020 kl. 0:11 
does this use energy and ammo for the guns?
Daniel_Nero_Drake  [ophavsmand] 12. sep. 2020 kl. 14:52 
plus i set all the model to clip thright armor so you can make some nice placements too
Daniel_Nero_Drake  [ophavsmand] 12. sep. 2020 kl. 14:51 
they are semi energy you ahve that ammo assembler you put to the conveyer port and set it to craft the ammo it craft the ammo from energy so you can have it somewhere utside of normal conveyer system
Stud Thompson 12. sep. 2020 kl. 14:32 
Yeah, I have about 280 mods or so and despite the massive number only a couple tend to break at any given time so I wasnt surprised, disappointed at first because your mod provides a really great non-weaponcore energy weapon pack using oki models. Ill have to do another empty world and add mod by mod till I find out which one is breaking it.
Daniel_Nero_Drake  [ophavsmand] 12. sep. 2020 kl. 3:58 
ok thx for the info happy to hear its not bugged on my side XD since the visual side is controlled by the framework which is way beyond my skill
Stud Thompson 12. sep. 2020 kl. 0:54 
Confirmed it's a modding issue of my own creation, so i think. I have a ton of mods, I loaded this into an empty world and the visuals emit correctly.
Stud Thompson 12. sep. 2020 kl. 0:31 
Im encountering a weird bug with these weapons where the weaponsfire emits from an offset position, rather than coming direct from the barrel, instead the firing effect emits almost 1 or 2 meters to the right of the weapon, the weapon damage effect still comes from where it should but the actual visual effect is completely off center, I cant tell if this is due to a mod I have or if something is busted since recent updates, will investigate further
Daniel_Nero_Drake  [ophavsmand] 11. aug. 2020 kl. 13:53 
this will be the last update as all the weapons are now balanced from my testing (with exception of nuke and buster as these are super weapons of sort)
so until something break pls enjoy them as much as i do
Daniel_Nero_Drake  [ophavsmand] 11. aug. 2020 kl. 13:52 
I ask all that downloaded this pack as its updated to delete the storage folder in C/users/username/appdata/Roaming/SpaceEngineers/STORAGE as in this folder is where the weapon config files are generated and until you delete them the new values are not aplied in game
Daniel_Nero_Drake  [ophavsmand] 11. aug. 2020 kl. 13:09 
only the rocket launchers and nuke are controled by normal sbc files as they are normal physical explosives
Daniel_Nero_Drake  [ophavsmand] 11. aug. 2020 kl. 13:06 
its in the Data/Scripts/okim/weaponconfig its the framework config file that control all dmg and fire rate with pwoer drain aspects
Sikair 11. aug. 2020 kl. 11:55 
hi, cant seems to find what to change in the code to make the 230mm fixed, shoot faster and consume less power, (its for personnal use)
Daniel_Nero_Drake  [ophavsmand] 28. juli 2020 kl. 16:56 
yes it is not but uses the whips framework which is also superb while it may not have the range of features as weapon core it still alow the weapons to work on larger scale then vanilla
VS-lockon 28. juli 2020 kl. 16:25 
so this not using weapon core
Daniel_Nero_Drake  [ophavsmand] 28. juli 2020 kl. 12:28 
ahh i see thx for the info and clearing my misunderstanding of how it work but i think i will still stick to the whip framework like the trails
Kreeg 28. juli 2020 kl. 12:09 
Actually it doesn't.
WeaponCore can use Vanilla nodes, and any Vanilla weapon Class \ TypeID.
The special nodes are only optional for extra features & Functions.
Chaos Uncensored 27. juli 2020 kl. 21:54 
Sad to hear.
Daniel_Nero_Drake  [ophavsmand] 27. juli 2020 kl. 21:51 
no weapon core require editing models in specific way which is beyond my skills but almost all of the weapons with exception of rocket launchers and nuke launcher (damm op torpedo) uses the whips railgun framework which is added as dependency its what allows the the trail effect after projectile which are blue and only the BUSTER is red
Chaos Uncensored 27. juli 2020 kl. 18:21 
Weapon Core version?
titanius anglesmith 26. juli 2020 kl. 11:25 
huh ?
Grandswed 26. juli 2020 kl. 9:22 
Amazing