RimWorld

RimWorld

PWG Grim Magic
29 Comments
man685403 Jan 2, 2022 @ 4:14pm 
i want zombies
Austinvonmonkeybutt  [author] Aug 31, 2021 @ 2:51pm 
should work now
Austinvonmonkeybutt  [author] Aug 31, 2021 @ 1:12pm 
checking now
Austinvonmonkeybutt  [author] Aug 31, 2021 @ 1:11pm 
it should fade over time, if it's not it's a bug
Chaoticrow Aug 31, 2021 @ 12:41pm 
Sooo is there a way to fix Crystal Contamination from the scarlet fever weapons?
Austinvonmonkeybutt  [author] Aug 1, 2021 @ 4:44am 
no problem, if you see any of my other mods you want updated to 1.3 lmk, i'm mainly updating on request
777carelessguy Jul 31, 2021 @ 7:10pm 
Thank you uwu
Austinvonmonkeybutt  [author] Jul 31, 2021 @ 4:36pm 
i was able to duct tape fix both mods, as a result the zombies have hair, i am unsure how aggressive the zombie factions will be, and the explosions from this mod are invisible, but other than those minor issues, AFAIK everything is working. Honestly though, i have never really played 1.3 and it changed a lot, so i would appreciate it if anyone would let me know if they encounter any issues, I am willing to learn 1.3 modding, but it changes a lot and i don't know what is and is not possible now.
Austinvonmonkeybutt  [author] Jul 31, 2021 @ 3:01pm 
so, i will try to get them working, but i don't have any specific time frame by which they will be done, unlike PWG Bioweapons, both Grim Magic and Magic Zombies are currently incompatible with 1.3, i have to make changes.
Austinvonmonkeybutt  [author] Jul 31, 2021 @ 2:52pm 
honestly, i'm updating mainly when someone comments, i'll take a look to see if i can get this set up in 1.3, as well as magic zombies. as for adding new content, i may do so, but i would work on PWG Bioweapons first
777carelessguy Jul 31, 2021 @ 1:09pm 
Will this and magic zombies be updated?
Austinvonmonkeybutt  [author] Jan 12, 2021 @ 12:53pm 
i just tested it right now, and it worked fine, i'd make sure that you have an infusion table, plasteel, essence and a fading brain, if you have all that and it doesn't work, i'd reccomend uninstalling and reinstalling the mod
Austinvonmonkeybutt  [author] Jan 12, 2021 @ 12:24pm 
recently*
Austinvonmonkeybutt  [author] Jan 12, 2021 @ 12:24pm 
sorry, due to a covid issue, i can't be home for two weeks, i just got internet recentlr where i'm staying, so i will try to look today
Austinvonmonkeybutt  [author] Jan 7, 2021 @ 7:41am 
ok, i'll take another look
SYNYSTERLY Jan 7, 2021 @ 6:41am 
I mispelled it i mean't aura
Austinvonmonkeybutt  [author] Jan 6, 2021 @ 1:24pm 
hey, i just tested both crafting methods and they work, i'm assuming you are referring the fading brain item, as essence is non-elemental, are you trying to craft it at the infusion table with a cleansed tendril or are you trying to preform surgery on a fade animal?
SYNYSTERLY Jan 6, 2021 @ 6:16am 
Thank You :D
Austinvonmonkeybutt  [author] Jan 5, 2021 @ 4:42pm 
i'm, sorry about that, i'm not hopme at the moment so i don't have access to all my files and stuff, but as soon as i do i will definitely take a look and see if i can figure out why you can't craft the essence.

SYNYSTERLY Jan 5, 2021 @ 4:31pm 
i can't craft the fade essence
Austinvonmonkeybutt  [author] Jul 22, 2020 @ 2:47pm 
just released an update, essence should now be able to be stored in stockpile zones, should be considered a manufactured item.
Austinvonmonkeybutt  [author] Jul 22, 2020 @ 2:07pm 
ill take a look and see what i can find in regards to essence not working for stockpiles.
AmethystMelody Jul 21, 2020 @ 5:00pm 
for some reason I'm getting a problem where essence can't be stored in stockpile zones
Austinvonmonkeybutt  [author] Jun 28, 2020 @ 12:16am 
no problem, happy to help
darkzero Jun 27, 2020 @ 9:16pm 
Alrightly that clears it up. Thank you!
Austinvonmonkeybutt  [author] Jun 27, 2020 @ 1:52pm 
so bades on what youve said you would not use PWG Prerequisites as you like PWG Bioweapons, just make sure to load this one after the bioweapons one.

Mainly it's because bioweapons adds some elemental attacks which the zombies from this mod use, along with the fact that they use the same research tab
Austinvonmonkeybutt  [author] Jun 27, 2020 @ 1:45pm 
PWG Prerequisites is only for people who want this mod but not PWG Bioweapons
Austinvonmonkeybutt  [author] Jun 27, 2020 @ 1:44pm 
oh sorry about that, Basically this mod relies on some things from PWG Bioweapons, if you want This mod but not PWG Bioweapons, you can instead use PWG Prerequisites. But yes this will work with PWG Bioweapons
darkzero Jun 27, 2020 @ 9:25am 
So if I'm understanding this right I can use either the Bioweapons mod(Which I love) +This one or the Preq patch. But not both?

Sorry for asking the wording is a little confusing.