Cities: Skylines

Cities: Skylines

Build your own Cape Town (Savegame)
18 Comments
Phantzm27 Jul 3, 2020 @ 12:53pm 
I must say the attention to detail on the infrastucture is CRAZY! I was suprised to see the saltriver circle and even th M5-N1 intersection.:steamhappy:
SparkyDog May 18, 2020 @ 7:19am 
Yeah I tried smoothing but it doesn't seem to do the trick I'm afraid. Does it on flatter surfaces as well.

https://www.flickr.com/gp/84979318@N07/2pR0uz
Luckysocks  [author] May 18, 2020 @ 5:55am 
SparkyDawg, I get those too (at certain angles / sun positions)... I have a feeling it is because I havent smoothed the terrain beneath all the mountain roads and paths... I'll try my side but maybe you could try that as well?
SparkyDog May 18, 2020 @ 3:33am 
So first off, amazing work! Really stellar. One question though. The roads in the distance have a strange outline. Sort of like terrain tearing. I'll post some pics below. Any thoughts on what's causing that? Thanks so much!

https://www.flickr.com/photos/84979318@N07/shares/SwL75G
Luckysocks  [author] May 17, 2020 @ 11:38pm 
really? :( I'll investigate.
The Retired Mandalorian May 17, 2020 @ 3:48pm 
Yes without cargo and intercity trains
mst.matias May 17, 2020 @ 2:03pm 
Now works! Thanks!! I love it!!
Luckysocks  [author] May 17, 2020 @ 1:18pm 
Yes Mandalorian, no trees.

2 reasons -
1. I'm not great with vegetation
2. I wanted to make sure decent FPS would be possible for more people

So, are you running?
The Retired Mandalorian May 17, 2020 @ 1:05pm 
Question it has no trees is that how it is supposed to be?
The Retired Mandalorian May 17, 2020 @ 1:04pm 
Loaded via running fix simulation error on Loading Mod Screen.

Had to clear all traffic with TM:PE one loaded as none would move they were just frozen. Plus it doesn't generate any outside train traffic at all even after clearing all traffic.

One trick i also used was unsubscribe from the collection and run the game, exit then resubscribe to the collection and then run it with loading screen,
Luckysocks  [author] May 17, 2020 @ 1:01pm 
I think I missed a couple of roads in the collection, I've updated it. Please checkout the collection again and download any new assets.

There is a possibility that there may be an error related to a missing tree (there are two little buggers from an experiment that I simply cannot find). As far as I am aware this shouldnt be game-breaking, but I know missing roads cause CS to throw a fit.

If this still doesn't work, please let me know and I'll post a full mod list.

Thanks for your feedback :)
Luckysocks  [author] May 17, 2020 @ 12:53pm 
Apologies friends. Looking into it now.
mst.matias May 17, 2020 @ 12:19pm 
I think that @Luckysocks forgeted to put some asset in the Cape Town Collection.
SparkyDog May 17, 2020 @ 11:49am 
Yeah sadly I'm getting the same problem. On the loading screen I get "Simulation Failed: Object reference not set to an instance of an object" Then in game, I get the same constant error with the addition of : System.NullReferenceException . When it load it's as if the ground of the city has dropped quite a bit and the roads are hovering in the air. There's also no ocean. I've got all of the collection subscribed etc. Any ideas? Maybe a mod clash?
The Retired Mandalorian May 17, 2020 @ 11:45am 
This is the error that happens when loaded. Locks up program.

System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) BuildingManager.DMD<DMD<SimulationStepImpl_Patch0>?1752857600..SimulationStepImpl_Patch0> (BuildingManager,int) <0x00334>
at SimulationManagerBase`2.SimulationStep (int) <0x0004c>
at BuildingManager.ISimulationManager.SimulationStep (int) <0x00024>
at SimulationManager.SimulationStep () <0x00693>
at SimulationManager.SimulationThread () <0x0018a>
mst.matias May 17, 2020 @ 9:58am 
Simulation Failed!!!! I can't open de city!:steamsad: I downloaded all the collection, but doesn´t works.....
mst.matias May 17, 2020 @ 8:27am 
Wooooooow, I can´t wait to play it!